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base repository: MewoLab/worldlinkd
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head repository: Japerz12138/worldlinkd
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- 12 commits
- 24 files changed
- 2 contributors
Commits on Jun 22, 2025
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- Give a seek of how many players(or machines) is online with WorldLink on the client side - Client side changes color when someone is recruiting - Server side show online counts after a player joins or leaves - Updated ReadMe files for developers
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[U] Custom Port Feature Extension & Fixes
[U] Update the compatibility of changing lobby and relay port (WIP on finding better solution) [F] Forgot to add the server side online count log that mentioned in the last commit [+] USAGE.md for the port changing tutorial
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[F] Initial Fix NullReferenceException Crash
- Initial try on fixing NullReferenceException crash when player first time creating a room with better thread management(maybe). - Change client side WorldLink info display format
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Commits on Jun 25, 2025
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[U|F] More Customizations & Compatibility Fixes
[U] Now client side can use WorldLink.toml to customize RelayUrl with custom port. Just incase if server side is using other relay port instead of 20101. If user not defining RelayUrl or comment it out, it will use the LobbyUrl link with the default port 20101. (Modification has been made to WorldLink.toml, check it out! I wrote some comment in there) [F] Fixed the issue where new clients could not join a room opened by an old client. This was caused by accidentally using different UserIDs types.
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Commits on Sep 21, 2025
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