//Skybox-related commands

loadsky "staffy/staffy" 0		//Defines which skybox will be used from the directory-path called "packages" and the rate at which to spin the skybox. The command "skybox" does just the same thing, except you can also recieve which the current skybox is named and it's directory-path (but isn't supporting integrated spinning, which would need to be done with the "spinsky" command).
spinsky 0				//Specifies at which speed (in degrees per second) the skybox should spin/yaw.
yawsky 0				//Defines the clamped yaw rotation of the skybox in degrees.
skylight 0 0 0				//Controls whether the skybox (and the texture at slot 0) emit light or not by the parameters Red Green Blue (from 0 to 255). If only 1 parameter has been defined, that value will be considered as a gray-scale.
blurskylight 0				//Controls if a blur filter will be applied to the ambient light (enabled via the command "skylight"), before it's combined with any other light (like entities or sunlight) to create the final lightmap. This variable is useful for softening the skylight and making it appear more scattered (default 0, no blur is applied. when set on 1, a 3x3 blur filter is used. When set on 2, a 5x5 blur filter is used). 

//Cloudbox-related commands

cloudbox "<color:.2/.7/.8>penguins/kenon_cloudbox"	//Defines the clouddbox from the directory-path called "packages". The cloudbox should have an alpha channel which is used to blend it over the normal skybox.
//cloudboxcolour 0 0 0			//Specifies the colour of the water material in the slots Red - Green - Blue from 0 to 255 (default 255 255 255).
spinclouds .5				//Specifies at which speed (in degrees per second) the cloudbox should spin/yaw.
yawclouds 0				//Defines the clamped yaw rotation of the cloudbox in degrees.
cloudclip 0				//Defines a vertical offset to "cut off" the cloudbox. It's a variable between 0 and 1 (default 0.5).

//Cloudlayer-related commands
//cloudlayer ""				//Defines the cloudlayer from the directory-path called "packages". The cloudbox should have an alpha channel which is used to blend it over the normal skybox. The cloudlayer is being rendered onto a horizontal circle that fades into the edges of the skybox.
cloudscrollx 0				//Specifies the rate in Hertz at which the cloudlayer should scroll on the X-axis.
cloudscrolly 0				//Specifies the rate in Hertz at which the cloudlayer should scroll on the Y-axis.
cloudscale 1				//Defines how much times the cloudlayer should be multiplied (default 1).
cloudheight 0.2				//Specifies the vertical offset of the cloudlayer to the skybox. The value -1 is being considered as the bottom of the skybox, 0 will be taken as the middle and 1 as the top of the skybox.
cloudfade 0.2				//Defines the offset towards the centre of the cloudlayer at which it will start fading into the skybox. The value of the parameter is a floating point. The value 0 is being considered to the edge of the horizontal circle which the cloudlayer is being rendered onto, while the value 1 is corresponding to the centre (default 0.2).

//Lighting-related commands

shadowmapambient 0			//Specifies the colour to use as ambient light for shadows created by shadowmapping (like models). Should be defined in an hexadecimal colour value to make it work properly (so "0xRRGGBB"). Beware that any value of 255 or less is being treaded as gray-scale. When it's not specified, the value will be taken from the "ambient" variable and the "skylight" command.
shadowmapangle 0			//Sets the angle in degrees at which the shadow of models (also pickups) will be rendered. If not specified, this value will be guessed on any light-entity which has "0" in it's first slot.

//Material-related commands

materialreset				//Controls if the textures which already have been loaded by default should be cleared from the materials (default 0).

texture water golgotha/water2.jpg"	//Specifies the surface of water material.
texture 1 "textures/waterfall.jpg"	//Specifies the side-faces of water material.
texture 1 "textures/watern.jpg"		//Specifies the "normals" of water material. Probably used for rendering the causics correctly, as lava doesn't need it.
texture 1 "textures/waterdudv.jpg"	//Specifies the distortion of water material. Used for positioning the diffuse texture.
texture 1 "textures/waterfalln.jpg"	//Specifies the "normals" which are used for the side-faces of the water material.
texture 1 "textures/waterfalldudv.jpg"	//Specifies the distortion which are used for the side-faces of the water material. Used for position the diffuse texture.

texture lava "dg/floor_lava2.jpg"	//Specifies the surface of lava material.
texscale 2
texture 1 "dg/floor_lava2.jpg"		//Specifies the side-faces of lava material.
texscale 2

waterspec 50				//Speficies the percentage of specular light what will be rendered on water material.
waterfog 5				//Specifies the distance of which fog appears in water material from 1 to 10000 (default 150).
watercolour 20 70 80			//Specifies the colour of the water material in the slots Red - Green - Blue from 0 to 255 (default 20 70 80). If the default values "0 0 0" have been specified, the command will be reset to default.
waterfallcolour 0 0 0			//Specifies the colour from the sides of the water material in the slots Red - Green - Blue from 0 to 255 (default 0 0 0). If the default values "0 0 0" have been specified, the colours are supplied via "watercolour" instead. 
causticscale 50				//Defines how much times the water caustics should be multiplied in percent (default 50).
causticmillis 75			//Defines the speed (in milliseconds per frame) at which the water caustics play (default 75)
lavafog 15				//Specifies the distance of which fog appears in water material from 1 to 10000 (default 50).
lavacolour 40 80 40			//Specifies the colour of the water material in the slots Red - Green - Blue from 0 to 255 (default 255 64 0). If the default values "0 0 0" have been specified, the command will be reset to default.		

//Texture-related commands

texturereset					//Controls if the textures which already have been loaded by default should be cleared from the texture pallete (default 0).

//1st room of the map. Just diffuse and glow-mapped textures have been used only.

setshader stdworld				//Sets the shader-settings to default. The diffuse texture gets rendered with light from the map itself only.
texture 0 "ik2k/ik_sky_day_back.jpg"		//Environmental texture
texture 0 "textures/default.png"		//Default texture
texture 0 lunaran/bigmet1_d.jpg			//Specifies the diffuse texture, which always needs "0" or "c" before the path to the texture which gets rendered. In this case, the texture also appears ingame with "voffset 128".
texture 0 lunaran/bigmet2_d.jpg	
texture 0 lunaran/box1a_d.jpg
texture 0 lunaran/box1b_d.jpg
texture 0 lunaran/box2_d.jpg			//Appears ingame also with "vscale .5".
texture 0 lunaran/glue1_d.jpg
texture 0 lunaran/glue2_d.jpg
texture 0 lunaran/grate1_d.jpg
texture 0 lunaran/green1_d.jpg
texture 0 lunaran/hexflr1_d.jpg
texture 0 lunaran/hexflr2_d.jpg
texture 0 lunaran/panel128tri_1_d.jpg
texture 0 lunaran/panel128_1_d.jpg
texture 0 lunaran/panel128_2_d.jpg
texture 0 lunaran/panel128_3b_d.jpg
texture 0 lunaran/panel128_6a_d.jpg
texture 0 lunaran/panel128_6b_d.jpg
texture 0 lunaran/panel64tri_1_d.jpg		//Appears ingame also with "vrotate 1".
texture 0 lunaran/panel64_0_d.jpg
texture 0 lunaran/panel64_1_d.jpg		//Appears ingame also with "vrotate 1" and "voffset 128".
texture 0 lunaran/panel64_2a_d.jpg		//Appears ingame also with "vrotate 1" and "voffset 0 8".
texture 0 lunaran/panel64_2b_d.jpg
texture 0 lunaran/panel64_2_d.jpg
texture 0 lunaran/panel64_3b_d.jpg
texture 0 lunaran/panel64_3_d.jpg
texture 0 lunaran/panel64_4_d.jpg
texture 0 lunaran/panel64_5a_d.jpg		//Appears ingame also with "voffset 0 64; vrotate 1".
texture 0 lunaran/panel64_5b_d.jpg
texture 0 lunaran/panel64_5_d.jpg
texture 0 lunaran/panel64_6b_d.jpg
texture 0 lunaran/panel64_6_d.jpg		//Appears ingame also with "vrotate 1".
texture 0 lunaran/panel64_7b_d.jpg
texture 0 lunaran/panel64_7c_d.jpg
texture 0 lunaran/panel64_7d_d.jpg
texture 0 lunaran/panel64_7_d.jpg
texture 0 lunaran/pwpip1_d.jpg
texture 0 lunaran/qcomp1_d.jpg
texture 0 lunaran/qcomp2_d.jpg
texture 0 lunaran/qcomp3_d.jpg
texture 0 lunaran/rock1_d.jpg
texture 0 lunaran/rock1_moss_d.jpg
texture 0 lunaran/support1_d.jpg		//Appears ingame also with "vrotate 1".
texture 0 lunaran/wires1_d.jpg
texture 0 lunaran/cord1_d.jpg
texture 0 lunaran/sym1a_d.jpg			//Appears ingame also with "voffset 0 128".

setshader pulseworld				//Sets the shader-settings so a pulsating texture gets rendered over the diffuse texture, but still gets rendered with light from the map itself only. It can't be combined with any other shader-settings as it's own, except as "setshader ...pulseglowworld", but carries a different purpose when using so.
setshaderparam pulsecolor 1 .8 .6		//Specifies the multiple factor of how much light should the diffuse texture emit on a pulsating manner, in the parameters Red - Green - Blue (default "1 1 1"). This command can also be used on textures which have "...pulseglowworld" as setted shader and results in different as the shaderparameter "pulseglowcolor".
setshaderparam pulsespeed .1			//Specifies the speed of the pulsating secondary texture in Hertz.
texture 0 lunaran/panel128_1_d.jpg
texture u lunaran/sym2_d.jpg			//Specifies an undefined texture, which always needs "1" or "u" before the path to the texture which gets rendered. This is usefull for blendmapping if the a texture like a decal shouldn't be blended into the diffuse texture. This one also appears ingame also "voffset 128 128".
//texalpha 0.5 0				//Speficies the transparancy of the texture which has been defined before this commmand. This command will only be used if the geometry which the texture appears on, is surrounded by alpha material (as a cube is just filled with alpha material and the geometry inside of it). The first value specifies the front-face of that particular geometry, while the second value specifies the back-face of the particular geometry (default 0.5 0). Unlike some similar commands as "texrotate" or "texscale", it can be used individually as long as the shader which has been setted contains "pulseworld" or "pulseglowworld", but won't have as much effect like if it would be used on those particular shader-settings.

