3rd Project of ProjectLamb
NoSignal 프로젝트 생성
① Clone 하기
git clone https://github.com/ProjectLamb/No-Signal.git
git fetch② 유니티 프로젝트 만들기
③ 유니티 프로젝트에 clone한 내용을 그대로 덮어씌운다다
.gitingore 만들고, 다음 텍스트를 .gitingore에 넣기
# Edit at https://www.toptal.com/developers/gitignore?templates=unity
### Unity ###
# This .gitignore file should be placed at the root of your Unity project directory
#
# Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore
/[Ll]ibrary/
/[Tt]emp/
/[Oo]bj/
/[Bb]uild/
/[Bb]uilds/
/[Ll]ogs/
/[Uu]ser[Ss]ettings/
# MemoryCaptures can get excessive in size.
# They also could contain extremely sensitive data
/[Mm]emoryCaptures/
# Recordings can get excessive in size
/[Rr]ecordings/
# Uncomment this line if you wish to ignore the asset store tools plugin
# /[Aa]ssets/AssetStoreTools*
# Autogenerated Jetbrains Rider plugin
/[Aa]ssets/Plugins/Editor/JetBrains*
# Visual Studio cache directory
.vs/
# Gradle cache directory
.gradle/
# Autogenerated VS/MD/Consulo solution and project files
ExportedObj/
.consulo/
*.csproj
*.unityproj
*.sln
*.suo
*.tmp
*.user
*.userprefs
*.pidb
*.booproj
*.svd
*.pdb
*.mdb
*.opendb
*.VC.db
# Unity3D generated meta files
*.pidb.meta
*.pdb.meta
*.mdb.meta
# Unity3D generated file on crash reports
sysinfo.txt
# Builds
*.apk
*.aab
*.unitypackage
*.app
# Crashlytics generated file
crashlytics-build.properties
# Packed Addressables
/[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin*
# Temporary auto-generated Android Assets
/[Aa]ssets/[Ss]treamingAssets/aa.meta
/[Aa]ssets/[Ss]treamingAssets/aa/*
# Ignore Plugins
Assets/Plugins/*
Assets/Packages/*
Assets/Resources/*
Assets/ResourcesHelper/*
Assets/FmodProject/*
Assets/ARTnGAME/*
Assets/BundleDemos/*
Assets/Feel/*
Assets/Pixel\ Crushers/*
Assets/Editor\ Default\ Resources/*
Assets/Gizmos/*
Assets/UserData.json
# Ignore Vscode
.vscode/
# Ignore JetBrains Rider
.idea
# Ignore Desktop Services Store (macOS file format)
.DS_Store
# End of https://www.toptal.com/developers/gitignore/api/unity
# Edit from neoskyclad
.fmod_editor.log
Assets/UserData.json
# Never ignore DLLs in the FMOD subfolder.
!/[Aa]ssets/Plugins/FMOD/**/lib/*
# Don't ignore images and gizmos used by FMOD in the Unity Editor.
!/[Aa]ssets/Gizmos/FMOD/*
!/[Aa]ssets/Editor Default Resources/FMOD/*
# Ignore the Cache folder since it is updated locally.
/[Aa]ssets/Plugins/FMOD/Cache/*
# Ignore bank files in the StreamingAssets folder.
/[Aa]ssets/StreamingAssets/**/*.bank
/[Aa]ssets/StreamingAssets/**/*.bank.meta
# If the source bank files are kept outside of the StreamingAssets folder then these can be ignored.
# Log files can be ignored.
fmod_editor.log
LF, CRLF 관련 오류 서로 다른 OS간 git 사용때문에 발생하는 오류다 정확한것은 OS에 맞는 설정을 구글에 꼭 찾아보길! .gitconfig 설정
- main은 항상 버젼 업데이트 할때만 Merge 하는것으로!
- develop : 브랜치를 파서, 협업하는것을 합치는 "대리자 브랜치"로 사용
- feature/guild : 이것으로 우리 각자의 브랜치를 파는것을 하자
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