Thanks to visit codestin.com
Credit goes to github.com

Skip to content

Cross-Platform & Modular 2D Game Engine with Immediate Mode Rendering, Sprite Batching, Physics Integration, Asset Pipeline, Custom ECS Architecture, Scene Graph Support, Tilemaps, Input Abstraction, and Audio Playback

Notifications You must be signed in to change notification settings

WillKirkmanM/2D

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

15 Commits
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

2D

2D Game Engine

Architecture

Core Components

  • Engine: Main game loop and system coordination
  • Renderer: WGPU-based graphics rendering system
  • ECS World: Entity-component-system for game objects
  • Physics: Basic physics simulation and collision detection
  • Input: Keyboard input handling

Components

  • Transform: Position, rotation, and scale
  • Sprite: Texture name and dimensions
  • RigidBody: Physics properties (velocity, mass)
  • Collider: Collision bounds and properties

About

Cross-Platform & Modular 2D Game Engine with Immediate Mode Rendering, Sprite Batching, Physics Integration, Asset Pipeline, Custom ECS Architecture, Scene Graph Support, Tilemaps, Input Abstraction, and Audio Playback

Topics

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published