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Katy's Code
Software development, reverse engineering and video games
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Coding Adventures
Coding Series
Learning To Code
1. What It Takes
2. Ground Rules
C++ Articles
Polymorphic cloning / CRTP
Derivation vs Composition
Initialization, assignment, lvalues and rvalues, copy and move semantics
std::unique_ptr as a class member: initialization, move semantics and custom deleters
Lambda Functions
Printing numbers in binary format
IL2CPP Reverse-Engineering
Part 1: Hello World and the IL2CPP Toolchain
Part 2: Structural Overview & Finding the Metadata
Il2CppInspector Tutorial: How to create, use and debug IL2CPP DLL injection projects
Il2CppInspector Tutorial: Working with code in IL2CPP DLL injection projects
IL2CPP Tutorial: Finding loaders for obfuscated global-metadata.dat files
Case Study: Extracting Protobuf definitions from applications using protobuf-net (Fall Guys)
Reverse Engineering Adventures: League of Legends Wild Rift (IL2CPP)
Reverse Engineering Adventures: Honkai Impact 3rd (Houkai 3) (IL2CPP) (Part 1)
Reverse Engineering Adventures: Honkai Impact 3rd (IDA Decompiler Techniques) (Part 2)
Reverse Engineering Adventures: Honkai Impact 3rd (Part 3)
Reverse Engineering Adventures: VMProtect Control Flow Obfuscation (Case study: string algorithm cryptanalysis in Honkai Impact 3rd)
FMOD Tutorials
1. Setup and playing sounds
2. Channel Groups
3. Embedded Audio Resources
4. Frequency Analysis (FFTs)
5. Generating audio
6. Recording/visualizing sound card output
SimpleFMOD Library for C++
2D Platform Game Development
1. Collision Detection
2. Collision Detection Tweaks
3. Scrolling and Backgrounds
4. Moving Platforms
5. Surface Dynamics
6. Ladders
7. Character Animation
8. Pass-through Platforms
9. Level Files and Editors
10. Level Management
11. Collision Detection Edge Cases
12. Interactive Game Objects Framework
Game Development Walkthroughs
Tetris
1. 8-hour Prototype
2. Prototype Analysis
3: Tweaks
4. High Score Table
5. Redefine Controls
6. Graphics and Animation
7. T-Spins
8. Sound, Music, Backgrounds, Options, Intro Sequence
9. Gamepad support
Asteroids
1. 10-hour Prototype
2. Prototype Analysis
LightSwitch for Games
1. Introduction and First Project
2. OData Tutorial and User Account Management
3. Creating a Web Interface
4. C++ OData Access with the C++ REST SDK
Parallel Programming
1. Introduction
2. Parallel Aggregation with C++11 / Boost
3. Parallel Aggregation with C++11 and PPL
XInput Tutorials
1. Adding gamepad support to your Windows game
2. Mapping gamepad buttons and analog movement to Windows keyboard events
Usage example: Tetris gamepad support
Archive
About Katy
GitHub
Contact
Latest Coding Adventures
Roguebook: How not to do Day 1 DLC
20.06.2021
IL2CPP Tutorial: Finding loaders for obfuscated global-metadata.dat files
23.02.2021
Reverse Engineering Adventures: Brute-force function search, or how to crack Genshin Impact with PowerShell
24.01.2021
Reverse Engineering Adventures: VMProtect Control Flow Obfuscation (Case study: string algorithm cryptanalysis in Honkai Impact 3rd)
23.01.2021
Reverse Engineering Adventures: Honkai Impact 3rd (Part 3)
21.01.2021
Reverse Engineering Adventures: Honkai Impact 3rd (IDA Decompiler Techniques) (Part 2)
19.01.2021
Reverse Engineering Adventures: Honkai Impact 3rd (Houkai 3) (IL2CPP) (Part 1)
17.01.2021
Reverse Engineering Adventures: League of Legends Wild Rift (IL2CPP)
15.01.2021
Il2CppInspector Tutorial: Working with code in IL2CPP DLL injection projects
14.01.2021
IL2CPP Reverse Engineering Part 2: Structural Overview & Finding the Metadata
27.12.2020
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