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Immersive BabylonNative experiences should work as expected with HoloLens 2 emulators #448

@chrisfromwork

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@chrisfromwork

Code that works correctly on physical HoloLens 2 devices does not appear to work correctly on HoloLens 2 emulators. It seems that on emulators we fail to correctly create an OpenXR session.

Note: we will need to update hololens setup documentation when this issue is resolved.

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