//description
maptitle "^f3Texture Testing Grounds^f4, by ^f1Suicizer^f4.
//This map stays property of the original author and should not be modified in any way. I'm also not responsible for any actions which makes your computer act different than it would on any other map. 

//skybox
skybox "penguins/wrath"

//materials
materialreset

texture water1 "golgotha/water2.jpg"    // water surface
texture 1 "textures/waterfall.jpg"     // waterfall
texture 1 "textures/watern.jpg"        // water normals
texture 1 "textures/waterdudv.jpg"     // water distortion
texture 1 "textures/waterfalln.jpg"    // waterfall normals
texture 1 "textures/waterfalldudv.jpg" // waterfall distortion

texture water2 "golgotha/water2.jpg"    // water surface
texture 1 "textures/waterfall.jpg"     // waterfall
texture 1 "textures/watern.jpg"        // water normals
texture 1 "textures/waterdudv.jpg"     // water distortion
texture 1 "textures/waterfalln.jpg"    // waterfall normals
texture 1 "textures/waterfalldudv.jpg" // waterfall distortion

texture water3 "golgotha/water2.jpg"    // water surface
texture 1 "textures/waterfall.jpg"     // waterfall
texture 1 "textures/watern.jpg"        // water normals
texture 1 "textures/waterdudv.jpg"     // water distortion
texture 1 "textures/waterfalln.jpg"    // waterfall normals
texture 1 "textures/waterfalldudv.jpg" // waterfall distortion

texture water4 "golgotha/water2.jpg"    // water surface
texture 1 "textures/waterfall.jpg"     // waterfall
texture 1 "textures/watern.jpg"        // water normals
texture 1 "textures/waterdudv.jpg"     // water distortion
texture 1 "textures/waterfalln.jpg"    // waterfall normals
texture 1 "textures/waterfalldudv.jpg" // waterfall distortion


//textures
texturereset
setshader stdworld

texture 0 "ik2k/ik_sky_day_back.jpg"
texture 0 "textures/default.png"

exec "packages/textures/unnamed_re/package.cfg"

texture 0 "textures/unnamed_re/unnamedmisc01.png"
texlayer 7 "<rotate:3>brushes/gradient_128.png" 4 6 //texslot blendbrush blendmode blendscale
//blendmodes: 0 off - 1 replace - 2 dig - 3 fill - 4 invert dig - 5 invert fill

texture 0 "textures/unnamed_re/unnamedmisc01.png"
texlayer 7 "<rotate:0>brushes/noise_64.png" 4 8

setshader stdworld

//mapmodels
mapmodelreset

exec "data/default_map_models.cfg"