setshader glowworld				//Sets the shader-settings on such way that the diffuse texture emits lights over itself only by using the glow-mapped texture.
setshaderparam glowcolor .9 .8 .7		//Specifies the multiple factor of how much light should the diffuse texture emit, in the parameters Red - Green - Blue (default "1 1 1").
texture 0 lunaran/light_ceil1_d.jpg
texture g lunaran/light_ceil1_g.jpg		//Specifies the glow-mapped texture, which always needs "g" before the path to the texture which gets rendered.
texture 0 lunaran/light_fifty1_d.jpg		//Appears ingame also with "vrotate 1".
texture g lunaran/light_fifty1_g.jpg
texture 0 lunaran/light_fifty2_d.jpg
texture g lunaran/light_fifty2_g.jpg
setshaderparam glowcolor 1 1 1
texture 0 lunaran/light_fifty_d.jpg
texture g lunaran/light_fifty_g.jpg
setshaderparam glowcolor .9 .8 .7
texture 0 lunaran/light_flouro0a_d.jpg
texture g lunaran/light_flouro0a_g.jpg
texture 0 lunaran/light_flouro0_d.jpg
texture g lunaran/light_flouro0_g.jpg
texture 0 lunaran/light_flouro1a_d.jpg
texture g lunaran/light_flouro1a_g.jpg
texture 0 lunaran/light_flouro1_d.jpg
texture g lunaran/light_flouro1_g.jpg
texture 0 lunaran/light_jail_d.jpg
texture g lunaran/light_jail_g.jpg
texture 0 lunaran/light_r1_d.jpg
texture g lunaran/light_r1_g.jpg

setshader pulseglowworld			//Sets the shader-settings on such way that the diffuse texture emits a pulsating light over itself only by using the glow-mapped texture.
setshaderparam pulseglowcolor .9 .8 .7		//Specifies the multiple factor of how much light should the glow-mapped texture emit on a pulsating manner, in the parameters Red - Green - Blue (default "1 1 1").
setshaderparam pulseglowspeed .5		//Specifies the speed of the pulsating glow-mapped texture in Hertz.
setshaderparam glowcolor .7 .6 .5
texture 0 lunaran/mech1_d.jpg
texture g lunaran/mech1_glow.jpg
texture 0 lunaran/panel128_4_d.jpg		//Appears ingame also with "voffset 128".
texture g lunaran/panel128_4_g.jpg
texture 0 lunaran/panel128_5_d.jpg
texture g lunaran/panel128_5_glo.jpg
texture 0 lunaran/qcomp1g_d.jpg
texture g lunaran/qcomp1g_glow.jpg
texture 0 lunaran/qcomp4_d.jpg
texture g lunaran/qcomp4_glow.jpg
texture 0 lunaran/qcomp5_d.jpg
texture g lunaran/qcomp5_glow.jpg
texture 0 lunaran/qcomp5_d.jpg			//Appears ingame also with "voffset 120".
texture g lunaran/qcomp5_glow2.jpg

setshader decalworld				//Sets the shader-settings so a secondary texture can get rendered over the diffuse texture. It can't be combined with any other shader-settings as it's own. Take as advise that the decal texture should carry the same resolution as the diffuse texture, for better results.
texture 0 lunaran/green1_d.jpg
texture d "particles/scorch.png"		//Specifies the decal texture, were a "d", "1" or "u" always needs to stand before the path to the texture which gets rendered.

texture 0 lunaran/panel128_1_d.jpg
texture d particles/scorch.png

setshader stdworld
texture 0 "<compress:0.5>textures/default.png"	//Specifies if a texture (skin, font, or skybox) should be "compressed" and scaled for rendering. It's being used to match a high-quality texture with low-pixelated textures better by decreasing the ammount of pixels used for the texture and seems to have a pretty random result. 
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"

//2nd room of the map. Next to diffuse and glow-mapped textures, also normal-mapped textures have been used.

setshader bumpworld				//Sets the shader-settings so a normal-mapped shader gets rendered over the diffuse texture, but still gets rendered with light from the map itself only. Bump-mapped textures are commonly being used in Cube Engine 2 to stretch the pixels of diffuse texture on certain places, for creating the illusion of geometry inside a texture. This happens when the bump-mapped texture has been specified with another texture like a parallax-mapped texture. If no other texture than the diffuse and the bump-mapped texture, the shader will add a some "shadow" to the diffuse texture, so it looks like there's more depth in it.
texture 0 lunaran/bigmet1_d.jpg
texture n lunaran/bigmet1_local.jpg		//Specifies the normal-mapped texture (also called "bump-mapped texture"), which always needs "n" before the path to the texture which gets rendered.
texture 0 lunaran/bigmet2_d.jpg
texture n lunaran/bigmet2_local.jpg
texture 0 lunaran/box1a_d.jpg
texture n lunaran/box1a_local.jpg
texture 0 lunaran/box1b_d.jpg
texture n lunaran/box1b_local.jpg
texture 0 lunaran/box2_d.jpg
texture n lunaran/box2_n.jpg
texture 0 lunaran/glue1_d.jpg
texture n lunaran/glue1_local.jpg
texture 0 lunaran/glue2_d.jpg
texture n lunaran/glue2_local.jpg
texture 0 lunaran/grate1_d.jpg
texture n lunaran/grate1_local.jpg
texture 0 lunaran/green1_d.jpg
texture n lunaran/green1_local.jpg
texture 0 lunaran/hexflr1_d.jpg
texture n lunaran/hexflr1_local.jpg
texture 0 lunaran/hexflr2_d.jpg
texture n lunaran/hexflr2_local.jpg
texture 0 lunaran/panel128tri_1_d.jpg
texture n lunaran/panel128tri_1_local.jpg
texture 0 lunaran/panel128_1_d.jpg
texture n lunaran/panel128_1_local.jpg
texture 0 lunaran/panel128_2_d.jpg
texture n lunaran/panel128_2_local.jpg
texture 0 lunaran/panel128_3b_d.jpg
texture n lunaran/panel128_3b_local.jpg
texture 0 lunaran/panel128_6a_d.jpg
texture n lunaran/panel128_6a_local.jpg
texture 0 lunaran/panel128_6b_d.jpg
texture n lunaran/panel128_6b_local.jpg
texture 0 lunaran/panel64tri_1_d.jpg
texture n lunaran/panel64tri_1_local.jpg
texture 0 lunaran/panel64_0_d.jpg
texture n lunaran/panel64_0_local.jpg
texture 0 lunaran/panel64_1_d.jpg
texture n lunaran/panel64_1_local.jpg
texture 0 lunaran/panel64_2a_d.jpg
texture n lunaran/panel64_2a_local.jpg
texture 0 lunaran/panel64_2b_d.jpg
texture n lunaran/panel64_2b_local.jpg
texture 0 lunaran/panel64_2_d.jpg
texture n lunaran/panel64_2_local.jpg
texture 0 lunaran/panel64_3b_d.jpg
texture n lunaran/panel64_3b_local.jpg
texture 0 lunaran/panel64_3_d.jpg
texture n lunaran/panel64_3_local.jpg
texture 0 lunaran/panel64_4_d.jpg
texture n lunaran/panel64_4_local.jpg
texture 0 lunaran/panel64_5a_d.jpg
texture n lunaran/panel64_5a_local.jpg
texture 0 lunaran/panel64_5b_d.jpg
texture n lunaran/panel64_5b_local.jpg
texture 0 lunaran/panel64_5_d.jpg
texture n lunaran/panel64_5_local.jpg
texture 0 lunaran/panel64_6b_d.jpg
texture n lunaran/panel64_6b_local.jpg
texture 0 lunaran/panel64_6_d.jpg
texture n lunaran/panel64_6_local.jpg
texture 0 lunaran/panel64_7b_d.jpg
texture n lunaran/panel64_7b_local.jpg
texture 0 lunaran/panel64_7c_d.jpg
texture n lunaran/panel64_7c_local.jpg
texture 0 lunaran/panel64_7d_d.jpg
texture n lunaran/panel64_7d_local.jpg
texture 0 lunaran/panel64_7_d.jpg
texture n lunaran/panel64_7d_local.jpg
texture 0 lunaran/pwpip1_d.jpg
texture n lunaran/pwpip1_local.jpg
texture 0 lunaran/qcomp1_d.jpg
texture n lunaran/qcomp1_local.jpg
texture 0 lunaran/qcomp2_d.jpg
texture n lunaran/qcomp2_local.jpg
texture 0 lunaran/qcomp3_d.jpg
texture n lunaran/qcomp3_local.jpg
texture 0 lunaran/rock1_d.jpg
texture n lunaran/rock1_local.jpg
texture 0 lunaran/rock1_moss_d.jpg
texture n lunaran/rock1_local.jpg
texture 0 lunaran/support1_d.jpg
texture n lunaran/support1_local.jpg
texture 0 lunaran/wires1_d.jpg
texture n lunaran/wires1_local.jpg
texture 0 lunaran/cord1_d.jpg
texture n lunaran/cord1_local.jpg
texture 0 lunaran/sym1a_d.jpg
texture n lunaran/panel128_1_local.jpg
texture 0 lunaran/sym2_d.jpg
texture n lunaran/panel128_1_local.jpg

setshader bumpglowworld				//Sets the shader-settings so a normal-mapped shader gets rendered over the diffuse texture and the diffuse texture emits light over itself only by using the glow-mapped texture.
setshaderparam glowcolor .9 .8 .7
texture 0 lunaran/light_ceil1_d.jpg
texture n lunaran/light_ceil1_local.jpg
texture g lunaran/light_ceil1_g.jpg
texture 0 lunaran/light_fifty1_d.jpg
texture n lunaran/light_fifty1_local.jpg
texture g lunaran/light_fifty1_g.jpg
texture 0 lunaran/light_fifty2_d.jpg
texture n lunaran/light_fifty2_local.jpg
texture g lunaran/light_fifty2_g.jpg
setshaderparam glowcolor 1 1 1
texture 0 lunaran/light_fifty_d.jpg
texture n lunaran/light_fifty_local.jpg
texture g lunaran/light_fifty_g.jpg
setshaderparam glowcolor .9 .8 .7
texture 0 lunaran/light_flouro0a_d.jpg
texture n lunaran/light_flouro0a_local.jpg
texture g lunaran/light_flouro0a_g.jpg
texture 0 lunaran/light_flouro0_d.jpg
texture n lunaran/light_flouro0_local.jpg
texture g lunaran/light_flouro0_g.jpg
texture 0 lunaran/light_flouro1a_d.jpg
texture n lunaran/light_flouro1a_local.jpg
texture g lunaran/light_flouro1a_g.jpg
texture 0 lunaran/light_flouro1_d.jpg
texture n lunaran/light_flouro1_local.jpg
texture g lunaran/light_flouro1_g.jpg
texture 0 lunaran/light_jail_d.jpg
texture n lunaran/light_jail_local.jpg
texture g lunaran/light_jail_g.jpg
texture 0 lunaran/light_r1_d.jpg
texture n lunaran/light_r1_local.jpg
texture g lunaran/light_r1_g.jpg

