Hi,
First of all thanks for this nice tool. coding in glsl make far much sense :)
In Stage3d the only way to configure the sampler seems to be through agal. How do we deal we that ?
For example, let say I want the sampler to have the nearest filter instead of the linear filter.
In agal I add "nearest" instead of "linear" in the sampler options but since here the agal is generated from glsl, how can I specify to use nearest filter. Should we add this to the json config so that if you wanted to use the glsl on its own (in a native app) the native app could read that json and figure out what filter (or other sampler option) to apply?
Or maybe there a way to do it in glsl?
Thanks