Releases: JujuAdams/iota
Releases · JujuAdams/iota
4.0.1
21 Mar 22:24
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Fixes crash when alarms scoped to structs trigger
4.0.0
09 Dec 12:39
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Removes .VariableMomentary()
Evacuates global namespace
Begin and End methods now function the same as GameMaker's native Begin and End Step events
As a result of the above change, the distinction between "cycle" and "tick" is now moot - methods/macros/variables that used "cycle" in the name now use "tick" so the library is easier to understand for new users
3.1.0
06 Dec 20:10
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New logo!
Adds new input system to simplify common implementation pains
Adds // Feather disable all to every script to deter Feather
Adds .AddCycleUserEvents() for people who want to use User Events instead of methods
Fixes cycle methods and alarms from duplicating when restarting a room
Adds version number to error messages
3.0.0
02 Nov 20:16
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Updates iota to GameMaker 2022 LTS
2.3.4
04 Aug 11:07
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Fixes iota methods and alarms stacking up when restarting a room
2.3.3
22 Jul 15:41
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Fixes compatibility with GM 2022.800
2.3.2
15 Nov 18:02
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Fixes crash when using a script as a method for cycle/being/end methods
Fixes crash when adding a scope (instance or struct) to two different clocks
2.3.1
01 Nov 22:01
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Fixes crash (and alarm-adding failure edge case) when cancelling an alarm from inside an its own callback function
2.3.0
05 Sep 15:53
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Fixes bug where momentary variables weren't being reset
Setting time dilation to 0 no longer blows up every interpolated variable
Added .variable_interpolate_angle() to fix angle interpolation issues
2.2.0
07 Jun 15:26
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Addresses:
#8 - Adds .add_alarm() and .add_alarm_cycles() for easier delayed code execution