setshader bumppulseglowworld			//Sets the shader-settings so a normal-mapped shader gets rendered over the diffuse texture and the diffuse texture emits a pulsating light over itself only by using the glow-mapped texture.
setshaderparam pulsecolor .9 .8 .7
setshaderparam pulseglowspeed .5
setshaderparam glowcolor .7 .6 .5
texture 0 lunaran/mech1_d.jpg
texture n lunaran/mech1_local.jpg
texture g lunaran/mech1_glow.jpg
texture 0 lunaran/panel128_4_d.jpg
texture n lunaran/panel128_4_local.jpg
texture g lunaran/panel128_4_g.jpg
texture 0 lunaran/panel128_5_d.jpg
texture n lunaran/panel128_5_local.jpg
texture g lunaran/panel128_5_glo.jpg
texture 0 lunaran/qcomp1g_d.jpg
texture n lunaran/qcomp1g_local.jpg
texture g lunaran/qcomp1g_glow.jpg
texture 0 lunaran/qcomp4_d.jpg
texture n lunaran/qcomp4_local.jpg
texture g lunaran/qcomp4_glow.jpg
texture 0 lunaran/qcomp5_d.jpg
texture n lunaran/qcomp5_local.jpg
texture g lunaran/qcomp5_glow.jpg
texture 0 lunaran/qcomp5_d.jpg
texture n lunaran/qcomp5_local.jpg
texture g lunaran/qcomp5_glow2.jpg

setshader stdworld
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"

//3rd room of the map. Next to diffuse and glow-mapped textures, also bump-mapped, environmental-mapped and specular-mapped shaders have been used.

setshader bumpspecworld				//Sets the shader-settings so a normal-mapped shader gets rendered over the diffuse texture, while a constant specular light gets renderend also. Specular-light is being used in Cube Engine 2 to render a certain ammount of light over the diffuse texture (which has been stretched on certain areas before specular light is being emitted). 
setshaderparam specscale .3 .25 .25		//Specifies the multiple factor of how much specular light should be emitted on the diffuse texture, in the paramaters Red - Green - Blue (default "1 1 1" when using without specular-mapped texture, with specular-mapped texture it's default is "6 6 6" ).  It's recommended when specifying, use values which match the lighting of the map.
texture 0 lunaran/bigmet1_d.jpg
texture n lunaran/bigmet1_local.jpg
texture 0 lunaran/bigmet2_d.jpg
texture n lunaran/bigmet2_local.jpg
texture 0 lunaran/box1a_d.jpg
texture n lunaran/box1a_local.jpg
texture 0 lunaran/box1b_d.jpg
texture n lunaran/box1b_local.jpg

setshader bumpenvworld				//Sets the shader-settings so an environmental-mapped shader is getting rendered over the diffuse texture, but still gets rendered with light from the map itself only. If there is a specular-mapped texture specified also, the environmental-shader will use it so declare the intensity on the diffuse texture.
setshaderparam envscale .35 .3 .25		//Specifies the multiple factor of the intensity of the enviromental-mapped texture (as a skybox or envmap-entity). If no skybox is specified and there is an envmap-entity in range, Cube Engine 2 will render "an own" skybox of the area which the envmap-entity is appearing. It's default is "1 1 1" when a skybox is specified. If not, default is "0.2 0.2 0.2").
texture 0 lunaran/box2_d.jpg
texture n lunaran/box2_n.jpg

setshader bumpspecworld
setshaderparam specscale .3 .25 .25
texture 0 lunaran/glue1_d.jpg
texture n lunaran/glue1_local.jpg

setshader bumpenvworld
setshaderparam envscale .35 .3 .25
texture 0 lunaran/glue2_d.jpg
texture n lunaran/glue2_local.jpg

setshader bumpspecworld
setshaderparam specscale .3 .25 .25
texture 0 lunaran/grate1_d.jpg
texture n lunaran/grate1_local.jpg
texture 0 lunaran/green1_d.jpg
texture n lunaran/green1_local.jpg

setshader bumpenvworld
setshaderparam envscale .35 .3 .25
texture 0 lunaran/hexflr1_d.jpg
texture n lunaran/hexflr1_local.jpg
texture 0 lunaran/hexflr2_d.jpg
texture n lunaran/hexflr2_local.jpg

setshader bumpspecworld
setshaderparam specscale .3 .25 .25
texture 0 lunaran/panel128tri_1_d.jpg
texture n lunaran/panel128tri_1_local.jpg
texture 0 lunaran/panel128_1_d.jpg
texture n lunaran/panel128_1_local.jpg
texture 0 lunaran/panel128_2_d.jpg
texture n lunaran/panel128_2_local.jpg
texture 0 lunaran/panel128_3b_d.jpg
texture n lunaran/panel128_3b_local.jpg
texture 0 lunaran/panel128_6a_d.jpg
texture n lunaran/panel128_6a_local.jpg
texture 0 lunaran/panel128_6b_d.jpg
texture n lunaran/panel128_6b_local.jpg
texture 0 lunaran/panel64tri_1_d.jpg
texture n lunaran/panel64tri_1_local.jpg
texture 0 lunaran/panel64_0_d.jpg
texture n lunaran/panel64_0_local.jpg
texture 0 lunaran/panel64_1_d.jpg
texture n lunaran/panel64_1_local.jpg
texture 0 lunaran/panel64_2a_d.jpg
texture n lunaran/panel64_2a_local.jpg
texture 0 lunaran/panel64_2b_d.jpg
texture n lunaran/panel64_2b_local.jpg
texture 0 lunaran/panel64_2_d.jpg
texture n lunaran/panel64_2_local.jpg
texture 0 lunaran/panel64_3b_d.jpg
texture n lunaran/panel64_3b_local.jpg
texture 0 lunaran/panel64_3_d.jpg
texture n lunaran/panel64_3_local.jpg
texture 0 lunaran/panel64_4_d.jpg
texture n lunaran/panel64_4_local.jpg
texture 0 lunaran/panel64_5a_d.jpg
texture n lunaran/panel64_5a_local.jpg
texture 0 lunaran/panel64_5b_d.jpg
texture n lunaran/panel64_5b_local.jpg
texture 0 lunaran/panel64_5_d.jpg
texture n lunaran/panel64_5_local.jpg
texture 0 lunaran/panel64_6b_d.jpg
texture n lunaran/panel64_6b_local.jpg
texture 0 lunaran/panel64_6_d.jpg
texture n lunaran/panel64_6_local.jpg
texture 0 lunaran/panel64_7b_d.jpg
texture n lunaran/panel64_7b_local.jpg
texture 0 lunaran/panel64_7c_d.jpg
texture n lunaran/panel64_7c_local.jpg
texture 0 lunaran/panel64_7d_d.jpg
texture n lunaran/panel64_7d_local.jpg
texture 0 lunaran/panel64_7_d.jpg
texture n lunaran/panel64_7d_local.jpg
texture 0 lunaran/pwpip1_d.jpg
texture n lunaran/pwpip1_local.jpg
texture 0 lunaran/qcomp1_d.jpg
texture n lunaran/qcomp1_local.jpg
texture 0 lunaran/qcomp2_d.jpg
texture n lunaran/qcomp2_local.jpg
texture 0 lunaran/qcomp3_d.jpg
texture n lunaran/qcomp3_local.jpg
texture 0 lunaran/rock1_d.jpg
texture n lunaran/rock1_local.jpg
texture 0 lunaran/rock1_moss_d.jpg
texture n lunaran/rock1_local.jpg
texture 0 lunaran/support1_d.jpg
texture n lunaran/support1_local.jpg
texture 0 lunaran/wires1_d.jpg
texture n lunaran/wires1_local.jpg
texture 0 lunaran/cord1_d.jpg
texture n lunaran/cord1_local.jpg
texture 0 lunaran/sym1a_d.jpg
texture n lunaran/panel128_1_local.jpg
texture 0 lunaran/sym2_d.jpg
texture n lunaran/panel128_1_local.jpg

setshader bumpspecglowworld			//Sets the shader-settings so a normal-mapped shader gets rendered over the diffuse texture, while a constant specular light gets renderend also and the diffuse texture emits light over itself only by using the glow-mapped texture.
setshaderparam specscale .3 .25 .25
setshaderparam glowcolor .9 .8 .7
texture 0 lunaran/light_ceil1_d.jpg
texture n lunaran/light_ceil1_local.jpg
texture g lunaran/light_ceil1_g.jpg

setshader bumpenvglowworld			//Sets the shader-settings so an environmental-mapped shader is getting rendered over the diffuse texture and the diffuse texture emits light over itself only by using the glow-mapped texture.
setshaderparam envscale .35 .3 .25
setshaderparam glowcolor .9 .8 .7
texture 0 lunaran/light_fifty1_d.jpg
texture n lunaran/light_fifty1_local.jpg
texture g lunaran/light_fifty1_g.jpg
texture 0 lunaran/light_fifty2_d.jpg
texture n lunaran/light_fifty2_local.jpg
texture g lunaran/light_fifty2_g.jpg

