## DependsOn: ZO_FontDefs
EsoUI\InternalIngameLocalization\LocalizeInternalIngameGeneratedStrings.lua
; For now, all of the InternalIngame strings will be compiled into the client.lua files
; if memory becomes an issue, since we are duplicating ingame strings into another GUI,
; we will need game tools to create new output internalingame.lua files

$(languageDirectory)\lang\$(officialLanguage)_client.lua
$(languageDirectory)\lang\$(language)_client.str