Big fan of the camera motion blur in this game! I think three.js could use a proper camera based motion blur that's standard in Unreal or Unity and this seems like it's already done the heavy lifting. Would love to see it added to https://github.com/pmndrs/postprocessing which is probably the most popular postprocessing library. Motion Blur is already on the roadmap but that seems to be by object and not necessarily camera based like this one.