About Me
I am a senior student in Computer Science Major at Univesity of Utah. I am a fan of both playing and watching basketball. I am also a gamer. I love FPS and RPG genres. My ultimate goal is to become an expert in CyberSecurity, but as for now I am on journey to be the best I possibly can in Software Engineering.
Skills and Technologies
Programming Languages:
Technologies:
Git
MySQL
Docker
Visual Studio
Unity
Flask
SQLite
Linux
Work Experience
CS Teaching Assistant
August 2023 - Present
University of Utah
- Helping students get a better grasp of the concept of software development-related topics.
- Grading projects and assignments, leading class labs and discussions.
- Assisting students outside of classroom hours with homework questions.
Game Developement Intern
June 2022 - August 2022
GIHOT Company
- Assisted the Research & Development team in developing Game Applications using Unity.
- Researched, and developed my own game application in Unity, presenting and demoing to the Company.
Student Web Assistant
November 2019 - April 2021
Truckee Meadows Community College
- Assisted TMCC’s Webmaster and Web Services staff with the ongoing maintenance of TMCC’s website.
- Assisted in editing and debugging the school’s E-newsletter using Adobe Dreamweaver.
Projects
Music Player App
- Used Python external libraries (Tkinter, Pygame) to develop a desktop music player application.
- Applied the doubly linked list data structure, as well as pygame.audio module to develop all the functions that a music player would have (play, pause, stop, loop, skip, backward, …).
Agar.io Game
- Collaborated with another classmate to develop a real-time online, multiplayer game using the MVC architecture, with a feature of having a real-time leaderboard ranking players’ best scores.
- Deployed a website using C# and HTML, CSS to display the leaderboard, as well as using SQL to store and retrieve players’ scores from the database.
2D Platform Game
- Developed a Unity-based platform game with dynamic boss fights using Unity’s state machine and applied colliding physics that allows the Player to stand on platforms or interact / collide with other objects in the game.