setshader bumpspecglowworld
setshaderparam specscale .3 .25 .25
setshaderparam glowcolor .9 .3 .3
texture 0 lunaran/light_fifty_d.jpg
texture n lunaran/light_fifty_local.jpg
texture g lunaran/light_fifty_g.jpg
setshaderparam glowcolor .9 .8 .7
texture 0 lunaran/light_flouro0a_d.jpg
texture n lunaran/light_flouro0a_local.jpg
texture g lunaran/light_flouro0a_g.jpg
texture 0 lunaran/light_flouro0_d.jpg
texture n lunaran/light_flouro0_local.jpg
texture g lunaran/light_flouro0_g.jpg
texture 0 lunaran/light_flouro1a_d.jpg
texture n lunaran/light_flouro1a_local.jpg
texture g lunaran/light_flouro1a_g.jpg
texture 0 lunaran/light_flouro1_d.jpg
texture n lunaran/light_flouro1_local.jpg
texture g lunaran/light_flouro1_g.jpg
texture 0 lunaran/light_jail_d.jpg
texture n lunaran/light_jail_local.jpg
texture g lunaran/light_jail_g.jpg
texture 0 lunaran/light_r1_d.jpg
texture n lunaran/light_r1_local.jpg
texture g lunaran/light_r1_g.jpg

setshader bumpspecpulseglowworld		//Sets the shader-settings so a normal-mapped shader gets rendered over the diffuse texture, while a constant specular light gets renderend also and the diffuse texture emits a pulsating light over itself only by using the glow-mapped texture.
setshaderparam specscale .3 .25 .25
setshaderparam pulseglowcolor .9 .8 .7
setshaderparam pulseglowspeed .5
setshaderparam glowcolor .7 .6 .5
texture 0 lunaran/mech1_d.jpg
texture n lunaran/mech1_local.jpg
texture g lunaran/mech1_glow.jpg
texture 0 lunaran/panel128_4_d.jpg
texture n lunaran/panel128_4_local.jpg
texture g lunaran/panel128_4_g.jpg

setshader bumpenvpulseglowworld			//Sets the shader-settings so an environmental-mapped shader is getting rendered over the diffuse texture and the diffuse texture emits a pulsating light over itself only by using the glow-mapped texture.
setshaderparam envscale .35 .3 .25
setshaderparam pulseglowcolor .9 .8 .7
setshaderparam pulseglowspeed 2
setshaderparam glowcolor .7 .6 .5
texture 0 lunaran/panel128_5_d.jpg
texture n lunaran/panel128_5_local.jpg
texture g lunaran/panel128_5_glo.jpg
texture 0 lunaran/qcomp1g_d.jpg
texture n lunaran/qcomp1g_local.jpg
texture g lunaran/qcomp1g_glow.jpg
texture 0 lunaran/qcomp4_d.jpg
texture n lunaran/qcomp4_local.jpg
texture g lunaran/qcomp4_glow.jpg
texture 0 lunaran/qcomp5_d.jpg
texture n lunaran/qcomp5_local.jpg
texture g lunaran/qcomp5_glow.jpg
texture 0 lunaran/qcomp5_d.jpg
texture n lunaran/qcomp5_local.jpg
texture g lunaran/qcomp5_glow2.jpg

setshader stdworld
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"

//4th room of the map. Next to diffuse and glow-mapped textures, also bump- and specular-mapped textures has been used.

setshader bumpspecmapworld			//Sets the shader-settings so a normal-mapped shader gets rendered over the diffuse texture, while specular light gets renderend also. Specular-mapped textures are being used in Cube Engine 2 to render a certain ammount of light over the diffuse texture on a more precise way (like intensity) as without specular-mapped texture (which has been stretched on certain areas before specular light is being emitted).
setshaderparam specscale  4 4 4
texture 0 lunaran/bigmet1_d.jpg
texture n lunaran/bigmet1_local.jpg
texture s lunaran/bigmet1_s.jpg			//Specifies the specular-mapped texture which is used for rendering specular light on the diffuse texture.
texture 0 lunaran/bigmet2_d.jpg
texture n lunaran/bigmet2_local.jpg
texture s lunaran/bigmet2_s.jpg
texture 0 lunaran/box1a_d.jpg
texture n lunaran/box1a_local.jpg
texture s lunaran/box1a_s.jpg
texture 0 lunaran/box1b_d.jpg
texture n lunaran/box1b_local.jpg
texture s lunaran/box1b_s.jpg
texture 0 lunaran/box2_d.jpg
texture n lunaran/box2_n.jpg
texture s lunaran/box2_s.jpg
texture 0 lunaran/glue1_d.jpg
texture n lunaran/glue1_local.jpg
texture s lunaran/glue1_s.jpg
texture 0 lunaran/glue2_d.jpg
texture n lunaran/glue2_local.jpg
texture s lunaran/glue2_s.jpg
texture 0 lunaran/grate1_d.jpg
texture n lunaran/grate1_local.jpg
texture s lunaran/grate1_s.jpg
texture 0 lunaran/green1_d.jpg
texture n lunaran/green1_local.jpg
texture s lunaran/green1_s.jpg
texture 0 lunaran/hexflr1_d.jpg
texture n lunaran/hexflr1_local.jpg
texture s lunaran/hexflr1_s.jpg
texture 0 lunaran/hexflr2_d.jpg
texture n lunaran/hexflr2_local.jpg
texture s lunaran/hexflr2_s.jpg
texture 0 lunaran/panel128tri_1_d.jpg
texture n lunaran/panel128tri_1_local.jpg
texture s lunaran/panel128tri_1_s.jpg
texture 0 lunaran/panel128_1_d.jpg
texture n lunaran/panel128_1_local.jpg
texture s lunaran/panel128_1_s.jpg
texture 0 lunaran/panel128_2_d.jpg
texture n lunaran/panel128_2_local.jpg
texture s lunaran/panel128_2_s.jpg
texture 0 lunaran/panel128_3b_d.jpg
texture n lunaran/panel128_3b_local.jpg
texture s lunaran/panel128_3b_s.jpg
texture 0 lunaran/panel128_6a_d.jpg
texture n lunaran/panel128_6a_local.jpg
texture s lunaran/panel128_6a_s.jpg
texture 0 lunaran/panel128_6b_d.jpg
texture n lunaran/panel128_6b_local.jpg
texture s lunaran/panel128_6b_s.jpg
texture 0 lunaran/panel64tri_1_d.jpg
texture n lunaran/panel64tri_1_local.jpg
texture s lunaran/panel64tri_1_s.jpg
texture 0 lunaran/panel64_0_d.jpg
texture n lunaran/panel64_0_local.jpg
texture s lunaran/panel64_0_s.jpg
texture 0 lunaran/panel64_1_d.jpg
texture n lunaran/panel64_1_local.jpg
texture s lunaran/panel64_1_s.jpg
texture 0 lunaran/panel64_2a_d.jpg
texture n lunaran/panel64_2a_local.jpg
texture s lunaran/panel64_2a_s.jpg
texture 0 lunaran/panel64_2b_d.jpg
texture n lunaran/panel64_2b_local.jpg
texture s lunaran/panel64_2b_s.jpg
texture 0 lunaran/panel64_2_d.jpg
texture n lunaran/panel64_2_local.jpg
texture s lunaran/panel64_2_s.jpg
texture 0 lunaran/panel64_3b_d.jpg
texture n lunaran/panel64_3b_local.jpg
texture s lunaran/panel64_3b_s.jpg
texture 0 lunaran/panel64_3_d.jpg
texture n lunaran/panel64_3_local.jpg
texture s lunaran/panel64_3_s.jpg
texture 0 lunaran/panel64_4_d.jpg
texture n lunaran/panel64_4_local.jpg
texture s lunaran/panel64_4_s.jpg
texture 0 lunaran/panel64_5a_d.jpg
texture n lunaran/panel64_5a_local.jpg
texture s lunaran/panel64_5a_s.jpg
texture 0 lunaran/panel64_5b_d.jpg
texture n lunaran/panel64_5b_local.jpg
texture s lunaran/panel64_5b_s.jpg
texture 0 lunaran/panel64_5_d.jpg
texture n lunaran/panel64_5_local.jpg
texture s lunaran/panel64_5_s.jpg
texture 0 lunaran/panel64_6b_d.jpg
texture n lunaran/panel64_6b_local.jpg
texture s lunaran/panel64_6b_s.jpg
texture 0 lunaran/panel64_6_d.jpg
texture n lunaran/panel64_6_local.jpg
texture s lunaran/panel64_6_s.jpg
texture 0 lunaran/panel64_7b_d.jpg
texture n lunaran/panel64_7b_local.jpg
texture s lunaran/panel64_7b_s.jpg
texture 0 lunaran/panel64_7c_d.jpg
texture n lunaran/panel64_7c_local.jpg
texture s lunaran/panel64_7c_s.jpg
texture 0 lunaran/panel64_7d_d.jpg
texture n lunaran/panel64_7d_local.jpg
texture s lunaran/panel64_7d_s.jpg
texture 0 lunaran/panel64_7_d.jpg
texture n lunaran/panel64_7d_local.jpg
texture s lunaran/panel64_7_s.jpg
texture 0 lunaran/pwpip1_d.jpg
texture n lunaran/pwpip1_local.jpg
texture s lunaran/pwpip1_s.jpg
texture 0 lunaran/qcomp1_d.jpg
texture n lunaran/qcomp1_local.jpg
texture s lunaran/qcomp1_s.jpg
texture 0 lunaran/qcomp2_d.jpg
texture n lunaran/qcomp2_local.jpg
texture s lunaran/qcomp2_s.jpg
texture 0 lunaran/qcomp3_d.jpg
texture n lunaran/qcomp3_local.jpg
texture s lunaran/qcomp3_s.jpg
texture 0 lunaran/rock1_d.jpg
texture n lunaran/rock1_local.jpg
texture s lunaran/rock1_s.jpg
texture 0 lunaran/rock1_moss_d.jpg
texture n lunaran/rock1_local.jpg
texture s lunaran/rock1_s.jpg
texture 0 lunaran/support1_d.jpg
texture n lunaran/support1_local.jpg
texture s lunaran/support1_s.jpg
texture 0 lunaran/wires1_d.jpg
texture n lunaran/wires1_local.jpg
texture s lunaran/wires1_s.jpg
texture 0 lunaran/cord1_d.jpg
texture n lunaran/cord1_local.jpg
texture s lunaran/cord1_s.jpg
texture 0 lunaran/sym1a_d.jpg
texture n lunaran/panel128_1_local.jpg
texture s lunaran/sym1a_s.jpg
texture 0 lunaran/sym2_d.jpg
texture n lunaran/panel128_1_local.jpg
texture s lunaran/sym2_s.jpg

