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⚽ Good first issueGood for newcomersGood for newcomers✨ FeatureNew feature or requestNew feature or request
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Under various circumstances, a player can be lead to be disconnected: whether through a temporary connection failure, a match ending, or the player getting kicked. THNK should support those cases by providing actions to handle those different cases:
- Force disconnection - THNK should allow a server to remove a client from the game
- Check if disconnected - THNK clients should be able to check whether or not the server is still connected
- Disconnection reason - THNK clients should know what kind of disconnect it is dealing with, to react appropriately.
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⚽ Good first issueGood for newcomersGood for newcomers✨ FeatureNew feature or requestNew feature or request
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🔙📋 Backlog