🔧 Engine Architecture • 🧰 Cross-platform Code • 🇳🇱 CMGT @ BUAS
- 🎓 Game Engineering student at BUAS (Netherlands)
- 🛠 Focused on performance, structure, and adaptability
- 💡 Interested in:
- Custom engine development
- Clean low-level code (C++, OpenGL)
- Tooling that actually helps devs
- Cross-Platform development
- 🚧 Currently working on:
Vulkan Engine— a personal deepdive that I cannot wait to share.
Arcade-style mini-project that landed me a spot at BUAS.
Built in BUAS' Template engine, gameplay inspired by classic Asteroids.
🔹 Mythrill
Terminal-based RPG engine built in C#. My intro to state machines and flow control.
- ✉️ Mail:
[email protected] - 🌐 Portfolio / site (TBA)
「コードに国境はない」 – Code knows no borders.
Build once. Deploy everywhere. Stay true to the core.