“It is my pleasure to recommend Kyle Kemp as both a great leader, and a skilled programmer. I first met Kyle by contributing to an open source project he was working on, I got welcomed to the community and was rest assured that I can reach for help at any point in time, Kyle was able to guide and assist in every place of the project, taking advantage of his ability to know all the systems in a project just enough to be able to help out. During my working period with Kyle, I admired his work and precision when it comes to architecture, workflows and optimizations. Kyle became a mentor of some sorts for me, I was astonished by projects he's done by himself, that still to this day have active communities. He was passionate about guiding other team members to learn, and implement new technologies and techniques. I truly admire working with Kyle and I am grateful for the time we had when working on the same project, he is a valued team members that enables curiosity.”
About
I am a highly efficient remote developer, able to integrate with teams quickly and…
Activity
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I was part of the role reductions at Amazon today and my heart goes out to everyone impacted. I’m very proud of my short tenure at Amazon Game…
I was part of the role reductions at Amazon today and my heart goes out to everyone impacted. I’m very proud of my short tenure at Amazon Game…
Liked by Kyle Kemp
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Remote work has finally *shattered* the long-standing myth about where you can find top talent; talent is everywhere, and working remotely allows you…
Remote work has finally *shattered* the long-standing myth about where you can find top talent; talent is everywhere, and working remotely allows you…
Liked by Kyle Kemp
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Dear Vendors, Please do a little due diligence before sending out invitations for in-person events, we live in a remote-friendly world and many of…
Dear Vendors, Please do a little due diligence before sending out invitations for in-person events, we live in a remote-friendly world and many of…
Liked by Kyle Kemp
Experience
Education
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University of Wisconsin–Oshkosh
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Activities and Societies: Computer Science club secretary (2011) Computer Science club president (2012)
Courses
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Algorithms
Computer Science 321
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Computer Graphics
Computer Science 371
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Computer Organization and Assembly
Computer Science 251
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Data Structures
Computer Science 271
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Database Systems
Computer Science 361
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Databases in Business
Business 315
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Ethical Issues in Computing
Computer Science 350
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ICPC Competition
Computer Science 314
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Object Oriented Design
Computer Science 221/262
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Operating Systems
Computer Science 421
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Programming Languages
Computer Science 331
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Software Engineering
Computer Science 341/342
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Web Development
Computer Science 346
Projects
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Land of the Rair
See projectLand of the Rair is my attempt at making a retro-style MUD (multi user dungeon) game. The game itself is essentially a MORPG written entirely with TypeScript. On the backend, I use a homemade networking stack to synchronize data effectively between server and client. I also built an extremely powerful pipeline to streamline asset creation & release, changelog release, server releases, modding tool releases, and server binary creation for mod tool testing.
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ateoat
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ateoat is an online multiplayer RPG
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World Seller
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See projectWorld Seller is a game project that's taught me a lot. It's a game that heavily utilizes Angular and NGXS to manage many different actions and states simultaneously, all of which are updated frequently. Building on my automation skills from Land of the Rair, World Seller has a fully automated build system that produces cross-platform builds of the game and changelogs. When a new version is generated, it automatically publishes them on multiple platforms (itch.io, web) and publishes the…
World Seller is a game project that's taught me a lot. It's a game that heavily utilizes Angular and NGXS to manage many different actions and states simultaneously, all of which are updated frequently. Building on my automation skills from Land of the Rair, World Seller has a fully automated build system that produces cross-platform builds of the game and changelogs. When a new version is generated, it automatically publishes them on multiple platforms (itch.io, web) and publishes the changelog to the blog immediately, which is syndicated to all players within minutes.
This project is built with Angular, Ionic, and is a PWA. It's built with GitHub Actions. It's hosted on Netlify and itch.io. It also utilizes firebase for cloud savefile sync. -
Limelight
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See projectLimelight is what Scryfall is to Magic The Gathering: an efficient, powerful card searching & deck building tool. It was built to fulfill a niche in the Weiss Schwarz community, and for my own purposes. Eventually, it will be able to suggest decks to users using heuristics gathered from other built decks.
It's built with Angular, Ionic, Node, hosted on Netlify & fly.io, and the CI is managed by GitHub Actions. -
IdleLands
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See projectIdleLands is an idling game, playable from IRC, the web, and desktop (and soon to be more). It's a full-blown RPG where the only difference from a traditional game is that you don't control your character.
Built with Ionic 4, Angular, and is a PWA. -
bootstrap-slider
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See projectI picked up a project from the creator at http://eyecon.ro and put it on github. From then until now I've been slowly adding features and maintaining this project, with the help of the community that has built up since I started working on this project.
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Roguathia
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See projectRoguathia is my attempt at an experimental project. It's a roguelike, but also an idle game.
It is built with angular 1. -
events.tabletop.app
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See projectevents.tabletop.app is a mobile viewer for Tabletop.Events, allowing users to browse conventions and see what events, prototypes, or other things that are happening.
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deck.zone
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See projectdeck.zone is a tool I use to make board game development simpler. With it, I can prototype cards using a simple DSL called Decklang (which I made for this tool). The DSL itself is based off of nanDECK, but simplified and made more powerful.
It is built with Angular 2, and uses Firebase extensively. -
Reactive Retro
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See projectReactive Retro is a GPS based game (similar to Ingress or Pokemon GO) where you are thrust into a world where there are monsters everywhere. You can group up with up to 3 other people that are near you and go on a quest to slay monsters.
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TournamentMango
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See projectTournamentMango is a small, flexible tournament app that I threw together initially in less than a week.
It is built with AngularJS, Angular/Material and maintained with Gulp, Travis CI and backed by Firebase. -
c(ode)
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See projectA small game that you build while playing it.
Built with AngularJS, Jade, Bootstrap, LESS and Gulp (maintained by JSCS, JSHint, Travis CI, and Bithound). -
Kurea IRC Bot
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A rewrite of Vivio IRC Bot to bring it to the NodeJS platform. Most modules were rewritten and the architecture allowed us to do more interesting things like hot-swapping modules, auto-updating from GitHub, and more. It's written in CoffeeScript.
Other creatorsSee project -
Monster Mixer
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TEKDice is an effort to bring Dungeons and Dragons to the digital world. This allows players to do more role playing, and less roll playing.
The Monster Mixer is a tool for Dungeon Masters to create and manage encounters, as well as provide a dashboard for a Dungeon Master to handle all of the monster data easily and cleanly.
It is developed in PHP and Javascript (with jQuery/knockout.js), using Twitter Bootstrap 2 for the frontend.Other creators -
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Vivio IRC Bot
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A multifunctional Java IRC bot using a modular approach, having a repository of almost 50 plugins that perform every-day useful functions, like checking the weather, performing a complex calculation, or interpreting some Brainfuck code.
Other creatorsSee project -
KEllyIRC
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An IRC Client built in Java. Also my first attempt at a large-scale program in a collaborative setting.
Other creatorsSee project
Organizations
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Computer Science Club
President
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Recommendations received
2 people have recommended Kyle
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Here's my tip for the day. If you #estimate in hours, days, weeks, t-shirt sizes or story points: STOP DOING THAT. Immediately. Start with making…
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