Releases: maxim-zhao/bmp2tile
Releases · maxim-zhao/bmp2tile
Version 0.63
- Improved raw tilemap/tiles support so you don't have to disable duplicate removal to avoid an error
- Added spritesheet rearrangement
- Added a way to specify the width of a raw tilemap when loading it (in commandline mode)
- Support saving tilemap sub-areas
- Support loading compression DLLs from another path (in commandline mode)
- Fixed high DPI support, hopefully
- Moved to .net 8
- Added tab icons, using the classic famfamfam "Silk" icons: http://www.famfamfam.com/lab/icons/silk/
Full Changelog: v0.62...v0.63
Version 0.62
- Switched to a slightly more modern version of C# (4.8)
- Enabled some DPI awareness
- Added support for loading raw tiles and tilemap data
Version 0.61
- Fixed bug in GUI regarding palette format controls
Version 0.6
- Support reading "raw" data as the input image (SMS/GG raw tile data, .bin extension)
- Print time taken
- Support 32-colour images (provided they fit in the dual-palette limitations of SMS/GG)
- Avoid holding image file handles open
- Fixed planar mode checkbox
- Bundling tile compression DLLs
- Show help in commandline mode
Version 0.5
Rewrite in C#. True commandline mode with sequential commands.
Note: this no longer includes compressor DLLs or decompression code. Go find those at https://github.com/maxim-zhao/bmp2tilecompressors
Version 0.44
Slightly improves the palette by making it a preview - see #12.
Version 0.43
Fixed a bug in tilemap compression
Version 0.42
Option to always emit 16 olours
Version 0.41
Fixes the ability to save anything more than the raw tilemap indices in non-text form