setshader bumpspecmapglowworld			//Sets the shader-settings so a normal-mapped shader gets rendered over the diffuse texture, while a constant specular light gets renderend also and the diffuse texture emits light over itself only by using the glow-mapped texture.
setshaderparam specscale  4 4 4
setshaderparam glowcolor .9 .8 .7
texture 0 lunaran/light_ceil1_d.jpg
texture n lunaran/light_ceil1_local.jpg
texture s lunaran/light_ceil1_s.jpg
texture g lunaran/light_ceil1_g.jpg
texture 0 lunaran/light_fifty1_d.jpg
texture n lunaran/light_fifty1_local.jpg
texture s lunaran/light_fifty1_s.jpg
texture g lunaran/light_fifty1_g.jpg
texture 0 lunaran/light_fifty2_d.jpg
texture n lunaran/light_fifty2_local.jpg
texture s lunaran/light_fifty2_s.jpg
texture g lunaran/light_fifty2_g.jpg
setshaderparam glowcolor .9 .3 .3
texture 0 lunaran/light_fifty_d.jpg
texture n lunaran/light_fifty_local.jpg
texture s lunaran/light_fifty_s.jpg
texture g lunaran/light_fifty_g.jpg
setshaderparam glowcolor .9 .8 .7
texture 0 lunaran/light_flouro0a_d.jpg
texture n lunaran/light_flouro0a_local.jpg
texture s lunaran/light_flouro0a_s.jpg
texture g lunaran/light_flouro0a_g.jpg
texture 0 lunaran/light_flouro0_d.jpg
texture n lunaran/light_flouro0_local.jpg
texture s lunaran/light_flouro0_s.jpg
texture g lunaran/light_flouro0_g.jpg
texture 0 lunaran/light_flouro1a_d.jpg
texture n lunaran/light_flouro1a_local.jpg
texture s lunaran/light_flouro1a_s.jpg
texture g lunaran/light_flouro1a_g.jpg
texture 0 lunaran/light_flouro1_d.jpg
texture n lunaran/light_flouro1_local.jpg
texture s lunaran/light_flouro1_s.jpg
texture g lunaran/light_flouro1_g.jpg
texture 0 lunaran/light_jail_d.jpg
texture n lunaran/light_jail_local.jpg
texture s lunaran/light_jail_s.jpg
texture g lunaran/light_jail_g.jpg
texture 0 lunaran/light_r1_d.jpg
texture n lunaran/light_r1_local.jpg
texture s lunaran/light_r1_s.jpg
texture g lunaran/light_r1_g.jpg

setshader bumpspecmappulseglowworld		//Sets the shader-settings so a normal-mapped shader gets rendered over the diffuse texture, while a constant specular light gets renderend also the diffuse texture emits a pulsating light over itself only by using the glow-mapped texture.
setshaderparam specscale  4 4 4
setshaderparam pulseglowcolor .9 .8 .7
setshaderparam pulseglowspeed .5
setshaderparam glowcolor .7 .6 .5
texture 0 lunaran/mech1_d.jpg
texture n lunaran/mech1_local.jpg
texture s lunaran/mech1_s.jpg
texture g lunaran/mech1_glow.jpg
texture 0 lunaran/panel128_4_d.jpg
texture n lunaran/panel128_4_local.jpg
texture s lunaran/panel128_4_s.jpg
texture g lunaran/panel128_4_g.jpg
texture 0 lunaran/panel128_5_d.jpg
texture n lunaran/panel128_5_local.jpg
texture s lunaran/panel128_5_s.jpg
texture g lunaran/panel128_5_glo.jpg
texture 0 lunaran/qcomp1g_d.jpg
texture n lunaran/qcomp1g_local.jpg
texture s lunaran/qcomp1g_s.jpg
texture g lunaran/qcomp1g_glow.jpg
texture 0 lunaran/qcomp4_d.jpg
texture n lunaran/qcomp4_local.jpg
texture s lunaran/qcomp4_s.jpg
texture g lunaran/qcomp4_glow.jpg
texture 0 lunaran/qcomp5_d.jpg
texture n lunaran/qcomp5_local.jpg
texture s lunaran/qcomp5_s.jpg
texture g lunaran/qcomp5_glow.jpg
texture 0 lunaran/qcomp5_d.jpg
texture n lunaran/qcomp5_local.jpg
texture s lunaran/qcomp5_s.jpg
texture g lunaran/qcomp5_glow2.jpg

setshader stdworld
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"

//5th room of the map, uses next to diffuse and glow-mapped textures also bump-, specular and environmental-mapped textures.

setshader bumpenvspecworld			//Sets the shader-settings so an environmental-mapped shader is getting rendered over the diffuse texture, while a constant specular light gets renderend also.
setshaderparam envscale .05 .03 .03
setshaderparam specscale .225 .225 .225
texture 0 lunaran/bigmet1_d.jpg
texture n lunaran/bigmet1_local.jpg
texture 0 lunaran/bigmet2_d.jpg
texture n lunaran/bigmet2_local.jpg
texture 0 lunaran/box1a_d.jpg
texture n lunaran/box1a_local.jpg
texture 0 lunaran/box1b_d.jpg
texture n lunaran/box1b_local.jpg
texture 0 lunaran/box2_d.jpg
texture n lunaran/box2_n.jpg
texture e darc/forge				//Specifies the skybox which should be rendered over the diffuse texture. Only skyboxes are allowed when specifying (if not specified, the skybox of the map or the closes envmap-entity will get rendered). Beware with this command, as any "typo" in specifying the skybox will result in a crashing Cube Engine 2, as it tries to render but is failing so.
texture 0 lunaran/glue1_d.jpg
texture n lunaran/glue1_local.jpg
texture e darc/forge
texture 0 lunaran/glue2_d.jpg
texture n lunaran/glue2_local.jpg
texture e darc/forge
texture 0 lunaran/grate1_d.jpg
texture n lunaran/grate1_local.jpg
texture e darc/forge
texture 0 lunaran/green1_d.jpg
texture n lunaran/green1_local.jpg
texture e darc/forge
texture 0 lunaran/hexflr1_d.jpg
texture n lunaran/hexflr1_local.jpg
texture e darc/forge
texture 0 lunaran/hexflr2_d.jpg
texture n lunaran/hexflr2_local.jpg
texture e darc/forge
texture 0 lunaran/panel128tri_1_d.jpg
texture n lunaran/panel128tri_1_local.jpg
texture 0 lunaran/panel128_1_d.jpg
texture n lunaran/panel128_1_local.jpg
texture 0 lunaran/panel128_2_d.jpg
texture n lunaran/panel128_2_local.jpg
texture 0 lunaran/panel128_3b_d.jpg
texture n lunaran/panel128_3b_local.jpg
texture 0 lunaran/panel128_6a_d.jpg
texture n lunaran/panel128_6a_local.jpg
texture 0 lunaran/panel128_6b_d.jpg
texture n lunaran/panel128_6b_local.jpg
texture 0 lunaran/panel64tri_1_d.jpg
texture n lunaran/panel64tri_1_local.jpg
texture 0 lunaran/panel64_0_d.jpg
texture n lunaran/panel64_0_local.jpg
texture 0 lunaran/panel64_1_d.jpg
texture n lunaran/panel64_1_local.jpg
texture 0 lunaran/panel64_2a_d.jpg
texture n lunaran/panel64_2a_local.jpg
texture 0 lunaran/panel64_2b_d.jpg
texture n lunaran/panel64_2b_local.jpg
texture 0 lunaran/panel64_2_d.jpg
texture n lunaran/panel64_2_local.jpg
texture 0 lunaran/panel64_3b_d.jpg
texture n lunaran/panel64_3b_local.jpg
texture 0 lunaran/panel64_3_d.jpg
texture n lunaran/panel64_3_local.jpg
texture 0 lunaran/panel64_4_d.jpg
texture n lunaran/panel64_4_local.jpg
texture 0 lunaran/panel64_5a_d.jpg
texture n lunaran/panel64_5a_local.jpg
texture 0 lunaran/panel64_5b_d.jpg
texture n lunaran/panel64_5b_local.jpg
texture 0 lunaran/panel64_5_d.jpg
texture n lunaran/panel64_5_local.jpg
texture 0 lunaran/panel64_6b_d.jpg
texture n lunaran/panel64_6b_local.jpg
texture 0 lunaran/panel64_6_d.jpg
texture n lunaran/panel64_6_local.jpg
texture 0 lunaran/panel64_7b_d.jpg
texture n lunaran/panel64_7b_local.jpg
texture 0 lunaran/panel64_7c_d.jpg
texture n lunaran/panel64_7c_local.jpg
texture 0 lunaran/panel64_7d_d.jpg
texture n lunaran/panel64_7d_local.jpg
texture 0 lunaran/panel64_7_d.jpg
texture n lunaran/panel64_7d_local.jpg
texture 0 lunaran/pwpip1_d.jpg
texture n lunaran/pwpip1_local.jpg
texture 0 lunaran/qcomp1_d.jpg
texture n lunaran/qcomp1_local.jpg
texture 0 lunaran/qcomp2_d.jpg
texture n lunaran/qcomp2_local.jpg
texture 0 lunaran/qcomp3_d.jpg
texture n lunaran/qcomp3_local.jpg
texture 0 lunaran/rock1_d.jpg
texture n lunaran/rock1_local.jpg
texture 0 lunaran/rock1_moss_d.jpg
texture n lunaran/rock1_local.jpg
texture 0 lunaran/support1_d.jpg
texture n lunaran/support1_local.jpg
texture e darc/forge
texture 0 lunaran/wires1_d.jpg
texture n lunaran/wires1_local.jpg
texture 0 lunaran/cord1_d.jpg
texture n lunaran/cord1_local.jpg
texture 0 lunaran/sym1a_d.jpg
texture n lunaran/panel128_1_local.jpg
texture 0 lunaran/sym2_d.jpg
texture n lunaran/panel128_1_local.jpg

setshader bumpenvspecglowworld			//Sets the shader-settings so an environmental-mapped shader is getting rendered over the diffuse texture, while a constant specular light gets renderend also and the diffuse texture emits light over itself only by using the glow-mapped texture.
setshaderparam envscale .04 .02 .02
setshaderparam specscale .2 .2 .2
setshaderparam glowcolor .9 .8 .7
texture 0 lunaran/light_ceil1_d.jpg
texture n lunaran/light_ceil1_local.jpg
texture g lunaran/light_ceil1_g.jpg
texture 0 lunaran/light_fifty1_d.jpg
texture n lunaran/light_fifty1_local.jpg
texture g lunaran/light_fifty1_g.jpg
texture 0 lunaran/light_fifty2_d.jpg
texture n lunaran/light_fifty2_local.jpg
texture g lunaran/light_fifty2_g.jpg
setshaderparam glowcolor .9 .3 .3
texture 0 lunaran/light_fifty_d.jpg
texture n lunaran/light_fifty_local.jpg
texture g lunaran/light_fifty_g.jpg
setshaderparam glowcolor .9 .8 .7
texture 0 lunaran/light_flouro0a_d.jpg
texture n lunaran/light_flouro0a_local.jpg
texture g lunaran/light_flouro0a_g.jpg
texture 0 lunaran/light_flouro0_d.jpg
texture n lunaran/light_flouro0_local.jpg
texture g lunaran/light_flouro0_g.jpg
texture 0 lunaran/light_flouro1a_d.jpg
texture n lunaran/light_flouro1a_local.jpg
texture g lunaran/light_flouro1a_g.jpg
texture 0 lunaran/light_flouro1_d.jpg
texture n lunaran/light_flouro1_local.jpg
texture g lunaran/light_flouro1_g.jpg
texture 0 lunaran/light_jail_d.jpg
texture n lunaran/light_jail_local.jpg
texture g lunaran/light_jail_g.jpg
texture 0 lunaran/light_r1_d.jpg
texture n lunaran/light_r1_local.jpg
texture g lunaran/light_r1_g.jpg

setshader bumpenvspecpulseglowworld		//Sets the shader-settings so an environmental-mapped shader is getting rendered over the diffuse texture, while a constant specular light gets renderend also and the diffuse texture emits a pulsating light over itself only by using the glow-mapped texture.
setshaderparam envscale .04 .02 .02
setshaderparam specscale .2 .2 .2
setshaderparam pulseglowcolor .9 .8 .7
setshaderparam pulseglowspeed .5
setshaderparam glowcolor .7 .6 .5
texture 0 lunaran/mech1_d.jpg
texture n lunaran/mech1_local.jpg
texture g lunaran/mech1_glow.jpg
texture 0 lunaran/panel128_4_d.jpg
texture n lunaran/panel128_4_local.jpg
texture g lunaran/panel128_4_g.jpg
texture 0 lunaran/panel128_5_d.jpg
texture n lunaran/panel128_5_local.jpg
texture g lunaran/panel128_5_glo.jpg
texture 0 lunaran/qcomp1g_d.jpg
texture n lunaran/qcomp1g_local.jpg
texture g lunaran/qcomp1g_glow.jpg
texture 0 lunaran/qcomp4_d.jpg
texture n lunaran/qcomp4_local.jpg
texture g lunaran/qcomp4_glow.jpg
texture 0 lunaran/qcomp5_d.jpg
texture n lunaran/qcomp5_local.jpg
texture g lunaran/qcomp5_glow.jpg
texture 0 lunaran/qcomp5_d.jpg
texture n lunaran/qcomp5_local.jpg
texture g lunaran/qcomp5_glow2.jpg

setshader stdworld
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"

//6th room of the map, uses next to diffuse and glow-mapped textures also bump-, specular and environmental-mapped textures.

setshader bumpenvspecmapworld			//Sets the shader-settings so an environmental-mapped shader is getting rendered over the diffuse texture, while specular light gets renderend also.
setshaderparam envscale .8 .5 .5
setshaderparam specscale 1.5 1.5 1.5
texture 0 lunaran/bigmet1_d.jpg
texture n lunaran/bigmet1_local.jpg
texture s lunaran/bigmet1_s.jpg
texture e darc/forge
texture 0 lunaran/bigmet2_d.jpg
texture n lunaran/bigmet2_local.jpg
texture s lunaran/bigmet2_s.jpg
texture e darc/forge
texture 0 lunaran/box1a_d.jpg
texture n lunaran/box1a_local.jpg
texture s lunaran/box1a_s.jpg
texture e darc/forge
texture 0 lunaran/box1b_d.jpg
texture n lunaran/box1b_local.jpg
texture s lunaran/box1b_s.jpg
texture e darc/forge
texture 0 lunaran/box2_d.jpg
texture n lunaran/box2_n.jpg
texture s lunaran/box2_s.jpg
texture e darc/forge
texture 0 lunaran/glue1_d.jpg
texture n lunaran/glue1_local.jpg
texture s lunaran/glue1_s.jpg
texture e darc/forge
texture 0 lunaran/glue2_d.jpg
texture n lunaran/glue2_local.jpg
texture s lunaran/glue2_s.jpg
texture e darc/forge
texture 0 lunaran/grate1_d.jpg
texture n lunaran/grate1_local.jpg
texture s lunaran/grate1_s.jpg
texture e darc/forge
texture 0 lunaran/green1_d.jpg
texture n lunaran/green1_local.jpg
texture s lunaran/green1_s.jpg
texture e darc/forge
texture 0 lunaran/hexflr1_d.jpg
texture n lunaran/hexflr1_local.jpg
texture s lunaran/hexflr1_s.jpg
texture e darc/forge
texture 0 lunaran/hexflr2_d.jpg
texture n lunaran/hexflr2_local.jpg
texture s lunaran/hexflr2_s.jpg
texture e darc/forge
texture 0 lunaran/panel128tri_1_d.jpg
texture n lunaran/panel128tri_1_local.jpg
texture s lunaran/panel128tri_1_s.jpg
texture e darc/forge
texture 0 lunaran/panel128_1_d.jpg
texture n lunaran/panel128_1_local.jpg
texture s lunaran/panel128_1_s.jpg
texture e darc/forge
texture 0 lunaran/panel128_2_d.jpg
texture n lunaran/panel128_2_local.jpg
texture s lunaran/panel128_2_s.jpg
texture e darc/forge
texture 0 lunaran/panel128_3b_d.jpg
texture n lunaran/panel128_3b_local.jpg
texture s lunaran/panel128_3b_s.jpg
texture e darc/forge
texture 0 lunaran/panel128_6a_d.jpg
texture n lunaran/panel128_6a_local.jpg
texture s lunaran/panel128_6a_s.jpg
texture e darc/forge
texture 0 lunaran/panel128_6b_d.jpg
texture n lunaran/panel128_6b_local.jpg
texture s lunaran/panel128_6b_s.jpg
texture e darc/forge
texture 0 lunaran/panel64tri_1_d.jpg
texture n lunaran/panel64tri_1_local.jpg
texture s lunaran/panel64tri_1_s.jpg
texture e darc/forge
texture 0 lunaran/panel64_0_d.jpg
texture n lunaran/panel64_0_local.jpg
texture s lunaran/panel64_0_s.jpg
texture e darc/forge
texture 0 lunaran/panel64_1_d.jpg
texture n lunaran/panel64_1_local.jpg
texture s lunaran/panel64_1_s.jpg
texture e darc/forge
texture 0 lunaran/panel64_2a_d.jpg
texture n lunaran/panel64_2a_local.jpg
texture s lunaran/panel64_2a_s.jpg
texture e darc/forge
texture 0 lunaran/panel64_2b_d.jpg
texture n lunaran/panel64_2b_local.jpg
texture s lunaran/panel64_2b_s.jpg
texture e darc/forge
texture 0 lunaran/panel64_2_d.jpg
texture n lunaran/panel64_2_local.jpg
texture s lunaran/panel64_2_s.jpg
texture e darc/forge
texture 0 lunaran/panel64_3b_d.jpg
texture n lunaran/panel64_3b_local.jpg
texture s lunaran/panel64_3b_s.jpg
texture e darc/forge
texture 0 lunaran/panel64_3_d.jpg
texture n lunaran/panel64_3_local.jpg
texture s lunaran/panel64_3_s.jpg
texture e darc/forge
texture 0 lunaran/panel64_4_d.jpg
texture n lunaran/panel64_4_local.jpg
texture s lunaran/panel64_4_s.jpg
texture e darc/forge
texture 0 lunaran/panel64_5a_d.jpg
texture n lunaran/panel64_5a_local.jpg
texture s lunaran/panel64_5a_s.jpg
texture e darc/forge
texture 0 lunaran/panel64_5b_d.jpg
texture n lunaran/panel64_5b_local.jpg
texture s lunaran/panel64_5b_s.jpg
texture e darc/forge
texture 0 lunaran/panel64_5_d.jpg
texture n lunaran/panel64_5_local.jpg
texture s lunaran/panel64_5_s.jpg
texture e darc/forge
texture 0 lunaran/panel64_6b_d.jpg
texture n lunaran/panel64_6b_local.jpg
texture s lunaran/panel64_6b_s.jpg
texture e darc/forge
texture 0 lunaran/panel64_6_d.jpg
texture n lunaran/panel64_6_local.jpg
texture s lunaran/panel64_6_s.jpg
texture e darc/forge
texture 0 lunaran/panel64_7b_d.jpg
texture n lunaran/panel64_7b_local.jpg
texture s lunaran/panel64_7b_s.jpg
texture e darc/forge
texture 0 lunaran/panel64_7c_d.jpg
texture n lunaran/panel64_7c_local.jpg
texture s lunaran/panel64_7c_s.jpg
texture e darc/forge
texture 0 lunaran/panel64_7d_d.jpg
texture n lunaran/panel64_7d_local.jpg
texture s lunaran/panel64_7d_s.jpg
texture e darc/forge
texture 0 lunaran/panel64_7_d.jpg
texture n lunaran/panel64_7d_local.jpg
texture s lunaran/panel64_7_s.jpg
texture e darc/forge
texture 0 lunaran/pwpip1_d.jpg
texture n lunaran/pwpip1_local.jpg
texture s lunaran/pwpip1_s.jpg
texture e darc/forge
texture 0 lunaran/qcomp1_d.jpg
texture n lunaran/qcomp1_local.jpg
texture s lunaran/qcomp1_s.jpg
texture e darc/forge
texture 0 lunaran/qcomp2_d.jpg
texture n lunaran/qcomp2_local.jpg
texture s lunaran/qcomp2_s.jpg
texture e darc/forge
texture 0 lunaran/qcomp3_d.jpg
texture n lunaran/qcomp3_local.jpg
texture s lunaran/qcomp3_s.jpg
texture e darc/forge
texture 0 lunaran/rock1_d.jpg
texture n lunaran/rock1_local.jpg
texture s lunaran/rock1_s.jpg
texture e darc/forge
texture 0 lunaran/rock1_moss_d.jpg
texture n lunaran/rock1_local.jpg
texture s lunaran/rock1_s.jpg
texture e darc/forge
texture 0 lunaran/support1_d.jpg
texture n lunaran/support1_local.jpg
texture s lunaran/support1_s.jpg
texture e darc/forge
texture 0 lunaran/wires1_d.jpg
texture n lunaran/wires1_local.jpg
texture s lunaran/wires1_s.jpg
texture e darc/forge
texture 0 lunaran/cord1_d.jpg
texture n lunaran/cord1_local.jpg
texture s lunaran/cord1_s.jpg
texture e darc/forge
texture 0 lunaran/sym1a_d.jpg
texture n lunaran/panel128_1_local.jpg
texture s lunaran/sym1a_s.jpg
texture e darc/forge
texture 0 lunaran/sym2_d.jpg
texture n lunaran/panel128_1_local.jpg
texture s lunaran/sym2_s.jpg
texture e darc/forge

setshader bumpenvspecmapglowworld		//Sets the shader-settings so an environmental-mapped shader is getting rendered over the diffuse texture, while specular light gets renderend also and the diffuse texture emits light over itself only by using the glow-mapped texture.
setshaderparam envscale .8 .5 .5
setshaderparam specscale 1.5 1.5 1.5
setshaderparam glowcolor .9 .8 .7
texture 0 lunaran/light_ceil1_d.jpg
texture n lunaran/light_ceil1_local.jpg
texture s lunaran/light_ceil1_s.jpg
texture g lunaran/light_ceil1_g.jpg
texture e darc/forge
texture 0 lunaran/light_fifty1_d.jpg
texture n lunaran/light_fifty1_local.jpg
texture s lunaran/light_fifty1_s.jpg
texture g lunaran/light_fifty1_g.jpg
texture e darc/forge
texture 0 lunaran/light_fifty2_d.jpg
texture n lunaran/light_fifty2_local.jpg
texture s lunaran/light_fifty2_s.jpg
texture g lunaran/light_fifty2_g.jpg
texture e darc/forge
setshaderparam glowcolor .9 .3 .3
texture 0 lunaran/light_fifty_d.jpg
texture n lunaran/light_fifty_local.jpg
texture s lunaran/light_fifty_s.jpg
texture g lunaran/light_fifty_g.jpg
texture e darc/forge
setshaderparam glowcolor .9 .8 .7
texture 0 lunaran/light_flouro0a_d.jpg
texture n lunaran/light_flouro0a_local.jpg
texture s lunaran/light_flouro0a_s.jpg
texture g lunaran/light_flouro0a_g.jpg
texture e darc/forge
texture 0 lunaran/light_flouro0_d.jpg
texture n lunaran/light_flouro0_local.jpg
texture s lunaran/light_flouro0_s.jpg
texture g lunaran/light_flouro0_g.jpg
texture e darc/forge
texture 0 lunaran/light_flouro1a_d.jpg
texture n lunaran/light_flouro1a_local.jpg
texture s lunaran/light_flouro1a_s.jpg
texture g lunaran/light_flouro1a_g.jpg
texture e darc/forge
texture 0 lunaran/light_flouro1_d.jpg
texture n lunaran/light_flouro1_local.jpg
texture s lunaran/light_flouro1_s.jpg
texture g lunaran/light_flouro1_g.jpg
texture e darc/forge
texture 0 lunaran/light_jail_d.jpg
texture n lunaran/light_jail_local.jpg
texture s lunaran/light_jail_s.jpg
texture g lunaran/light_jail_g.jpg
texture e darc/forge
texture 0 lunaran/light_r1_d.jpg
texture n lunaran/light_r1_local.jpg
texture s lunaran/light_r1_s.jpg
texture g lunaran/light_r1_g.jpg
texture e darc/forge

setshader bumpenvspecmapglowworld		//Sets the shader-settings so an environmental-mapped shader is getting rendered over the diffuse texture, while specular light gets renderend also and the diffuse texture emits light over itself only by using the glow-mapped texture.
setshaderparam envscale .8 .5 .5
setshaderparam specscale 1.5 1.5 1.5
setshaderparam pulseglowcolor .9 .8 .7
setshaderparam pulseglowspeed .5
setshaderparam glowcolor .7 .6 .5
texture 0 lunaran/mech1_d.jpg
texture n lunaran/mech1_local.jpg
texture s lunaran/mech1_s.jpg
texture g lunaran/mech1_glow.jpg
texture e darc/forge
texture 0 lunaran/panel128_4_d.jpg
texture n lunaran/panel128_4_local.jpg
texture s lunaran/panel128_4_s.jpg
texture g lunaran/panel128_4_g.jpg
texture e darc/forge
texture 0 lunaran/panel128_5_d.jpg
texture n lunaran/panel128_5_local.jpg
texture s lunaran/panel128_5_s.jpg
texture g lunaran/panel128_5_glo.jpg
texture e darc/forge
texture 0 lunaran/qcomp1g_d.jpg
texture n lunaran/qcomp1g_local.jpg
texture s lunaran/qcomp1g_s.jpg
texture g lunaran/qcomp1g_glow.jpg
texture e darc/forge
texture 0 lunaran/qcomp4_d.jpg
texture n lunaran/qcomp4_local.jpg
texture s lunaran/qcomp4_s.jpg
texture g lunaran/qcomp4_glow.jpg
texture e darc/forge
texture 0 lunaran/qcomp5_d.jpg
texture n lunaran/qcomp5_local.jpg
texture s lunaran/qcomp5_s.jpg
texture g lunaran/qcomp5_glow.jpg
texture e darc/forge
texture 0 lunaran/qcomp5_d.jpg
texture n lunaran/qcomp5_local.jpg
texture s lunaran/qcomp5_s.jpg
texture g lunaran/qcomp5_glow2.jpg
texture e darc/forge

setshader stdworld
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"

//7th room of the map, next to diffuse and glow-mapped textures, also bump-mapped and height-mapped textures have been used.

setshader bumpparallaxworld			//Sets the shader-settings so a normal-mapped and a height-mapped shader are getting rendered over the diffuse texture, with light from the map itself only. Height-mapped textures are being used in Cube Engine 2 to specify more accurate which pixels should be stretched and with which intensity this should happen.
setshaderparam parallaxscale 0.04 -0.02 0 0	//Specifies the offset of the height-map in x - y - z - w (default "0.06 -0.03 0 0"). It's recommended to stay between -1 to 1 when specifying as some odd results would occur.
texture 0 lunaran/bigmet1_d.jpg
texture n lunaran/bigmet1_local.jpg
texture z lunaran/bigmet1_h.jpg
texture 0 lunaran/bigmet2_d.jpg
texture n lunaran/bigmet2_local.jpg
texture z lunaran/bigmet2_h.jpg
texture 0 lunaran/box1a_d.jpg
texture n lunaran/box1a_local.jpg
texture z lunaran/box1a_h.jpg
texture 0 lunaran/box1b_d.jpg
texture n lunaran/box1b_local.jpg
texture z lunaran/box1b_h.jpg
texture 0 lunaran/box2_d.jpg
texture n lunaran/box2_n.jpg
texture z lunaran/box2_h.jpg
texture 0 lunaran/glue1_d.jpg
texture n lunaran/glue1_local.jpg
texture z lunaran/glue1_h.jpg
texture 0 lunaran/glue2_d.jpg
texture n lunaran/glue2_local.jpg
texture z lunaran/glue2_h.jpg
texture 0 lunaran/grate1_d.jpg
texture n lunaran/grate1_local.jpg
texture z lunaran/grate1_h.jpg
texture 0 lunaran/green1_d.jpg
texture n lunaran/green1_local.jpg
texture z lunaran/green1_h.jpg
texture 0 lunaran/hexflr1_d.jpg
texture n lunaran/hexflr1_local.jpg
texture z lunaran/hexflr1_h.jpg
texture 0 lunaran/hexflr2_d.jpg
texture n lunaran/hexflr2_local.jpg
texture z lunaran/hexflr2_h.jpg
texture 0 lunaran/panel128tri_1_d.jpg
texture n lunaran/panel128tri_1_local.jpg
texture z lunaran/panel128tri_1_h.jpg
texture 0 lunaran/panel128_1_d.jpg
texture n lunaran/panel128_1_local.jpg
texture z lunaran/panel128_1_h.jpg
texture 0 lunaran/panel128_2_d.jpg
texture n lunaran/panel128_2_local.jpg
texture z lunaran/panel128_2_h.jpg
texture 0 lunaran/panel128_3b_d.jpg
texture n lunaran/panel128_3b_local.jpg
texture z lunaran/panel128_3b_h.jpg
texture 0 lunaran/panel128_6a_d.jpg
texture n lunaran/panel128_6a_local.jpg
texture z lunaran/panel128_6a_h.jpg
texture 0 lunaran/panel128_6b_d.jpg
texture n lunaran/panel128_6b_local.jpg
texture z lunaran/panel128_6b_h.jpg
texture 0 lunaran/panel64tri_1_d.jpg
texture n lunaran/panel64tri_1_local.jpg
texture z lunaran/panel64tri_1_h.jpg
texture 0 lunaran/panel64_0_d.jpg
texture n lunaran/panel64_0_local.jpg
texture z lunaran/panel64_0_h.jpg
texture 0 lunaran/panel64_1_d.jpg
texture n lunaran/panel64_1_local.jpg
texture z lunaran/panel64_1_h.jpg
texture 0 lunaran/panel64_2a_d.jpg
texture n lunaran/panel64_2a_local.jpg
texture z lunaran/panel64_2a_h.jpg
texture 0 lunaran/panel64_2b_d.jpg
texture n lunaran/panel64_2b_local.jpg
texture z lunaran/panel64_2b_h.jpg
texture 0 lunaran/panel64_2_d.jpg
texture n lunaran/panel64_2_local.jpg
texture z lunaran/panel64_2_h.jpg
texture 0 lunaran/panel64_3b_d.jpg
texture n lunaran/panel64_3b_local.jpg
texture z lunaran/panel64_3b_h.jpg
texture 0 lunaran/panel64_3_d.jpg
texture n lunaran/panel64_3_local.jpg
texture z lunaran/panel64_3_h.jpg
texture 0 lunaran/panel64_4_d.jpg
texture n lunaran/panel64_4_local.jpg
texture z lunaran/panel64_4_h.jpg
texture 0 lunaran/panel64_5a_d.jpg
texture n lunaran/panel64_5a_local.jpg
texture z lunaran/panel64_5a_h.jpg
texture 0 lunaran/panel64_5b_d.jpg
texture n lunaran/panel64_5b_local.jpg
texture z lunaran/panel64_5b_h.jpg
texture 0 lunaran/panel64_5_d.jpg
texture n lunaran/panel64_5_local.jpg
texture z lunaran/panel64_5_h.jpg
texture 0 lunaran/panel64_6b_d.jpg
texture n lunaran/panel64_6b_local.jpg
texture z lunaran/panel64_6b_h.jpg
texture 0 lunaran/panel64_6_d.jpg
texture n lunaran/panel64_6_local.jpg
texture z lunaran/panel64_6_h.jpg
texture 0 lunaran/panel64_7b_d.jpg
texture n lunaran/panel64_7b_local.jpg
texture z lunaran/panel64_7b_h.jpg
texture 0 lunaran/panel64_7c_d.jpg
texture n lunaran/panel64_7c_local.jpg
texture z lunaran/panel64_7c_h.jpg
texture 0 lunaran/panel64_7d_d.jpg
texture n lunaran/panel64_7d_local.jpg
texture z lunaran/panel64_7d_h.jpg
texture 0 lunaran/panel64_7_d.jpg
texture n lunaran/panel64_7d_local.jpg
texture z lunaran/panel64_7_h.jpg
texture 0 lunaran/pwpip1_d.jpg
texture n lunaran/pwpip1_local.jpg
texture z lunaran/pwpip1_h.jpg
texture 0 lunaran/qcomp1_d.jpg
texture n lunaran/qcomp1_local.jpg
texture z lunaran/qcomp1_h.jpg
texture 0 lunaran/qcomp2_d.jpg
texture n lunaran/qcomp2_local.jpg
texture z lunaran/qcomp2_h.jpg
texture 0 lunaran/qcomp3_d.jpg
texture n lunaran/qcomp3_local.jpg
texture z lunaran/qcomp3_h.jpg
texture 0 lunaran/rock1_d.jpg
texture n lunaran/rock1_local.jpg
texture z lunaran/rock1_h.jpg
texture 0 lunaran/rock1_moss_d.jpg
texture n lunaran/rock1_local.jpg
texture z lunaran/rock1_h.jpg
texture 0 lunaran/support1_d.jpg
texture n lunaran/support1_local.jpg
texture z lunaran/support1_h.jpg
texture 0 lunaran/wires1_d.jpg
texture n lunaran/wires1_local.jpg
texture z lunaran/wires1_h.jpg
texture 0 lunaran/cord1_d.jpg
texture n lunaran/cord1_local.jpg
texture z lunaran/cord1_s.jpg
texture 0 lunaran/sym1a_d.jpg
texture n lunaran/panel128_1_local.jpg
texture z lunaran/panel128_1_h.jpg
texture 0 lunaran/sym2_d.jpg
texture n lunaran/panel128_1_local.jpg
texture z lunaran/panel128_1_h.jpg

