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Disconnection features #30

@arthuro555

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@arthuro555

Under various circumstances, a player can be lead to be disconnected: whether through a temporary connection failure, a match ending, or the player getting kicked. THNK should support those cases by providing actions to handle those different cases:

  1. Force disconnection - THNK should allow a server to remove a client from the game
  2. Check if disconnected - THNK clients should be able to check whether or not the server is still connected
  3. Disconnection reason - THNK clients should know what kind of disconnect it is dealing with, to react appropriately.

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