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Resize Y behaves different from X and Z #4

@Bathsheba

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@Bathsheba

Thanks for this very complete code release!

Looking at ruined-tower and fighting-pillar, when I resize in Y this model adds correctly meshed detail and texturing to fill the extra height. But when I resize in X or Z it produces stretched faces in the middle, without detail or texturing.

If I resize in both X and Z, instead of a bigger circle I get a squarish shape, with stretched faces in both axes.

Why does it treat the axes differently? Are they handled differently in training?

ruined tower X resize screenshot

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