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Description
Description of Issue
WarmUps:
# You can enable any command warmup to prevent instant command usage
# tp:5:false means that when player performs /tp command he will need to wait 5 sec
# false variable is optional and when its set to false player cant move while warmup is counting
# If you don't want to deny empty warp command but want to deny any extra variable after that, then just add space, in example 'warp :5:false'
# When setting warmups for CMI commands, use full command name and not allias, in example 'cmi warp:5:false'
# Administration can bypass limitations with cmi.warmupbypass.[commandname] permission node
# ATTENTION! cmi home command is being handled in special way and to prevent double warmup, add space, example: - cmi home :5:false
# Experimental: add GlyphHead to the warmup to show particle effect while command is on warmup period. Like
# - cmi warp :3:false:GlyphHead
Enabled: true
InformOnNoMove: true
showCounterBarInfo: false
BossBarInfo:
Enabled: false
Color: blue
# Options: 1, 6, 10, 12, 20
Segments: '1'
List:
- cmi spawn:7:false
This is my setting, and I've tried modifying it many times.
Version Information
[22:39:42 INFO]: --------------------------------------------------
[22:39:42 INFO]: CMI 插件版本: 9.8.3.0 Velocity CMIB SqLite-> 9.8.3.2
[22:39:42 INFO]: CMILib: 1.5.7.3 -> 1.5.7.4
[22:39:42 INFO]: Server: Paper(115) 1.21.10-R0.1-SNAPSHOT-
[22:39:42 INFO]: CMI economy: 已禁用 CMI Chat: 已启用
[22:39:42 INFO]: Modules -> 66 enabled 3 disabled: ranks, votifier, namePlates
[22:39:42 INFO]: --------------------------------------------------Errors
Relevant Config Sections
Relevant Plugins
No response
Agreements
- My server is supported by CMI.
- My version of CMI at the time of this report is up to date.
- I have searched the github and asked around before making this report.
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bug reportReports of bugs/inconsistenciesReports of bugs/inconsistencies