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Releases: GabeJWJ/holoDelta

Second Major Update

23 Mar 16:05

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Consider this a beta test! I changed many things that I wasn't able to thoroughly test.

I have no idea how this will work at scale.

There is a bizarre issue happening where two players may not be on the same server? Even though there's only 1 instance? Refreshing can help.

If anyone knows what that is, please tell me.

I will ping this channel again when I think it's stable if you want to wait for that.

Also cosmetics currently don't work cuz I couldn't think of a good implementation. One of my top priorities.

Now that the warnings are out of the way...

holodelta.net

Changelog:

It's online now! Shoutout to 星谷あさき and DT for giving me advice on this part.
You can create or join lobbies and spectate ongoing games
Your deck is now checked for legality before starting a game
The restriction list is also checked and you can choose which one you want
You can set up private lobbies/games that can only be joined/spectated by entering a code
You can set your name
A french translation, courtesy of M rick and Tarko
A korean translation, courtesy of 문정동호빵명인 and others in the community (if anyone knows who in particular, contact me)
Ability to start RPS in-game
A more sophisticated layering system to avoid those situations where you can't click on a card because of a card supposedly beneath it
Formal "end of game" code saying who won and why.
"Collections" in the deckbuilder to reduce bloat. All alt arts of a card are merged into one slot with arrows to choose which one. Also BD oshis of the same color.
The deckbuilder legality check will take the restriction list in mind. This can also be changed.
Seeing the list of problems with your deck is now a tooltip on the save button.
Swapped one of the left-right click things on one side of the deckbuilder at request so it would be consistent. It was a while ago, so I forgot.

I am also committed to actually having my open source project be open and inviting to community contributors. My code needs to be cleaned up and commented, but I am committed.

Fully Just Going idk

06 Dec 17:29

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Added:

Ability to Instant Bloom from archive
We have no idea how the Ollie bloom from archive effects work, so I'm just making it possible to do whatever

Fixed:

Cecilia/Zeta BD oshis were colorless
Tags were broken in the Japanese language option (more evidence that no one's actually using that)
The "Viewing Opponent's Mulligans" text was not sized properly and wouldn't go away

Agh Chloe wann't wurkin

03 Dec 02:38

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Fixed:

Cheer deck got shuffled after "Look at X"
Couldn't send cheer to bottom of cheer deck while looking
Correct version number set

Some Needed Commands

01 Dec 22:29

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Added:

Ability to reveal cards from hand
Ability to look at top X cards of cheer deck

Fixed:

Graphical issue with the archive
Offered damage wasn't cleared when moved off the field
Made damage offering prompt larger

Quick Download fix

24 Nov 17:52

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Fixed:

Having to restart the sim after updating db to see card text
One peculiar thing about looking for a new update that no one complained about, but I noticed and fixed.

PCC Day 1 Patch

23 Nov 20:24

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The only difference in the sim is pointing users to a dropbox linkto manually download the db if the automatic process fails.

Post-Candidacy Catchup

23 Nov 04:42

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Added:

All cards (except some BD oshis) up to 22nd November
Revamped Art declarations (they actually do things now!)
Clicking a card plays a quick highlight animation
BGM courtesy of WunderRiku
Spanish translation courtesy of AshiNoMegami
Split cosmetics loading - should make connecting with large cosmetic files more reliable
Made the sorting of holomems in the deck builder better
Ability to reveal top card of deck
Ability to send a revealed card straight to archive or top/bottom of deck
Probably something else too

Fixed:

Some broken game messages
Ability for player 1 to use arts on the first turn, but only in the center.

A "Minor Major" Update

05 Nov 00:37

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Added:

cardData.db has had several changes, most notable for you is that it is now in appData and automatically updates when it detects an update
Better scalable language support
Option to use EN proxies
Ability to save rebinded hotkeys
Art declaration (does very little)

Fixed:

Stuff and things probably
I've been meaning to keep a running list cuz I never remember what I've done
(5/11/2024) Day 1 patch to make downloading better hopefully
(Later 5/11/2024) Some quick fixes for dumb issues

Some Overdue Niceties

20 Oct 04:01

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Added:

Better mulligan accuracy
A little animation when blooming a holomem
Some shortcuts (rebindable in options, but they revert when you close the game - working on it)
Ability to right-click a holomem to rest/unrest it
Phase indicators (does nothing right now)
A perhaps overly verbose game log

Fixed:

Stuff and things, probably
Compresses cosmetics more to try to avoid packet size issues

Cosmetics QoL

13 Oct 20:17

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Added:

Ability to reset playmat/dice textures to default
In-game options, including option to hide opponent cosmetics
A visual to indicate that the scroll wheel cycles through attached cards
Some quick QoL for the look at menu
Luna & Ollie birthday Oshis