What is Generative AI? Generative AI or generative artificial intelligence refers to a type of AI that can create various types of content including text, audio, music, images, videos, and code. This is powered by large models called foundation models that are trained on massive datasets to perform out-of-the-box tasks including classification, summarization, video and audio comprehension, prediction, Q&A, and more.
Papers and Code
Oct 14, 2025
Abstract:The advancement of large language models (LLMs) has catalyzed a paradigm shift from code generation assistance to autonomous coding agents, enabling a novel development methodology termed "Vibe Coding" where developers validate AI-generated implementations through outcome observation rather than line-by-line code comprehension. Despite its transformative potential, the effectiveness of this emergent paradigm remains under-explored, with empirical evidence revealing unexpected productivity losses and fundamental challenges in human-AI collaboration. To address this gap, this survey provides the first comprehensive and systematic review of Vibe Coding with large language models, establishing both theoretical foundations and practical frameworks for this transformative development approach. Drawing from systematic analysis of over 1000 research papers, we survey the entire vibe coding ecosystem, examining critical infrastructure components including LLMs for coding, LLM-based coding agent, development environment of coding agent, and feedback mechanisms. We first introduce Vibe Coding as a formal discipline by formalizing it through a Constrained Markov Decision Process that captures the dynamic triadic relationship among human developers, software projects, and coding agents. Building upon this theoretical foundation, we then synthesize existing practices into five distinct development models: Unconstrained Automation, Iterative Conversational Collaboration, Planning-Driven, Test-Driven, and Context-Enhanced Models, thus providing the first comprehensive taxonomy in this domain. Critically, our analysis reveals that successful Vibe Coding depends not merely on agent capabilities but on systematic context engineering, well-established development environments, and human-agent collaborative development models.
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Oct 14, 2025
Abstract:With the increasing integration of large language models (LLMs) into open-domain writing, detecting machine-generated text has become a critical task for ensuring content authenticity and trust. Existing approaches rely on statistical discrepancies or model-specific heuristics to distinguish between LLM-generated and human-written text. However, these methods struggle in real-world scenarios due to limited generalization, vulnerability to paraphrasing, and lack of explainability, particularly when facing stylistic diversity or hybrid human-AI authorship. In this work, we propose StyleDecipher, a robust and explainable detection framework that revisits LLM-generated text detection using combined feature extractors to quantify stylistic differences. By jointly modeling discrete stylistic indicators and continuous stylistic representations derived from semantic embeddings, StyleDecipher captures distinctive style-level divergences between human and LLM outputs within a unified representation space. This framework enables accurate, explainable, and domain-agnostic detection without requiring access to model internals or labeled segments. Extensive experiments across five diverse domains, including news, code, essays, reviews, and academic abstracts, demonstrate that StyleDecipher consistently achieves state-of-the-art in-domain accuracy. Moreover, in cross-domain evaluations, it surpasses existing baselines by up to 36.30%, while maintaining robustness against adversarial perturbations and mixed human-AI content. Further qualitative and quantitative analysis confirms that stylistic signals provide explainable evidence for distinguishing machine-generated text. Our source code can be accessed at https://github.com/SiyuanLi00/StyleDecipher.
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Oct 14, 2025
Abstract:Recent advancements in generative artificial intelligence (GenAI), particularly large language models, have introduced new possibilities for software development practices. In our paper we investigate the emerging Vibe Coding (VC) paradigm that emphasizes intuitive, affect-driven, and improvisational interactions between developers and AI systems. Building upon the discourse of End-User Development (EUD), we explore how VC diverges from conventional programming approaches such as those supported by tools like GitHub Copilot. Through five semi-structured interview sessions with ten experienced software practitioners, we identify five thematic dimensions: creativity, sustainability, the future of programming, collaboration, and criticism. Our analysis conceptualizes VC within the metaphor of co-drifting, contrasting it with the prevalent co-piloting perspective of AI-assisted development. We argue that VC reconfigures the developers role, blurring boundaries between professional and non-developers. While VC enables novel forms of expression and rapid prototyping, it also introduces challenges regarding reproducibility, scalability, and inclusivity. We propose that VC represents a meaningful shift in programming culture, warranting further investigation within human-computer interaction (HCI) and software engineering research.
