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Description
When a player leaves the server before the match ends, the game statistics are affected in two important ways:
First, the frags made by the player who left are not counted toward the team’s total score. This means the final team result can be incorrect, especially if the player contributed a significant number of kills before disconnecting.
Second, no individual statistics are generated for the player who left the server. All personal data from that match, such as frags, deaths, efficiency, weapon accuracy, and item pickups, are simply discarded.
As a result, if a player disconnects shortly before the end of the game, the match statistics no longer reflect what actually happened during gameplay. This creates an inconsistency where the remaining players’ stats are recorded, but the team performance and overall match data become inaccurate. In competitive or analytical environments, this behavior can lead to misleading results and should be treated as a flaw in the statistics handling system.
Example: