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const gameDeveloper = {
role: "Game Programmer",
passion: "Learning and building interactive experiences",
skills: {
gameplay: ["Game Logic", "Basic AI Systems", "Physics"],
graphics: ["Rendering Basics", "Simple Shaders", "Optimization"],
tools: ["Editor Extensions", "Pipeline Tools", "Automation"]
},
currentlyLearning: [
"Real-time Multiplayer Systems",
"Procedural Generation",
"Performance Optimization"
],
mindset: "Always learning, always improving"
};Unity ████████░░░░ 80% → C#, ECS, Custom Tools
Unreal Engine ██████░░░░░░ 60% → Blueprint, C++, Gameplay
| Area | Technologies |
|---|---|
| Gameplay Programming | State Machines, Behavior Trees, Event Systems |
| Graphics Programming | HLSL/GLSL, ShaderLab, Render Pipelines |
| Network | Multiplayer, Client-Server, P2P |
| Tools Development | Unity Editor, Custom Inspectors, Build Automation |
┌─────────────────────────────────────────────────────────────┐
│ [██████░░░░] Gameplay Programming │
│ [█████░░░░░] Graphics & Rendering │
│ [██████░░░░] Performance Optimization │
│ [███░░░░░░░] AI & Pathfinding │
│ [██████░░░░] Tools & Pipeline Development │
│ [███░░░░░░░] Network Programming │
└─────────────────────────────────────────────────────────────┘
- 🎮 Learning to design and implement game mechanics and systems
- ⚡ Working on optimizing game performance for various platforms
- 🔧 Building tools and workflows for development teams
- 🎨 Exploring shaders and rendering pipelines
- 🌐 Learning about multiplayer and network features
- 📚 Focusing on writing clean, maintainable, and scalable code
┌────────────────────────────────────────────────┐
│ │
│ Thanks for stopping by! │
│ Let's create amazing games together! 🚀 │
│ │
└────────────────────────────────────────────────┘
Open to collaboration and new opportunities