* Workshop Submission at the sixth decennial Aarhus conference in
Workshop "The End of Programming (as we know it) - Envisioning Radical
Re-Conceptualizations of Co-Coding with AI"
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Oct 14, 2025
Abstract:Recent advances in embodied AI highlight the potential of vision language models (VLMs) as agents capable of perception, reasoning, and interaction in complex environments. However, top-performing systems rely on large-scale models that are costly to deploy, while smaller VLMs lack the necessary knowledge and skills to succeed. To bridge this gap, we present \textit{Embodied Reasoning Agent (ERA)}, a two-stage framework that integrates prior knowledge learning and online reinforcement learning (RL). The first stage, \textit{Embodied Prior Learning}, distills foundational knowledge from three types of data: (1) Trajectory-Augmented Priors, which enrich existing trajectory data with structured reasoning generated by stronger models; (2) Environment-Anchored Priors, which provide in-environment knowledge and grounding supervision; and (3) External Knowledge Priors, which transfer general knowledge from out-of-environment datasets. In the second stage, we develop an online RL pipeline that builds on these priors to further enhance agent performance. To overcome the inherent challenges in agent RL, including long horizons, sparse rewards, and training instability, we introduce three key designs: self-summarization for context management, dense reward shaping, and turn-level policy optimization. Extensive experiments on both high-level planning (EB-ALFRED) and low-level control (EB-Manipulation) tasks demonstrate that ERA-3B surpasses both prompting-based large models and previous training-based baselines. Specifically, it achieves overall improvements of 8.4\% on EB-ALFRED and 19.4\% on EB-Manipulation over GPT-4o, and exhibits strong generalization to unseen tasks. Overall, ERA offers a practical path toward scalable embodied intelligence, providing methodological insights for future embodied AI systems.
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Oct 14, 2025
Abstract:Fine-grained perception of multimodal information is critical for advancing human-AI interaction. With recent progress in audio-visual technologies, Omni Language Models (OLMs), capable of processing audio and video signals in parallel, have emerged as a promising paradigm for achieving richer understanding and reasoning. However, their capacity to capture and describe fine-grained details remains limited explored. In this work, we present a systematic and comprehensive investigation of omni detailed perception from the perspectives of the data pipeline, models, and benchmark. We first identify an inherent "co-growth" between detail and hallucination in current OLMs. To address this, we propose Omni-Detective, an agentic data generation pipeline integrating tool-calling, to autonomously produce highly detailed yet minimally hallucinatory multimodal data. Based on the data generated with Omni-Detective, we train two captioning models: Audio-Captioner for audio-only detailed perception, and Omni-Captioner for audio-visual detailed perception. Under the cascade evaluation protocol, Audio-Captioner achieves the best performance on MMAU and MMAR among all open-source models, surpassing Gemini 2.5 Flash and delivering performance comparable to Gemini 2.5 Pro. On existing detailed captioning benchmarks, Omni-Captioner sets a new state-of-the-art on VDC and achieves the best trade-off between detail and hallucination on the video-SALMONN 2 testset. Given the absence of a dedicated benchmark for omni detailed perception, we design Omni-Cloze, a novel cloze-style evaluation for detailed audio, visual, and audio-visual captioning that ensures stable, efficient, and reliable assessment. Experimental results and analysis demonstrate the effectiveness of Omni-Detective in generating high-quality detailed captions, as well as the superiority of Omni-Cloze in evaluating such detailed captions.
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Oct 14, 2025
Abstract:Large Language Models (LLMs) are highly sensitive to prompt design, and making optimized prompting techniques is crucial for generating consistent, high-quality outputs. In this study, we introduce COSTAR-A, a novel prompt engineering framework that enhances the existing COSTAR method, which stands for Context, Objective, Style, Tone, Audience, and Response, by adding the 'Answer' component at the end. We demonstrate that while the original COSTAR framework improves prompt clarity and aligns outputs for larger LLMs, its performance is less consistent with smaller, locally optimized models, particularly in tasks that require more directive or constrained outputs. Through a series of controlled prompt-output assessments with smaller (at most 8 billion parameters), fine-tuned models, we found that COSTAR-A can enhance the output structure and decisiveness of localized LLMs for certain tasks, although its effectiveness varies across models and use cases. Notably, the Llama 3.1-8B model exhibited performance improvements when prompted with COSTAR-A compared to COSTAR alone. These findings emphasize the adaptability and scalability of COSTAR-A as a prompting framework, particularly in computationally efficient AI deployments on resource-constrained hardware.
