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Releases: GDRETools/gdsdecomp

v2.0.1

22 Oct 22:07

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What's changed

  • Fixed issues with loading Godot 3.x C# assemblies

2.0 features:

  • Support for decompiling C# games
  • Translation patching
    • Allows for patching in community translations to an existing game without needing to recover all the keys in a translation file
  • Individual scene/resource export
    • Right click on an resource in the Recovery window, select "Extract" or "Export"
    • Allows exporting arbitrary individual scenes as GLB
  • Added support for recovering resource types:
    • Spine atlases
    • Image-based FontFiles
    • Dialogue files
    • BitMaps
  • Support for project.godot ↔ project.binary conversion (thanks @m1zukash1)
  • Scene preview in Recovery window
  • HDR image saving support
  • --list-files command line option to dump the file listing of a PCK to console

NOTE:

This release enables the Vulkan renderer by default. This should automatically fail-over to the compatibility renderer if your device does not support Vulkan, but if it fails to run for you, please file an issue.

Discord server

We now have a discord server at https://discord.gg/PAydxrubms . Come join us to discuss GDRE Tools and reverse engineering in general!

Full Changelog: v2.0.0...v2.0.1

v2.0.0 - Now with C#!

20 Oct 20:46

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NOTE:

This release enables the Vulkan renderer by default. This should automatically fail-over to the compatibility renderer if your device does not support Vulkan, but if it fails to run for you, please file an issue.

2.0 features:

  • Support for decompiling C# games
  • Translation patching
    • Allows for patching in community translations to an existing game without needing to recover all the keys in a translation file
  • Individual scene/resource export
    • Right click on an resource in the Recovery window, select "Extract" or "Export"
    • Allows exporting arbitrary individual scenes as GLB
  • Added support for recovering resource types:
    • Spine atlases
    • Image-based FontFiles
    • Dialogue files
    • BitMaps
  • Support for project.godot ↔ project.binary conversion (thanks @m1zukash1)
  • Scene preview in Recovery window
  • HDR image saving support
  • --list-files command line option to dump the file listing of a PCK to console

Discord server

We now have a discord server at https://discord.gg/PAydxrubms . Come join us to discuss GDRE Tools and reverse engineering in general!

New Contributors

Full Changelog: v1.0.0...v2.0.0

v2.0.0-beta.8

06 Oct 01:46

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v2.0.0-beta.8 Pre-release
Pre-release

NOTE:

This release enables the Vulkan renderer by default. This should automatically fail-over to the compatibility renderer if your device does not support Vulkan, but if it fails to run for you, please file an issue.

What's Changed

  • Enable Vulkan renderer by default
    • This should fix issues with loading certain scenes with shaders that required Vulkan-only features
  • Fix slight inaccuracies in svg export
  • Fix scenes being erroneously reported as failed because of dependencies not being set

Full Changelog: v2.0.0-beta.7...v2.0.0-beta.8

v2.0.0-beta.7

28 Sep 00:15

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v2.0.0-beta.7 Pre-release
Pre-release

What's Changed

  • Prevent overwriting modified scripts when extracting downloaded plugins
  • Write uid files for ogv, other files
  • Generate filesystem cache for all files to prevent editor from forcing re-saving anything

Full Changelog: v2.0.0-beta.6...v2.0.0-beta.7

v2.0.0-beta.6

27 Sep 03:22

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v2.0.0-beta.6 Pre-release
Pre-release

What's Changed

  • Add support for recovering spine atlases
  • Populate missing params for recovered FontFiles, AtlasTextures, BitMaps
  • Add "Add PCK(s)" button to recovery dialog
  • Fix saving exr images if texture is in non-supported format
  • Fix escaping single quotes in script strings
  • Fix issue with writing incorrect variants to .import files
  • Fix issue with saving import info/md5 files for translations that was forcing re-imports
  • Fix downloading godotsteam and godotsteam_server plugins
  • Add download information for "FMOD", "spine_atlas_godot" plugins

Full Changelog: v2.0.0-beta.5...v2.0.0-beta.6

v2.0.0-beta.5

20 Sep 01:10

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v2.0.0-beta.5 Pre-release
Pre-release

What's Changed

  • Fix right-click menu disappearing in recovery dialog

beta.4 changes:

  • Enable 3.x scene loading and export
  • Fix issues with certain 3.x textures failing to load
  • Update 4.5-beta.2 bytecode to 4.5.0-stable
  • Fix segfault during scene export

Full Changelog: v2.0.0-beta.4...v2.0.0-beta.5

v2.0.0-beta.4

19 Sep 23:47

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v2.0.0-beta.4 Pre-release
Pre-release

What's Changed

  • Enable 3.x scene loading and export
  • Fix issues with certain 3.x textures failing to load
  • Update 4.5-beta.2 bytecode to 4.5.0-stable
  • Fix segfault during scene export

Full Changelog: v2.0.0-beta.3...v2.0.0-beta.4

v2.0.0-beta.3

12 Sep 23:02

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v2.0.0-beta.3 Pre-release
Pre-release

What's Changed

  • Build C# project after decompiling by @korbykob in #326
    • This is done to avoid the editor mangling scenes if the user saves a scene before running build
    • This requires the dotnet sdk to be installed, and this can be turned off in settings
  • C# fixes:
    • Remove compiler-generated attributes on classes/functions
    • Add configuration option to force C# language level to decompile to
  • Add support for recovering images from fonts generated by an image
  • Fix segfault when closing

New Contributors

Full Changelog: v2.0.0-beta.2...v2.0.0-beta.3

v2.0.0-beta.2

04 Sep 20:55

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v2.0.0-beta.2 Pre-release
Pre-release

What's Changed

  • C#: Fix creating nested project references
  • C#: Fix build errors with nested projects by excluding nested project files
  • Add support for converting v2 XML resources
  • Fix writing input events in v3 project configurations

Discord server

Full Changelog: v2.0.0-beta.1...v2.0.0-beta.2

v2.0.0-beta.1 - Now with C#!

28 Aug 22:29

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Pre-release

What's Changed

  • Support for decompiling C# games
  • Translation patching
    • Allows for patching in community translations to an existing game without needing to recover all the keys in a translation file
  • Individual scene/resource export
    • Right click on an resource in the Recovery window, select "Extract" or "Export"
    • Allows exporting arbitrary individual scenes as GLB
  • Scene preview in Recovery window
  • HDR image saving support
  • --list-files command line option to dump the file listing of a PCK to console
  • Too many bug-fixes to count

Discord server

Full Changelog: v1.0.0...v2.0.0-beta.1