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- http://telegra.ph/My-Social-URLs-08-29
Starred repositories
CS: A network library for client/server games with dedicated servers
A network library for client/server games written in C++
Implementations of programming design patterns in Unity with examples in C# when to use them.
The easiest way to build Neural Networks in C# within Unity. The open-source AI project implements a scalar-valued autograd engine so you don't have to deal with backpropagation, and a Neural Netwo…
Simulation of path planning for self-driving vehicles in Unity. This is also an implementation of the Hybrid A* pathfinding algorithm which is useful if you are interested in pathfinding for vehicles.
A simple watchdog that detects Android ANR (Application Not Responding) error and throws a meaningful exception
Render Graph Learning Repository
Optimizes mesh and polygon colliders in Unity
A flexible Hierarchical State Machine system for Unity featuring transition sequencing and asynchronous activities.
Jitsi Meet - Secure, Simple and Scalable Video Conferences that you use as a standalone app or embed in your web application.
Documentation that simply works
Elevate your low-res images effortlessly with our simple Flask web app powered by AI image upscaling.
UniState is a modern, high-performance, scalable state machine package for Unity.
Sample for the post "How to Use Dependency Injection with ECS"
DeBroglie is a C# library implementing the Wave Function Collapse algorithm with support for additional non-local constraints, and other useful features.
[CVPR2025 Highlight] Video Generation Foundation Models: https://saiyan-world.github.io/goku/
Game Animation Sample with ALS Layering | Unreal Engine 5
The extra fast, minimum code size, GC-free DI (Dependency Injection) library running on Unity Game Engine.
Dagor Engine and Tools source code from Gaijin Games KFT
Enhance Unity UI (uGUI) with advanced soft-masking features to create more visually appealing effects!
An attempt to make Unreal Engine 4 projects more consistent
A single-component, GPU-based universal ambient occlusion and bent normal baker for Unity. The successor to my BNAO respository
Unity package implementing clustered capsule/character occlusion
A minimal atmospheric scattering implementation for Unity