Deicidium (aka Saikou Engine) is a high-performance game engine with cutting-edge technolgoies targeting Microsoft Windows (x64) powered by the Jenova Framework.
It builds upon the architectural foundation of Godot Engine, introducing a restructured core designed for speed, precision and developer autonomy. By removing legacy constraints, Deicidium provides a streamlined environment optimized for modern game development workflows and real-time execution. It uses C++ to extend engine capabilities while maintaining optimal performance and low-level control.
- Real-Time C++ Scripting with Maximum Performance
- Fully-Featured Builtin C++ Integrated Development Environment
- High Performance Hair and Fur Rendering (GPU Fiber)
- Raytraced Shadows, Global Illumination, Reflections and Refractions
- NVIDIA State-of-the-Art Real-Time Path-Tracing
- NVIDIA Deep Learning Super Sampling (DLSS4)
- User-Mode Secured Virtual File System (SVFS)
- Native Six-Way Volumetric Lighting & Parallel Vertex Animation Texture
- CUDA Powered Real-Time Physics Engine
- Integrated AI-Powered Terminal Interface
Some features are demonstrated in the following videos.
GH-PATHTRACE-01-LQ.mp4
GH-HYBRID-01.mp4
GH-CUDA-01.mp4
GH-CUDA-02.mp4
GH-CUDA-03.mp4
GH-FIBERS-01.mp4
GH-PVAT-01.mp4
Deicidium is a closed-source project.
Its source code is not publicly available and distribution or modification is restricted under its licensing terms.
Deicidium Engine is currently in development. While not yet publicly released, some features will be made available as standalone plugins in future updates. Stay tuned for upcoming announcements, changelogs and early access opportunities.
If you have any question about the project, Ask here.