Thanks to visit codestin.com
Credit goes to Github.com

Skip to content

Community continuation: gogpu/gg — inspired by this amazing library #208

@kolkov

Description

@kolkov

Hi everyone,

First of all, huge thanks to @fogleman for creating this wonderful library. It has inspired countless Go developers and remains a reference for simple, elegant 2D graphics in Go.

Since this repository hasn't seen updates since 2019, and we haven't been able to reach Michael, we wanted to share that a community effort has emerged to continue the vision of accessible 2D graphics in Go.

gogpu/gg is a new library inspired by fogleman/gg, designed as an enterprise-grade 2D graphics solution with:

  • Similar API style (easy migration from fogleman/gg)
  • Pure Go implementation (zero CGO)
  • GPU acceleration via WebGPU (Sparse Strips algorithm)
  • Scene graph, parallel rendering, SIMD optimizations

GoGPU Ecosystem

Project Description Version
gogpu/gg 2D graphics library (this project) v0.9.0
gogpu/gogpu Graphics framework, windowing, input v0.3.0
gogpu/wgpu Pure Go WebGPU (Vulkan, OpenGL, Software) v0.5.0
gogpu/naga Shader compiler (WGSL → SPIR-V) v0.4.0

All projects are Pure Go, zero CGO, and MIT licensed.

We hope this can serve the community while honoring the original work that made it possible.

If anyone knows how Michael is doing, we'd love to hear. We wish him well.

Links:

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions