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CS: A network library for client/server games with dedicated servers

C# 49 6 Updated Jun 1, 2019

A network library for client/server games written in C++

C 2,623 260 Updated Sep 16, 2025

Implementations of programming design patterns in Unity with examples in C# when to use them.

C# 2,037 267 Updated Oct 27, 2025

The easiest way to build Neural Networks in C# within Unity. The open-source AI project implements a scalar-valued autograd engine so you don't have to deal with backpropagation, and a Neural Netwo…

C# 8 1 Updated Oct 14, 2025

Simulation of path planning for self-driving vehicles in Unity. This is also an implementation of the Hybrid A* pathfinding algorithm which is useful if you are interested in pathfinding for vehicles.

C# 449 107 Updated Sep 6, 2023

A simple watchdog that detects Android ANR (Application Not Responding) error and throws a meaningful exception

Java 2,972 412 Updated Mar 11, 2022

Render Graph Learning Repository

C# 52 5 Updated Sep 30, 2025

Optimizes mesh and polygon colliders in Unity

C# 481 30 Updated Oct 10, 2025

A flexible Hierarchical State Machine system for Unity featuring transition sequencing and asynchronous activities.

C# 48 6 Updated Sep 21, 2025

Jitsi Meet - Secure, Simple and Scalable Video Conferences that you use as a standalone app or embed in your web application.

TypeScript 27,570 7,528 Updated Nov 14, 2025

Documentation that simply works

Python 25,193 3,958 Updated Nov 13, 2025

Elevate your low-res images effortlessly with our simple Flask web app powered by AI image upscaling.

HTML 123 55 Updated Nov 4, 2025

MVVM Views System for Unity3D

C# 115 6 Updated Nov 6, 2025

UniState is a modern, high-performance, scalable state machine package for Unity.

C# 206 13 Updated Nov 3, 2025

Sample for the post "How to Use Dependency Injection with ECS"

C# 11 1 Updated Apr 23, 2025

Explicit Corridor Map implementation

C 31 2 Updated Jan 31, 2016

DeBroglie is a C# library implementing the Wave Function Collapse algorithm with support for additional non-local constraints, and other useful features.

C# 498 41 Updated Nov 20, 2024

[CVPR2025 Highlight] Video Generation Foundation Models: https://saiyan-world.github.io/goku/

Python 2,902 312 Updated Feb 19, 2025

Game Animation Sample with ALS Layering | Unreal Engine 5

898 259 Updated Oct 29, 2025

The extra fast, minimum code size, GC-free DI (Dependency Injection) library running on Unity Game Engine.

C# 2,591 221 Updated Oct 31, 2025

Git Flow Integration plugin for IntelliJ

Java 506 139 Updated Feb 13, 2022

A C# wrapper for flecs

C# 224 23 Updated May 25, 2025

Dagor Engine and Tools source code from Gaijin Games KFT

C++ 2,831 323 Updated Oct 4, 2025

Enhance Unity UI (uGUI) with advanced soft-masking features to create more visually appealing effects!

C# 2,550 296 Updated Nov 8, 2025

An attempt to make Unreal Engine 4 projects more consistent

5,953 1,239 Updated Oct 5, 2023

A simple mesh decal component for Unity

C# 236 21 Updated Dec 5, 2020

A single-component, GPU-based universal ambient occlusion and bent normal baker for Unity. The successor to my BNAO respository

HLSL 337 31 Updated Jul 17, 2021

Unity package implementing clustered capsule/character occlusion

C# 145 14 Updated Sep 14, 2024

A minimal atmospheric scattering implementation for Unity

C# 496 24 Updated Feb 27, 2021
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