-
zed Public
Forked from zed-industries/zedCode at the speed of thought – Zed is a high-performance, multiplayer code editor from the creators of Atom and Tree-sitter.
Rust Other UpdatedJan 8, 2025 -
rust-gpu Public
Forked from Rust-GPU/rust-gpu🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧
Rust Apache License 2.0 UpdatedNov 19, 2024 -
glam-rs Public
Forked from bitshifter/glam-rsA simple and fast linear algebra library for games and graphics
Rust Apache License 2.0 UpdatedNov 17, 2024 -
oidn-rs Public
Forked from Twinklebear/oidn-rsRust bindings to Intel's OpenImageDenoise Library
Rust MIT License UpdatedSep 28, 2024 -
ultralight Public
Opinionated Rust bindings for Ultralight
-
gpu-allocator Public
Forked from Traverse-Research/gpu-allocator🦀 GPU memory allocator for Vulkan, DirectX 12 and Metal. Written in pure Rust
-
-
wimproved.vim Public
Forked from bohrshaw/wimproved.vim✨ Better fullscreen and more on Windows.
C MIT License UpdatedJan 22, 2024 -
goth-gltf Public
Forked from expenses/goth-gltfA low-level gltf parser implemented on nanoserde
Rust MIT License UpdatedJan 20, 2024 -
winit Public
Forked from rust-windowing/winitWindow handling library in pure Rust
Rust Apache License 2.0 UpdatedSep 20, 2023 -
bytemuck Public
Forked from Freax13/bytemuckA crate for mucking around with piles of bytes
Rust Apache License 2.0 UpdatedMay 9, 2023 -
Vulkan Public
Forked from SaschaWillems/VulkanExamples and demos for the new Vulkan API
-
wgpu Public
Forked from gfx-rs/wgpuSafe and portable GPU abstraction in Rust, implementing WebGPU API.
-
MoltenVK Public
Forked from KhronosGroup/MoltenVKMoltenVK is a Vulkan Portability implementation. It layers a subset of the high-performance, industry-standard Vulkan graphics and compute API over Apple's Metal graphics framework, enabling Vulkan…
Objective-C++ Apache License 2.0 UpdatedJul 1, 2021 -
-
wgpu-rs Public
Forked from gfx-rs/wgpu-rsRust bindings to wgpu native library
Rust Mozilla Public License 2.0 UpdatedDec 21, 2020 -
SPIRV-Cross Public
Forked from KhronosGroup/SPIRV-CrossSPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.
GLSL Apache License 2.0 UpdatedDec 20, 2020 -
-
RTX-Mesh-Shaders Public archive
Different mesh shading techniques using the NVIDIA RTX (Turing) technology.
-
tonemap Public
A collection of tone mapping algorithms for rust.
-
FrameGraph Public
Forked from azhirnov/FrameGraphvulkan abstraction layer that represent frame as a task graph
C++ BSD 2-Clause "Simplified" License UpdatedJul 4, 2020 -
-
fg Public
Forked from acdemiralp/fgRendering abstraction which describes a frame as a directed acyclic graph of render tasks and resources.
C++ MIT License UpdatedApr 17, 2019