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FabGL
ESP32 Display Controller and Graphics Library
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Represents a base abstract class for direct draw VGA controller. More...
#include <vgadirectcontroller.h>
Inherits VGABaseController.
Public Member Functions | |
| VGADirectController (bool autoRun=true) | |
| Initializes a new instance of VGADirectController. More... | |
| void | begin () |
| This is the 64 colors (8 GPIOs) initializer using default pinout. More... | |
| void | begin (gpio_num_t red1GPIO, gpio_num_t red0GPIO, gpio_num_t green1GPIO, gpio_num_t green0GPIO, gpio_num_t blue1GPIO, gpio_num_t blue0GPIO, gpio_num_t HSyncGPIO, gpio_num_t VSyncGPIO) |
| This is the 64 colors (8 GPIOs) initializer. More... | |
| void | begin (gpio_num_t redGPIO, gpio_num_t greenGPIO, gpio_num_t blueGPIO, gpio_num_t HSyncGPIO, gpio_num_t VSyncGPIO) |
| This is the 8 colors (5 GPIOs) initializer. More... | |
| DisplayControllerType | controllerType () |
| Determines the display controller type. More... | |
| uint8_t | createRawPixel (RGB222 rgb) |
| Creates a raw pixel to use with VGAController.setRawPixel. More... | |
| void | enableBackgroundPrimitiveExecution (bool value) |
| Enables or disables drawings inside vertical retracing time. More... | |
| void | enableBackgroundPrimitiveTimeout (bool value) |
| Enables or disables execution time limitation inside vertical retracing interrupt. More... | |
| uint8_t | getBitsPerChannel () |
| Gets number of bits allocated for each channel. More... | |
| uint8_t volatile * | getDefaultScanlineBuffer (int scanline) |
| Gets default scanline buffer. More... | |
| uint8_t * | getScanline (int y) |
| Gets a raw scanline pointer. More... | |
| uint8_t volatile * | getScanlineBuffer (int scanline) |
| Gets current scanline buffer. More... | |
| int | getScreenHeight () |
| Determines the screen height in pixels. More... | |
| int | getScreenWidth () |
| Determines the screen width in pixels. More... | |
| int | getViewPortCol () |
| Determines horizontal position of the viewport. More... | |
| int | getViewPortHeight () |
| Determines vertical size of the viewport. More... | |
| int | getViewPortRow () |
| Determines vertical position of the viewport. More... | |
| int | getViewPortWidth () |
| Determines horizontal size of the viewport. More... | |
| bool | isDoubleBuffered () |
| Determines whether BitmappedDisplayController is on double buffered mode. More... | |
| void | moveScreen (int offsetX, int offsetY) |
| Moves screen by specified horizontal and vertical offset. More... | |
| NativePixelFormat | nativePixelFormat () |
| Represents the native pixel format used by this display. More... | |
| void | processPrimitives () |
| Draws immediately all primitives in the queue. More... | |
| void | refreshSprites () |
| Forces the sprites to be updated. More... | |
| void | removeSprites () |
| Empties the list of active sprites. More... | |
| void | run () |
| Begins to call the callback function and to display video frames. More... | |
| void | setDrawScanlineCallback (DrawScanlineCallback drawScanlineCallback, void *arg=nullptr) |
| Sets the callback used when VGADirectController needs to prepare a new scanline to be sent to the VGA output. More... | |
| void | setMouseCursor (Cursor *cursor) |
| Sets mouse cursor and make it visible. More... | |
| void | setMouseCursor (CursorName cursorName) |
| Sets mouse cursor from a set of predefined cursors. More... | |
| void | setMouseCursorPos (int X, int Y) |
| Sets mouse cursor position. More... | |
| void | setResolution (char const *modeline, int viewPortWidth=-1, int viewPortHeight=-1, bool doubleBuffered=false) |
| Sets current resolution using linux-like modeline. More... | |
| void | setScanlineBuffer (int scanline, uint8_t volatile *lineBuffer) |
| Sets a scanline buffer. More... | |
| void | setScanlinesPerCallBack (int value) |
| Sets number of scanlines to draw in a single callback. More... | |
| template<typename T > | |
| void | setSprites (T *sprites, int count) |
| Sets the list of active sprites. More... | |
| void | shrinkScreen (int shrinkX, int shrinkY) |
| Reduces or expands screen size by the specified horizontal and vertical offset. More... | |
Static Public Member Functions | |
| static VGADirectController * | instance () |
| Returns the singleton instance of VGADirectController class. More... | |
| static bool | VSync () |
| Determines if retracing is in progress. More... | |
Static Public Attributes | |
| static int | queueSize = 1024 |
| Size of display controller primitives queue. More... | |
Represents a base abstract class for direct draw VGA controller.
A direct draw VGA controller draws paint the screen in real time, for each scanline. Every two scanlines an interrupt is generated. Put your drawing code inside a callback and call setDrawScanlineCallback() to assign it.
See DirectVGA.ino example.
Definition at line 77 of file vgadirectcontroller.h.