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needs triageNeeds to be reproduced before it can become a different issue type.Needs to be reproduced before it can become a different issue type.
Description
When RQ is accessed by function:
// GLSL
#version 460
#extension GL_ARB_separate_shader_objects : enable
#extension GL_EXT_ray_query : enable
layout(location = 0) in vec4 inPos;
layout(location = 0) out vec4 outColor;
layout(binding = 0) uniform accelerationStructureEXT topLevelAS;
uint doRay(vec3 rayOrigin, vec3 rayDirection, float rayDistance) {
rayQueryEXT rayQuery;
rayQueryInitializeEXT(rayQuery, topLevelAS, gl_RayFlagsTerminateOnFirstHitEXT, 0xFF,
rayOrigin, 0.001, rayDirection, rayDistance);
while(rayQueryProceedEXT(rayQuery))
;
return rayQueryGetIntersectionTypeEXT(rayQuery, true);
}
void main() {
vec3 rayOrigin = vec3(inPos.xy*4.0-vec2(2.0),1.0);
vec3 rayDirection = vec3(0,0,-1);
float rayDistance = 2.0;
if(doRay(rayOrigin,rayDirection,rayDistance) == gl_RayQueryCommittedIntersectionNoneEXT)
discard;
outColor = inPos;
}Resulting MSL:
#pragma clang diagnostic ignored "-Wmissing-prototypes"
#include <metal_stdlib>
#include <simd/simd.h>
#if __METAL_VERSION__ >= 230
#include <metal_raytracing>
using namespace metal::raytracing;
#endif
using namespace metal;
struct main0_out
{
float4 outColor [[color(0)]];
};
struct main0_in
{
float4 inPos [[user(locn0)]];
};
static inline __attribute__((always_inline))
uint doRay(thread const float3& rayOrigin, thread const float3& rayDirection, thread const float& rayDistance, thread const instance_acceleration_structure& topLevelAS)
{
// rayQuery is defined in main, but not in here
rayQuery.reset(ray(rayOrigin, rayDirection, 0.001000000047497451305389404296875, rayDistance), topLevelAS, intersection_params());
for (;;)
{
bool _36 = rayQuery.next();
if (_36)
{
continue;
}
else
{
break;
}
}
uint _40 = uint(rayQuery.get_committed_intersection_type());
return _40;
}
fragment main0_out main0(main0_in in [[stage_in]], instance_acceleration_structure topLevelAS [[buffer(0)]])
{
main0_out out = {};
float3 rayOrigin = float3((in.inPos.xy * 4.0) - float2(2.0), 1.0);
float3 rayDirection = float3(0.0, 0.0, -1.0);
float rayDistance = 2.0;
float3 param = rayOrigin;
float3 param_1 = rayDirection;
float param_2 = rayDistance;
uint _70 = doRay(param, param_1, param_2, topLevelAS);
intersection_query<instancing, triangle_data> rayQuery;
if (_70 == 0u)
{
discard_fragment();
}
out.outColor = in.inPos;
return out;
}Error:
"program_source:25:5: error: use of undeclared identifier 'rayQuery'
rayQuery.reset(ray(rayOrigin, rayDirection, 0.001000000047497451305389404296875, rayDistance), topLevelAS, intersection_params());
^
program_source:28:20: error: use of undeclared identifier 'rayQuery'
bool _36 = rayQuery.next();
^
program_source:38:21: error: use of undeclared identifier 'rayQuery'
uint _40 = uint(rayQuery.get_committed_intersection_type());
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needs triageNeeds to be reproduced before it can become a different issue type.Needs to be reproduced before it can become a different issue type.