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Description
Thanks for this very complete code release!
Looking at ruined-tower and fighting-pillar, when I resize in Y this model adds correctly meshed detail and texturing to fill the extra height. But when I resize in X or Z it produces stretched faces in the middle, without detail or texturing.
If I resize in both X and Z, instead of a bigger circle I get a squarish shape, with stretched faces in both axes.
Why does it treat the axes differently? Are they handled differently in training?
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