From 1775c2b31a4032f5f22475c42116957db05860b7 Mon Sep 17 00:00:00 2001 From: HamTM <116361517+HamTM@users.noreply.github.com> Date: Sat, 6 May 2023 23:55:42 +0200 Subject: [PATCH] paid_damage_heavy_shieldheavy.sp less annoying and more expensive shield heavy --- z_dont_compile_paid_damage_heavy_shieldheavy.sp | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/z_dont_compile_paid_damage_heavy_shieldheavy.sp b/z_dont_compile_paid_damage_heavy_shieldheavy.sp index 6d927a22..05b1dd23 100644 --- a/z_dont_compile_paid_damage_heavy_shieldheavy.sp +++ b/z_dont_compile_paid_damage_heavy_shieldheavy.sp @@ -12,7 +12,7 @@ #define ROBOT_CLASS "Heavy" #define ROBOT_SUBCLASS "Hitscan" #define ROBOT_DESCRIPTION "Rage + Shield" -#define ROBOT_COST 4.0 +#define ROBOT_COST 5.0 #define GRageH "models/bots/heavy_boss/bot_heavy_boss.mdl" #define SPAWN "#mvm/giant_heavy/giant_heavy_entrance.wav" @@ -223,7 +223,7 @@ stock GiveGRageH(client) TF2_RemoveWeaponSlot(client, 1); TF2_RemoveWeaponSlot(client, 2); - CreateRoboWeapon(client, "tf_weapon_minigun", 41, 6, 1, 2, 0); + CreateRoboWeapon(client, "tf_weapon_minigun", 202, 6, 15, 0, 279); CreateRoboHat(client, Starboard, 10, 6, 0.0, 0.75, -1.0); @@ -236,13 +236,13 @@ stock GiveGRageH(client) TF2Attrib_RemoveAll(Weapon1); TF2Attrib_SetByName(Weapon1, "maxammo primary increased", 2.5); TF2Attrib_SetByName(Weapon1, "killstreak tier", 1.0); - TF2Attrib_SetByName(Weapon1, "dmg penalty vs buildings", 0.6); + TF2Attrib_SetByName(Weapon1, "dmg penalty vs buildings", 0.75); TF2Attrib_SetByName(Weapon1, "generate rage on damage", 1.0); - TF2Attrib_SetByName(Weapon1, "increase buff duration", 0.5); - TF2Attrib_SetByName(Weapon1, "fire rate bonus", 0.7); - TF2Attrib_SetByName(Weapon1, "spunup_damage_resistance", 1.0); + TF2Attrib_SetByName(Weapon1, "increase buff duration", 0.8); + TF2Attrib_SetByName(Weapon1, "fire rate bonus", 0.8); + //TF2Attrib_SetByName(Weapon1, "spunup_damage_resistance", 1.0); - TF2CustAttr_SetString(Weapon1, "rage fill multiplier", "2.5"); + TF2CustAttr_SetString(Weapon1, "rage fill multiplier", "2."); TF2CustAttr_SetString(Weapon1, "generate rage on damage patch", "disable_knockback=1.0 disable_rage_damage_penalty=1.0"); TF2CustAttr_SetString(Weapon1, "minigun rage creates shield on deploy", "level=1.0 min_rage=1.1 rage_cancelable=0.0 rage_redeployable=1.0"); @@ -328,4 +328,4 @@ public Action:Timer_Taunt_Cancel(Handle:timer, any:client) // Waterlogged Lab Coat // set item tint RGB : 11049612 -// set item tint RGB 2 : 8626083 \ No newline at end of file +// set item tint RGB 2 : 8626083