Releases: GDRETools/gdsdecomp
v2.0.1
What's changed
- Fixed issues with loading Godot 3.x C# assemblies
2.0 features:
- Support for decompiling C# games
- Translation patching
- Allows for patching in community translations to an existing game without needing to recover all the keys in a translation file
- Individual scene/resource export
- Right click on an resource in the Recovery window, select "Extract" or "Export"
- Allows exporting arbitrary individual scenes as GLB
- Added support for recovering resource types:
- Spine atlases
- Image-based FontFiles
- Dialogue files
- BitMaps
- Support for project.godot β project.binary conversion (thanks @m1zukash1)
- Scene preview in Recovery window
- HDR image saving support
- --list-files command line option to dump the file listing of a PCK to console
NOTE:
This release enables the Vulkan renderer by default. This should automatically fail-over to the compatibility renderer if your device does not support Vulkan, but if it fails to run for you, please file an issue.
Discord server
We now have a discord server at https://discord.gg/PAydxrubms . Come join us to discuss GDRE Tools and reverse engineering in general!
Full Changelog: v2.0.0...v2.0.1
v2.0.0 - Now with C#!
NOTE:
This release enables the Vulkan renderer by default. This should automatically fail-over to the compatibility renderer if your device does not support Vulkan, but if it fails to run for you, please file an issue.
2.0 features:
- Support for decompiling C# games
- Translation patching
- Allows for patching in community translations to an existing game without needing to recover all the keys in a translation file
- Individual scene/resource export
- Right click on an resource in the Recovery window, select "Extract" or "Export"
- Allows exporting arbitrary individual scenes as GLB
- Added support for recovering resource types:
- Spine atlases
- Image-based FontFiles
- Dialogue files
- BitMaps
- Support for project.godot β project.binary conversion (thanks @m1zukash1)
- Scene preview in Recovery window
- HDR image saving support
- --list-files command line option to dump the file listing of a PCK to console
Discord server
We now have a discord server at https://discord.gg/PAydxrubms . Come join us to discuss GDRE Tools and reverse engineering in general!
New Contributors
- @m1zukash1 made their first contribution in #342
- @korbykob made their first contribution in #326
Full Changelog: v1.0.0...v2.0.0
v2.0.0-beta.8
NOTE:
This release enables the Vulkan renderer by default. This should automatically fail-over to the compatibility renderer if your device does not support Vulkan, but if it fails to run for you, please file an issue.
What's Changed
- Enable Vulkan renderer by default
- This should fix issues with loading certain scenes with shaders that required Vulkan-only features
- Fix slight inaccuracies in svg export
- Fix scenes being erroneously reported as failed because of dependencies not being set
Full Changelog: v2.0.0-beta.7...v2.0.0-beta.8
v2.0.0-beta.7
What's Changed
- Prevent overwriting modified scripts when extracting downloaded plugins
- Write uid files for ogv, other files
- Generate filesystem cache for all files to prevent editor from forcing re-saving anything
Full Changelog: v2.0.0-beta.6...v2.0.0-beta.7
v2.0.0-beta.6
What's Changed
- Add support for recovering spine atlases
- Populate missing params for recovered FontFiles, AtlasTextures, BitMaps
- Add "Add PCK(s)" button to recovery dialog
- Fix saving
exrimages if texture is in non-supported format - Fix escaping single quotes in script strings
- Fix issue with writing incorrect variants to .import files
- Fix issue with saving import info/md5 files for translations that was forcing re-imports
- Fix downloading godotsteam and godotsteam_server plugins
- Add download information for "FMOD", "spine_atlas_godot" plugins
Full Changelog: v2.0.0-beta.5...v2.0.0-beta.6
v2.0.0-beta.5
What's Changed
- Fix right-click menu disappearing in recovery dialog
beta.4 changes:
- Enable 3.x scene loading and export
- Fix issues with certain 3.x textures failing to load
- Update 4.5-beta.2 bytecode to 4.5.0-stable
- Fix segfault during scene export
Full Changelog: v2.0.0-beta.4...v2.0.0-beta.5
v2.0.0-beta.4
What's Changed
- Enable 3.x scene loading and export
- Fix issues with certain 3.x textures failing to load
- Update 4.5-beta.2 bytecode to 4.5.0-stable
- Fix segfault during scene export
Full Changelog: v2.0.0-beta.3...v2.0.0-beta.4
v2.0.0-beta.3
What's Changed
- Build C# project after decompiling by @korbykob in #326
- This is done to avoid the editor mangling scenes if the user saves a scene before running
build - This requires the dotnet sdk to be installed, and this can be turned off in settings
- This is done to avoid the editor mangling scenes if the user saves a scene before running
- C# fixes:
- Remove compiler-generated attributes on classes/functions
- Add configuration option to force C# language level to decompile to
- Add support for recovering images from fonts generated by an image
- Fix segfault when closing
New Contributors
Full Changelog: v2.0.0-beta.2...v2.0.0-beta.3
v2.0.0-beta.2
What's Changed
- C#: Fix creating nested project references
- C#: Fix build errors with nested projects by excluding nested project files
- Add support for converting v2 XML resources
- Fix writing input events in v3 project configurations
Discord server
- We now have a discord server at https://discord.gg/PAydxrubms . Come join us to discuss GDRE Tools and reverse engineering in general!
Full Changelog: v2.0.0-beta.1...v2.0.0-beta.2
v2.0.0-beta.1 - Now with C#!
What's Changed
- Support for decompiling C# games
- Translation patching
- Allows for patching in community translations to an existing game without needing to recover all the keys in a translation file
- Individual scene/resource export
- Right click on an resource in the Recovery window, select "Extract" or "Export"
- Allows exporting arbitrary individual scenes as GLB
- Scene preview in Recovery window
- HDR image saving support
--list-filescommand line option to dump the file listing of a PCK to console- Too many bug-fixes to count
Discord server
- We now have a discord server at https://discord.gg/PAydxrubms . Come join us to discuss GDRE Tools and reverse engineering in general!
Full Changelog: v1.0.0...v2.0.0-beta.1