Adoption. — Ethan Marcotte

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What would HTML do? - The Cascade

Whenever I confront a design system problem, I ask myself this one question that guides the way: “What would HTML do?”

HTML is the ultimate composable language. With just a few elements shuffled together you can create wildly different interfaces. And that’s really where all the power from HTML comes up: everything has one job, does it really well (ideally), which makes the possible options almost infinite.

Design systems should hope for the same.

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Design Systems Database: Surf among top‑notch Design Systems

A collection of collections, this is a directory of design systems, with the handy option to browse by component type. The blueprints section is still a bit thin on the ground, but likes the most useful bit—an in-depth dissection of individual compenent types.

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“Design System Coverage,” an article from SuperFriendly

I completely agree with Dan that when it comes to design systems, completeness is an over-rated—and even counter-productive—goal:

Some organizations seem to hold up the ideal that, once a design system exists, everything in an interface can and should be built with it. Not only is that an unrealistic goal for most enterprises, but it can often be a toxic mindset that anything less than 100% coverage is misuse of a design system at best or utter failure at worst.

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Invisible success – Eric Bailey

Snook’s Law in action:

Big, flashy things get noticed. Quiet, boring things don’t.

There isn’t much infrastructure in place to quantify the constant, silent, boring, predictable, round-the-clock passive successes of this aspect of design systems after the initial effort is complete.

A lack of bug reports, accessibility issues, design tweaks, etc. are all objectively great, but there are no easy datapoints you can measure here.

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Composability in design systems

There’s probably a Pace Layer analogy in here somewhere.