Thanks to visit codestin.com
Credit goes to github.com

Skip to content

Tile#empty stops the GameAreaRenderer from working. #414

@Chenjox

Description

@Chenjox

Describe the bug
MWE
Having a screen with a panel that has a GameAreaComponentRenderer attached, where the Filler Tile is set to Tile#empty() stops it from working correctly. Rebuilding the tile from scratch fixes this behaviour

To Reproduce
Steps to reproduce the behavior:

  1. Create a screen
  2. Add a panel or label with a GameAreaComponentRenderer whoms filler tile is set to Tile#empty
  3. Fill the Game Area with a different Tile
  4. See how the GameAreaComponentRenderer shows nothing

Expected behavior
Tile#empty() to not exhibit this behaviour

Screenshots
Will do if necessary

Desktop (please complete the following information):

  • OS: Windows 10

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions