- Usability, Menus, Mechanics, Make your own level
-Use the robot to complete puzzles by traveling between timezones
-Levels increase in difficulty
-Levels are completed by activating a gateway block in the level
-Loads in each level from a text file of characters using a tile key
-Options allow the user to change video settings as well as rebind keys
-Level Selector allows the player to replay completed levels
-Pause Menu can be accessed by ESC
-Robot is controlled by the player
-To travel to a different timezone, the player must move near a time travel device: an interface will allow the user to select the time period they wish to travel to
-An inventory at the center bottom constantly displays keys currently held
-A miniature icon directly above the inventory will indicate the current timezone
-Keys can be collected and then used to open Locked doors: one key will be removed from the inventory
-Locked doors act the same as walls until they are unlocked: they then become open
-If a door is unlocked all future tiles in that location will also be open, regardless of the tile there previously
-If a key is collected all future versions of that key will no longer exist: the same is not true for the past
-One way doors can be moved through in all directions except from the direction the arrow is pointing: entities must be outside of the door for it to function
-Boxes are entities that can be pushed by players or other boxes; They can only move through any barrier a player is able to
-Buttons are interactive objects that can be pressed by a box or a player; It will open its color coded door
-Button Doors are barriers that are passable while their corresponding button is pressed
-If a box is placed in an area that would result in it being in a barrier in another timezone, it will not exist in that timezone until it is removed from the area
-Some time travel devices will have not be able to transport the player to all time zones
'#' Wall
g Gate (end of lvl) k Key
c Cryochamber - NOT IMPLEMENTED
(space) background tile
s Starting place
t tto - time travel device
_ Empty Void - Uninhabitable
l Locked gate
^ oneway UP
'>' oneway RIGHT
v oneway DOWN
< oneway LEFT
b Box
w button1
x button 2
y button 3
z button 4
W Door 1
X Door 2
Y Door 3
Z Door 4
IN ADDITION YOU MUST HAVE A cfg FILE - this tells the game where each time travel device is allowed to go
Format:
111\n110\n001
Each series of numbers is a time travel device and each number represents a timezone. 0 means it is locked, 1 means it is open