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NiekMSoftware/README.md

Hey, I'm Niek ╰( ̄ω ̄o)

🔧 Engine Architecture • 🧰 Cross-platform Code • 🇳🇱 CMGT @ BUAS


🧭 Who I Am

  • 🎓 Game Engineering student at BUAS (Netherlands)
  • 🛠 Focused on performance, structure, and adaptability
  • 💡 Interested in:
    • Custom engine development
    • Clean low-level code (C++, OpenGL)
    • Tooling that actually helps devs
    • Cross-Platform development
  • 🚧 Currently working on: Vulkan Engine — a personal deepdive that I cannot wait to share.

🧰 Stack & Toolchain

C++ C# PHP HTML5 CSS3

OpenGL Unreal Engine Unity ImGui

CMake Git

CLion Visual Studio


🧩 Featured Projects

Arcade-style mini-project that landed me a spot at BUAS.
Built in BUAS' Template engine, gameplay inspired by classic Asteroids.

Terminal-based RPG engine built in C#. My intro to state machines and flow control.


📊 GitHub Activity


📡 Contact & Links


「コードに国境はない」 – Code knows no borders.
Build once. Deploy everywhere. Stay true to the core.

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  1. BUAS-CMGT-Intake BUAS-CMGT-Intake Public

    The source code of my assigment for BUAS' Creative Media and Game Technologies - Programming intakes.

    C

  2. Mythrill Mythrill Public

    This is the public repository of my 2nd year at Noorderpoort for my C# application.

    C#