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Thread Blocking During Retries Causes System-Wide Throughput Collapse #19

@sk4x0r

Description

@sk4x0r

Problem Description

The current retry mechanism in memq blocks consumer threads during retry delays, which can lead to complete system throughput collapse under moderate failure rates. When messages fail and are configured with retry delays, the consumer threads that handle those messages become unavailable for the entire retry duration, significantly reducing the system's processing capacity.

This blocking behavior occurs because the retry implementation uses synchronous delays via the Failsafe library, causing threads to sleep rather than being returned to the thread pool for other work.

Impact Analysis

Scenario Example

Consider a high-throughput system with the following characteristics:

  • Throughput: 1,000 messages/second
  • Processing time: 200ms per message
  • Partitions: 4
  • Thread pool size: 64 threads per partition (256 total)
  • Retry configuration: 2 retries with 1-second delays
  • Failure rate: 20% of messages fail after all retries

Thread Consumption Calculation

Normal Processing (80% success):

  • 800 successful messages/second × 0.2s = 160 threads occupied

Failed Message Timeline:
Each failing message consumes a thread for:

  • Attempt 1: 200ms processing → fails
  • Wait: 1000ms delay (thread blocked)
  • Attempt 2: 200ms processing → fails
  • Wait: 1000ms delay (thread blocked)
  • Attempt 3: 200ms processing → fails → sideline
  • Total time per failed message: 2,600ms

Failed Processing (20% failures):

  • 200 failed messages/second × 2.6s = 520 threads occupied

Total Thread Requirement:

  • 160 (success) + 520 (failures) = 680 threads needed
  • Available threads: 256
  • Result: System becomes completely unresponsive

System Behavior Timeline

  1. 0-3 seconds: Initial slowdown as failed messages start consuming threads
  2. 3-10 seconds: Thread pool exhaustion, queue buildup in mailboxes
  3. 10+ seconds: Complete blockage, publish() returns false when maxSizePerPartition is reached

Root Cause

The blocking occurs in the retry mechanism implementation:

File: memq-actor/src/main/java/io/appform/memq/retry/RetryStrategy.java:17-20

public boolean execute(Callable<Boolean> callable) {
    return Failsafe.with(policy)
            .get(callable::call);  // This blocks the current thread\!
}

File: memq-actor/src/main/java/io/appform/memq/actor/Actor.java:338-341

status = actor.retryer.execute(() -> {
    messageMeta.incrementAttempt();
    return actor.consumerHandler.apply(message, messageMeta);
});

The consumer thread (from actor.executorService) calls retryer.execute(), which internally uses Failsafe's synchronous retry mechanism. When Failsafe encounters a failure, it blocks the calling thread for the configured delay period before attempting the retry.

Proposed Solution

Implement a Custom Non-Blocking RetryStrategy that uses scheduled executors to handle retry delays asynchronously, freeing up consumer threads immediately after the initial failure.

Implementation Details

Core Non-Blocking Retry Strategy

public class NonBlockingRetryStrategy extends RetryStrategy {
    private final ScheduledExecutorService scheduler;
    private final int maxAttempts;
    private final Duration delay;
    
    public NonBlockingRetryStrategy(int maxAttempts, Duration delay) {
        super(new RetryPolicy<Boolean>().withMaxAttempts(1)); // Disable Failsafe retries
        this.maxAttempts = maxAttempts;
        this.delay = delay;
        // Size based on expected concurrent retry load
        this.scheduler = Executors.newScheduledThreadPool(calculatePoolSize());
    }
    
    @Override
    public boolean execute(Callable<Boolean> callable) {
        CompletableFuture<Boolean> result = executeAsync(callable, 1);
        try {
            return result.get(5, TimeUnit.SECONDS); // Reasonable timeout
        } catch (Exception e) {
            log.warn("Async retry execution failed", e);
            return false;
        }
    }
    
    private CompletableFuture<Boolean> executeAsync(Callable<Boolean> callable, int attempt) {
        CompletableFuture<Boolean> future = new CompletableFuture<>();
        
        try {
            boolean success = callable.call();
            if (success) {
                future.complete(true);
                return future;
            }
        } catch (Exception e) {
            log.debug("Attempt {} failed for retry", attempt, e);
        }
        
        if (attempt >= maxAttempts) {
            future.complete(false);
            return future;
        }
        
