Releases: miskatonicstudio/goat
Releases · miskatonicstudio/goat
v1.1.3
What's Changed
- Handle missing GOAT resources by @miskatonicstudio in #340
- Ignore installation dir while exporting the repo by @miskatonicstudio in #341
- Load inventory resources on startup by @miskatonicstudio in #342
- Fix double-click on .dialogue files by @miskatonicstudio in #344
Full Changelog: v1.1.2...v1.1.3
v1.1.2
v1.1.1
Changelog
Full Changelog: v1.1.0...v1.1.1
v1.1.0
Changelog:
GAME_RESOURCES_DIRECTORYwas removed fromgoat.gdand replaced by a project setting- if the setting is not empty, GOAT will search for relevant subfolders to read the game state, voice samplings, dialogues, and inventory items, as well as the custom Settings scene
- if the setting is empty, GOAT will disable all these features, but will provide a default Settings scene
GRAVITY_ENABLEDwas moved to the Player scene- screenshots are now saved in the
Screenshotsfolder directly in the user directory load_gameandload_allmethods were removed, instead GOAT resources are loaded in the_initmethods of relevant global scriptsclear_gameandclearmethods were removed_PARENT_EXIT_SCENEwas removed, instead the game is simply terminated on exitgoat_globals.gdscript was removed, which means that autoload game script (e.g.demo/goat/globals/global.gd) is no longer supported- game translation files are now added to the project itself, instead of being dynamically loaded