* 20 pages, 2 figures
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Oct 14, 2025
Abstract:The scene perception, understanding, and simulation are fundamental techniques for embodied-AI agents, while existing solutions are still prone to segmentation deficiency, dynamic objects' interference, sensor data sparsity, and view-limitation problems. This paper proposes a novel framework, named SPORTS, for holistic scene understanding via tightly integrating Video Panoptic Segmentation (VPS), Visual Odometry (VO), and Scene Rendering (SR) tasks into an iterative and unified perspective. Firstly, VPS designs an adaptive attention-based geometric fusion mechanism to align cross-frame features via enrolling the pose, depth, and optical flow modality, which automatically adjust feature maps for different decoding stages. And a post-matching strategy is integrated to improve identities tracking. In VO, panoptic segmentation results from VPS are combined with the optical flow map to improve the confidence estimation of dynamic objects, which enhances the accuracy of the camera pose estimation and completeness of the depth map generation via the learning-based paradigm. Furthermore, the point-based rendering of SR is beneficial from VO, transforming sparse point clouds into neural fields to synthesize high-fidelity RGB views and twin panoptic views. Extensive experiments on three public datasets demonstrate that our attention-based feature fusion outperforms most existing state-of-the-art methods on the odometry, tracking, segmentation, and novel view synthesis tasks.
* Accepted by IEEE Transactions on Multimedia
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Oct 09, 2025
Abstract:In the Generative Age, the nature of knowledge work is transforming. Traditional models that emphasise the organisation and retrieval of pre-existing information are increasingly inadequate in the face of generative AI (GenAI) systems capable of autonomous content creation. This paper introduces the Knowledge Sculptor (KS), a new professional archetype for Human-GenAI collaboration that transforms raw AI output into trustworthy, actionable knowledge. Grounded in a socio-technical perspective, the KS is conceptualised through a framework of competencies, including architecting a vision, iterative dialogue, information sculpting, and curiosity-driven synthesis. A practice-based vignette illustrates the KS role in action, and in a self-referential approach, the paper itself serves as an artefact of the sculpting process it describes.
* 23 pages, 11 figures, preprint
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Oct 09, 2025
Abstract:AI-generated videos have achieved near-perfect visual realism (e.g., Sora), urgently necessitating reliable detection mechanisms. However, detecting such videos faces significant challenges in modeling high-dimensional spatiotemporal dynamics and identifying subtle anomalies that violate physical laws. In this paper, we propose a physics-driven AI-generated video detection paradigm based on probability flow conservation principles. Specifically, we propose a statistic called Normalized Spatiotemporal Gradient (NSG), which quantifies the ratio of spatial probability gradients to temporal density changes, explicitly capturing deviations from natural video dynamics. Leveraging pre-trained diffusion models, we develop an NSG estimator through spatial gradients approximation and motion-aware temporal modeling without complex motion decomposition while preserving physical constraints. Building on this, we propose an NSG-based video detection method (NSG-VD) that computes the Maximum Mean Discrepancy (MMD) between NSG features of the test and real videos as a detection metric. Last, we derive an upper bound of NSG feature distances between real and generated videos, proving that generated videos exhibit amplified discrepancies due to distributional shifts. Extensive experiments confirm that NSG-VD outperforms state-of-the-art baselines by 16.00% in Recall and 10.75% in F1-Score, validating the superior performance of NSG-VD. The source code is available at https://github.com/ZSHsh98/NSG-VD.
* Accepted at NeurIPS 2025 spotlight
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Oct 09, 2025
Abstract:The rise of AI-generated music is diluting royalty pools and revealing structural flaws in existing remuneration frameworks, challenging the well-established artist compensation systems in the music industry. Existing compensation solutions, such as piecemeal licensing agreements, lack scalability and technical rigour, while current data attribution mechanisms provide only uncertain estimates and are rarely implemented in practice. This paper introduces a framework for a generative music infrastructure centred on direct attribution, transparent royalty distribution, and granular control for artists and rights' holders. We distinguish ontologically between the training set and the inference set, which allows us to propose two complementary forms of attribution: training-time attribution and inference-time attribution. We here favour inference-time attribution, as it enables direct, verifiable compensation whenever an artist's catalogue is used to condition a generated output. Besides, users benefit from the ability to condition generations on specific songs and receive transparent information about attribution and permitted usage. Our approach offers an ethical and practical solution to the pressing need for robust compensation mechanisms in the era of AI-generated music, ensuring that provenance and fairness are embedded at the core of generative systems.
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