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This repository was archived by the owner on Feb 13, 2024. It is now read-only.
This repository was archived by the owner on Feb 13, 2024. It is now read-only.

Full Screen issue, Exit button issue.  #928

@leewp14

Description

@leewp14
  1. Please check that no similar bug is already reported. Have a look on the list of open bugs at https://github.com/anbox/anbox/issues

  2. Make sure you are running the latest version of Anbox before reporting an issue. Update snap to latest: snap refresh --devmode --edge anbox

  3. Make sure you have debug logs enabled:
    sudo snap set anbox debug.enable=true

  4. Reproduce the error while debug logs enabled.

  5. Run the anbox logs collection utility and attach the tar file.
    sudo /snap/bin/anbox.collect-bug-info
    anbox-system-diagnostics-2018-09-28.zip

  6. ** Please paste the result of anbox system-info below:**

leewp14@CTK942S:~/Desktop$ anbox system-info
version: 4
snap-revision: 157
cpu:
  arch:  x86
  brand: Intel(R) Core(TM) i7 CPU       M 620  @ 2.67GHz
  features: 
    - aes
os:
  name: Ubuntu
  version: 16.04.2 LTS (Xenial Xerus)
  snap-based: true
kernel:
  version: Linux version 4.13.0-32-generic (buildd@lgw01-amd64-004) (gcc version 5.4.0 20160609 (Ubuntu 5.4.0-6ubuntu1~16.04.5)) #35~16.04.1-Ubuntu SMP Thu Jan 25 10:13:43 UTC 2018
  binder: true
  ashmem: true
graphics:
  egl:
    vendor: Mesa Project
    version: 1.4 (DRI2)
    extensions:
      - EGL_CHROMIUM_sync_control
      - EGL_EXT_image_dma_buf_import
      - EGL_KHR_cl_event2
      - EGL_KHR_config_attribs
      - EGL_KHR_create_context
      - EGL_KHR_create_context_no_error
      - EGL_KHR_fence_sync
      - EGL_KHR_get_all_proc_addresses
      - EGL_KHR_gl_colorspace
      - EGL_KHR_gl_renderbuffer_image
      - EGL_KHR_gl_texture_2D_image
      - EGL_KHR_gl_texture_3D_image
      - EGL_KHR_gl_texture_cubemap_image
      - EGL_KHR_image
      - EGL_KHR_image_base
      - EGL_KHR_image_pixmap
      - EGL_KHR_no_config_context
      - EGL_KHR_reusable_sync
      - EGL_KHR_surfaceless_context
      - EGL_EXT_pixel_format_float
      - EGL_KHR_wait_sync
      - EGL_MESA_configless_context
      - EGL_MESA_drm_image
      - EGL_MESA_image_dma_buf_export
      - EGL_NOK_swap_region
      - EGL_NOK_texture_from_pixmap
      - EGL_NV_post_sub_buffer
      - EGL_WL_bind_wayland_display
  gles2:
    vendor: nouveau
    vendor: OpenGL ES 3.0 Mesa 18.0.5
    extensions:
      - GL_ANGLE_texture_compression_dxt3
      - GL_ANGLE_texture_compression_dxt5
      - GL_APPLE_texture_max_level
      - GL_EXT_base_instance
      - GL_EXT_blend_func_extended
      - GL_EXT_blend_minmax
      - GL_EXT_clip_cull_distance
      - GL_EXT_color_buffer_float
      - GL_EXT_compressed_ETC1_RGB8_sub_texture
      - GL_EXT_copy_image
      - GL_EXT_discard_framebuffer
      - GL_EXT_draw_buffers
      - GL_EXT_draw_buffers_indexed
      - GL_EXT_draw_elements_base_vertex
      - GL_EXT_frag_depth
      - GL_EXT_map_buffer_range
      - GL_EXT_multi_draw_arrays
      - GL_EXT_occlusion_query_boolean
      - GL_EXT_polygon_offset_clamp
      - GL_EXT_read_format_bgra
      - GL_EXT_separate_shader_objects
      - GL_EXT_shader_integer_mix
      - GL_EXT_texture_border_clamp
      - GL_EXT_texture_compression_dxt1
      - GL_EXT_texture_filter_anisotropic
      - GL_EXT_texture_format_BGRA8888
      - GL_EXT_texture_rg
      - GL_EXT_texture_sRGB_decode
      - GL_EXT_texture_type_2_10_10_10_REV
      - GL_EXT_unpack_subimage
      - GL_EXT_window_rectangles
      - GL_KHR_context_flush_control
      - GL_KHR_debug
      - GL_KHR_no_error
      - GL_MESA_shader_integer_functions
      - GL_NV_draw_buffers
      - GL_NV_fbo_color_attachments
      - GL_NV_read_buffer
      - GL_NV_read_depth
      - GL_NV_read_depth_stencil
      - GL_NV_read_stencil
      - GL_OES_EGL_image
      - GL_OES_EGL_image_external
      - GL_OES_EGL_sync
      - GL_OES_compressed_ETC1_RGB8_texture
      - GL_OES_copy_image
      - GL_OES_depth24
      - GL_OES_depth_texture
      - GL_OES_depth_texture_cube_map
      - GL_OES_draw_buffers_indexed
      - GL_OES_draw_elements_base_vertex
      - GL_OES_element_index_uint
      - GL_OES_fbo_render_mipmap
      - GL_OES_get_program_binary
      - GL_OES_mapbuffer
      - GL_OES_packed_depth_stencil
      - GL_OES_required_internalformat
      - GL_OES_rgb8_rgba8
      - GL_OES_standard_derivatives
      - GL_OES_stencil8
      - GL_OES_surfaceless_context
      - GL_OES_texture_3D
      - GL_OES_texture_border_clamp
      - GL_OES_texture_float
      - GL_OES_texture_float_linear
      - GL_OES_texture_half_float
      - GL_OES_texture_half_float_linear
      - GL_OES_texture_npot
      - GL_OES_texture_stencil8
      - GL_OES_vertex_array_object
      - GL_OES_vertex_half_float
leewp14@CTK942S:~/Desktop$ 

Please describe your problem:

  1. During full screen apps, the anbox tob bar is missing, and the whole android screen shifted up, leaving a black bar at bottom. In this case, touches are being registered at initial location, thus causing clicks to be 'malpositioned'
  2. When a new anbox window is placed exactly fit another anbox window (or basically let the close button of both window stacking each other), pressing close button will close both window.

What were you expecting?:

  1. Full screen apps operating like normal apps do.
  2. Pressing close button once will only closes the current window.

Additional info:
Ubuntu 16.04 based BackBox 5, XFCE, Nouveau (Nvidia Quadro FX 1800M), no integrated graphics.
Anbox launched from xfce application menu.
Anbox installed from Snapbox edge channel.

Image below shows the incorrect pointer location registered during full screen, where the top bar is missing and android screen shifted up, and also causing the bottom to have a black bar. In the app, the blue circle on top of the mouse cursor (EDIT : picture updated with mouse cursor) is the game feedback of clicks.
screenshot_2018-09-28_18-09-58

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