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Description
There seems to be lots of fans of Cyberdogs, some who prefer its gameplay over C-Dogs. It'll be nice if its gameplay can be included in C-Dogs as well.
This is a pretty big feature composing many parts, so this should be split if it is ever undertaken:
- Cyberdogs weapons (Cyberdogs weapons #268)
- Armor (Health pickups #219), buy/sell
- Ammo (Ammo #278)
- Lives (Life powerup, persistent lives #741)
- Auto melee (Auto melee #742)
- Buy/sell weapons/gear between levels (Buy/sell weapons, ammo #739)
- Buy/sell lives, max health (Buy/sell lives, max health #757)
- Upgradable weapons (for the chainguns) (Upgradable weapons #740)
- Health bar (Health bars #26)
- Animated tiles (big fans on ground) (Animated map objects #430, convert drains to map objects, animated tiles will be map objects instead, just like the drains)
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Additional stats in brief/debrief (% enemies, accuracy, enemies killed per weapon type) - Weapon/ammo/gear pickups
- Move while shooting (configurable), strafing button (Cyberdogs movement options #144)
- Split screen options, including never (Option for split screen never #137)
- No weapon pushback (No weapon pushback #146)
- Rooms with no doors (just open spaces)
- Mission complete message (Mission complete message #198)
- Transition effect between game screens (Transition effect between game screens #199)
WPFilmmaker, LauBorch and erlend-shLauBorch and erlend-sh
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