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Releases: maxim-zhao/bmp2tile

Version 0.63

11 Nov 20:19

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  • Improved raw tilemap/tiles support so you don't have to disable duplicate removal to avoid an error
  • Added spritesheet rearrangement
  • Added a way to specify the width of a raw tilemap when loading it (in commandline mode)
  • Support saving tilemap sub-areas
  • Support loading compression DLLs from another path (in commandline mode)
  • Fixed high DPI support, hopefully
  • Moved to .net 8
  • Added tab icons, using the classic famfamfam "Silk" icons: http://www.famfamfam.com/lab/icons/silk/

Full Changelog: v0.62...v0.63

Version 0.62

13 Mar 15:54

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  • Switched to a slightly more modern version of C# (4.8)
  • Enabled some DPI awareness
  • Added support for loading raw tiles and tilemap data

Version 0.61

09 Mar 10:28

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  • Fixed bug in GUI regarding palette format controls

Version 0.6

26 Sep 20:42

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  • Support reading "raw" data as the input image (SMS/GG raw tile data, .bin extension)
  • Print time taken
  • Support 32-colour images (provided they fit in the dual-palette limitations of SMS/GG)
  • Avoid holding image file handles open
  • Fixed planar mode checkbox
  • Bundling tile compression DLLs
  • Show help in commandline mode

Version 0.5

03 Jul 15:23

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Rewrite in C#. True commandline mode with sequential commands.

Note: this no longer includes compressor DLLs or decompression code. Go find those at https://github.com/maxim-zhao/bmp2tilecompressors

Version 0.44

13 Jun 23:53

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Slightly improves the palette by making it a preview - see #12.

Version 0.43

20 Dec 20:51

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Fixed a bug in tilemap compression

Version 0.42

12 Apr 19:02

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Option to always emit 16 olours

Version 0.41

03 Sep 19:19

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Fixes the ability to save anything more than the raw tilemap indices in non-text form