        // Schedule retry without blocking current thread
        scheduler.schedule(() -> {
            executeAsync(callable, attempt + 1)
                .thenAccept(future::complete)
                .exceptionally(throwable -> {
                    log.error("Retry execution error", throwable);
                    future.complete(false);
                    return null;
                });
        }, delay.toMillis(), TimeUnit.MILLISECONDS);
        
        return future;
    }
    
    private int calculatePoolSize() {
        // Based on expected failure rate and retry delay
        // Conservative estimate: 10-20 threads for most scenarios
        return 16;
    }
    
    @Override
    public void close() {
        if (scheduler \!= null && \!scheduler.isShutdown()) {
            scheduler.shutdown();
            try {
                if (\!scheduler.awaitTermination(30, TimeUnit.SECONDS)) {
                    scheduler.shutdownNow();
                }
            } catch (InterruptedException e) {
                scheduler.shutdownNow();
                Thread.currentThread().interrupt();
            }
        }
    }
}

Integration with ActorSystem

public class NonBlockingMemqActorSystem extends MemqActorSystem {
    
    public NonBlockingMemqActorSystem(MemqConfig memqConfig, 
                                     ExecutorServiceProvider executorServiceProvider,
                                     List<ActorObserver> actorObservers, 
                                     MetricRegistry metricRegistry) {
        super(memqConfig, executorServiceProvider, actorObservers, metricRegistry);
    }
    
    @Override
    public RetryStrategy createRetryer(HighLevelActorConfig config) {
        RetryConfig retryConfig = config.getRetryConfig();
        
        // Replace blocking retry strategies with non-blocking ones
        if (retryConfig instanceof CountLimitedFixedWaitRetryConfig) {
            CountLimitedFixedWaitRetryConfig cfg = (CountLimitedFixedWaitRetryConfig) retryConfig;
            return new NonBlockingRetryStrategy(
                cfg.getMaxAttempts(),
                Duration.ofMillis(cfg.getWaitTimeInMillis())
            );
        }
        // Add other retry config types as needed
        
        return super.createRetryer(config); // Fallback to default blocking behavior
    }
}

Updated Thread Pool Sizing

The non-blocking retry approach requires proper sizing of the async retry thread pool:

private int calculateOptimalRetryPoolSize(double failureRate, int throughputPerSecond, 
                                         int avgProcessingTimeMs, int maxRetryDelayMs) {
    // Expected concurrent retry executions
    int concurrentRetries = (int) Math.ceil(
        failureRate * throughputPerSecond * (avgProcessingTimeMs / 1000.0)
    );
    
    // Add buffer and set reasonable bounds
    return Math.max(4, Math.min(50, concurrentRetries + 10));
}

Benefits

Resource Usage Comparison

Original Blocking Approach:

  • Success messages: 800 × 0.2s = 160 threads
  • Failed messages: 200 × 2.6s = 520 threads
  • Total required: 680 threads
  • Available: 256 threads
  • Result: System failure

Non-Blocking Approach:

  • Main consumer threads: 200 threads (for initial processing)
  • Async retry threads: 16 threads (for retry execution)
  • Total required: 216 threads
  • Available: 256 threads
  • Thread savings: 464 threads (68% reduction)

Performance Improvements

  • Maintains full throughput during retry scenarios
  • Prevents thread pool exhaustion under high failure rates
  • Eliminates queue buildup in mailboxes
  • Preserves system responsiveness during partial failures

Trade-offs and Considerations

Advantages

  • Non-blocking: Consumer threads freed immediately after initial failure
  • Scalable: Handles high failure rates without system collapse
  • Resource efficient: Significantly lower thread consumption
  • Backward compatible: Can be enabled selectively per actor configuration

Trade-offs

  • ⚠️ Complexity: More complex implementation than synchronous retries
  • ⚠️ Memory overhead: Additional memory for tracking retry state (~800KB in example scenario)
  • ⚠️ Debugging: Async retry failures may be harder to trace
  • ⚠️ Lifecycle management: Need proper cleanup of scheduled executor

Implementation Considerations

  1. Thread pool sizing: Must be calculated based on expected retry load
  2. Memory monitoring: Track retry queue size to prevent memory leaks
  3. Timeout handling: Set reasonable timeouts for async retry completion
  4. Graceful shutdown: Ensure scheduled tasks complete during system shutdown
  5. Metrics: Add monitoring for retry queue depth and async execution times

Alternative Solutions Considered

  1. Immediate sideline with background retry: More complex, requires external retry storage
  2. External retry queue system: Adds infrastructure dependency (Redis, SQS)
  3. Circuit breaker pattern: Prevents retries but doesn't solve the fundamental blocking issue

The proposed non-blocking retry strategy provides the best balance of performance improvement and implementation complexity.

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