Patch notes v1.2.1 → v1.2.2
Bitty Engine » Devlog
v1.2.2 Sep. 17, 2023
Enhanced modules, improved usability, fixed some bugs.
- Added a application position restoration feature after re-launching
- Added config to specify (or disable) canvas padding for exported package
- Added a file dialog requirement note for Linux
- Fixed a potential crash bug when compiled with some version of GCC
- Fixed a potential crash bug with the physics examples on Linux
- Fixed a widget focusing issue when start to search or jump in a text-based editor
- Fixed an invisible issue of the “Hello Physics” example on Linux and MacOS
- Improved button status of the rotating and flipping tools
- Improved selection behaviour when double-click on a token
- Improved canvas re-positioning behaviour after switching to another project
- Updated the
Imagemodule to support stretching paletted objects
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Bitty Engine
Bitty Engine is an itty bitty game engine, with built-in editors, programmable in Lua.
| Status | Released |
| Category | Tool |
| Author | Tony Wang |
| Tags | bitty-engine, game-development, Game engine, lua, programming |
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- Update notes v1.2.2 → v1.3Jan 17, 2024
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