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feat: make shake() a vec2 #947

@dragoncoder047

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@dragoncoder047

Is your feature request related to a problem? Please describe.

currently shake() wiggles the camera around in all directions.

would be nice to be able to restrict the shake direction to a certain direction, for example, if something very heavy slams the ground vertically, it wouldn't make sense to have shake in the horizontal direction.

Any more information?

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