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Deicidium Engine

Deicidium (aka Saikou Engine) is a high-performance game engine with cutting-edge technolgoies targeting Microsoft Windows (x64) powered by the Jenova Framework.

It builds upon the architectural foundation of Godot Engine, introducing a restructured core designed for speed, precision and developer autonomy. By removing legacy constraints, Deicidium provides a streamlined environment optimized for modern game development workflows and real-time execution. It uses C++ to extend engine capabilities while maintaining optimal performance and low-level control.

deicidium_screenshot

Current Features

  • Real-Time C++ Scripting with Maximum Performance
  • Fully-Featured Builtin C++ Integrated Development Environment
  • High Performance Hair and Fur Rendering (GPU Fiber)
  • Raytraced Shadows, Global Illumination, Reflections and Refractions
  • NVIDIA State-of-the-Art Real-Time Path-Tracing
  • NVIDIA Deep Learning Super Sampling (DLSS4)
  • User-Mode Secured Virtual File System (SVFS)
  • Native Six-Way Volumetric Lighting & Parallel Vertex Animation Texture
  • CUDA Powered Real-Time Physics Engine
  • Integrated AI-Powered Terminal Interface

Showcases

Some features are demonstrated in the following videos.

Fully Dynamic Real-Time Path-Tracing (DLSS4 RR)

GH-PATHTRACE-01-LQ.mp4

Fully Dynamic Real-Time Hybrid Raytracing (SDFGI + RTX)

GH-HYBRID-01.mp4

CUDA-Accelerated Real-Time Demolition

GH-CUDA-01.mp4

CUDA-Accelerated Real-Time Ragdoll Physics

GH-CUDA-02.mp4

CUDA-Accelerated Real-Time Glass Shattering

GH-CUDA-03.mp4

Real-Time Hair & Fur Rendering Using GPU Fibers

GH-FIBERS-01.mp4

Parallel Vertex Animation Texture (PVAT)

GH-PVAT-01.mp4

Closed Source

Deicidium is a closed-source project.
Its source code is not publicly available and distribution or modification is restricted under its licensing terms.

Development Status & Release

Deicidium Engine is currently in development. While not yet publicly released, some features will be made available as standalone plugins in future updates. Stay tuned for upcoming announcements, changelogs and early access opportunities.

If you have any question about the project, Ask here.

Releases

No releases published