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Custom Behavior Tree framework in C++ with visual and script based tree creation, blackboards, actions, decorators, conditions, and live node flow debugging. You can easily create your own BT using…
Custom Navigation Mesh and pathfinding system written in C++. The project builds a navmesh from raw geometry using ear clipping triangulation, optimizes polygons with the HertelMehlhorn algorithm, …
HRealEngine is a custom Game Engine written in C++ built with OpenGL. It started as a 2D focused engine, and has been expanding toward 3D rendering and 3D physics.
UE5 async A* pathfinding on a 3D grid. Handles dynamic obstacles (live occupancy + prediction), start and end relocation, path smoothing, detailed debugging tools, and automatic repathing.
Advanced AI plugin with a ready to use perception system, runtime control of Behavior Trees and State Trees from a single component, token based NPC task prioritization, and example tasks for both …
Advanced AI system using Unreal's State Tree. The enemy can cast magic, switch between passive and aggressive states, and search for health potions with EQS when low on health. Includes 3 different…