setshader bumpparallaxglowworld			//Sets the shader-settings so a normal-mapped and a height-mapped shader are getting rendered over the diffuse textureand and the diffuse texture emits light over itself only by using the glow-mapped texture.
setshaderparam parallaxscale 0.04 -0.02 0 0
setshaderparam glowcolor .9 .8 .7
texture 0 lunaran/light_ceil1_d.jpg
texture n lunaran/light_ceil1_local.jpg
texture z lunaran/light_ceil1_h.jpg
texture g lunaran/light_ceil1_g.jpg
texture 0 lunaran/light_fifty1_d.jpg
texture n lunaran/light_fifty1_local.jpg
texture z lunaran/light_fifty1_h.jpg
texture g lunaran/light_fifty1_g.jpg
texture 0 lunaran/light_fifty2_d.jpg
texture n lunaran/light_fifty2_local.jpg
texture z lunaran/light_fifty2_h.jpg
texture g lunaran/light_fifty2_g.jpg
setshaderparam glowcolor .3 .9 .3
texture 0 lunaran/light_fifty_d.jpg
texture n lunaran/light_fifty_local.jpg
texture z lunaran/light_fifty_h.jpg
texture g lunaran/light_fifty_g.jpg
setshaderparam glowcolor .9 .8 .7
texture 0 lunaran/light_flouro0a_d.jpg
texture n lunaran/light_flouro0a_local.jpg
texture z lunaran/light_flouro0a_h.jpg
texture g lunaran/light_flouro0a_g.jpg
texture 0 lunaran/light_flouro0_d.jpg
texture n lunaran/light_flouro0_local.jpg
texture z lunaran/light_flouro0_h.jpg
texture g lunaran/light_flouro0_g.jpg
texture 0 lunaran/light_flouro1a_d.jpg
texture n lunaran/light_flouro1a_local.jpg
texture z lunaran/light_flouro1a_h.jpg
texture g lunaran/light_flouro1a_g.jpg
texture 0 lunaran/light_flouro1_d.jpg
texture n lunaran/light_flouro1_local.jpg
texture z lunaran/light_flouro1_h.jpg
texture g lunaran/light_flouro1_g.jpg
texture 0 lunaran/light_jail_d.jpg
texture n lunaran/light_jail_local.jpg
texture z lunaran/light_jail_h.jpg
texture g lunaran/light_jail_g.jpg
texture 0 lunaran/light_r1_d.jpg
texture n lunaran/light_r1_local.jpg
texture z lunaran/light_r1_h.jpg
texture g lunaran/light_r1_g.jpg

setshader bumpparallaxpulseglowworld		//Sets the shader-settings so a normal-mapped and a height-mapped shader are getting rendered over the diffuse textureand and the diffuse texture emits a pulsating light over itself only by using the glow-mapped texture.
setshaderparam parallaxscale 0.04 -0.02 0 0
setshaderparam pulseglowcolor .9 .8 .7
setshaderparam pulseglowspeed .5
setshaderparam glowcolor .7 .6 .5
texture 0 lunaran/mech1_d.jpg
texture n lunaran/mech1_local.jpg
texture z lunaran/mech1_h.jpg
texture g lunaran/mech1_glow.jpg
texture 0 lunaran/panel128_4_d.jpg
texture n lunaran/panel128_4_local.jpg
texture z lunaran/panel128_4_h.jpg
texture g lunaran/panel128_4_g.jpg
texture 0 lunaran/panel128_5_d.jpg
texture n lunaran/panel128_5_local.jpg
texture z lunaran/panel128_5_h.jpg
texture g lunaran/panel128_5_glo.jpg
texture 0 lunaran/qcomp1g_d.jpg
texture n lunaran/qcomp1g_local.jpg
texture z lunaran/qcomp1g_h.jpg
texture g lunaran/qcomp1g_glow.jpg
texture 0 lunaran/qcomp4_d.jpg
texture n lunaran/qcomp4_local.jpg
texture z lunaran/qcomp4_h.jpg
texture g lunaran/qcomp4_glow.jpg
texture 0 lunaran/qcomp5_d.jpg
texture n lunaran/qcomp5_local.jpg
texture z lunaran/qcomp5_h.jpg
texture g lunaran/qcomp5_glow.jpg
texture 0 lunaran/qcomp5_d.jpg
texture n lunaran/qcomp5_local.jpg
texture z lunaran/qcomp5_h.jpg
texture g lunaran/qcomp5_glow2.jpg

setshader stdworld
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"

//8th room of the map, next to diffuse and glow-mapped textures, also bump-mapped and height-mapped textures and specular shaders have been used.

setshader bumpspecparallaxworld			//Sets the shader-settings so a normal-mapped and a height-mapped shader are getting rendered over the diffuse texture, while a constant specular light gets renderend also.
setshaderparam specscale .3 .3 .3
setshaderparam parallaxscale 0.04 -0.02 0 0
texture 0 lunaran/bigmet1_d.jpg
texture n lunaran/bigmet1_local.jpg
texture z lunaran/bigmet1_h.jpg
texture 0 lunaran/bigmet2_d.jpg
texture n lunaran/bigmet2_local.jpg
texture z lunaran/bigmet2_h.jpg
texture 0 lunaran/box1a_d.jpg
texture n lunaran/box1a_local.jpg
texture z lunaran/box1a_h.jpg
texture 0 lunaran/box1b_d.jpg
texture n lunaran/box1b_local.jpg
texture z lunaran/box1b_h.jpg

setshader bumpenvparallaxworld			//Sets the shader-settings so an environmental-mapped and a height-mapped shader are getting rendered over the diffuse texture, but still gets rendered with light from the map itself only.
setshaderparam parallaxscale 0.04 -0.02 0 0
setshaderparam envscale .3 .3 .3
texture 0 lunaran/box2_d.jpg
texture n lunaran/box2_n.jpg
texture z lunaran/box2_h.jpg
texture 0 lunaran/glue1_d.jpg
texture n lunaran/glue1_local.jpg
texture z lunaran/glue1_h.jpg
texture 0 lunaran/glue2_d.jpg
texture n lunaran/glue2_local.jpg
texture z lunaran/glue2_h.jpg
texture 0 lunaran/grate1_d.jpg
texture n lunaran/grate1_local.jpg
texture z lunaran/grate1_h.jpg
texture 0 lunaran/green1_d.jpg
texture n lunaran/green1_local.jpg
texture z lunaran/green1_h.jpg
texture 0 lunaran/hexflr1_d.jpg
texture n lunaran/hexflr1_local.jpg
texture z lunaran/hexflr1_h.jpg
texture 0 lunaran/hexflr2_d.jpg
texture n lunaran/hexflr2_local.jpg
texture z lunaran/hexflr2_h.jpg

setshader bumpspecparallaxworld
setshaderparam specscale .3 .3 .3
setshaderparam parallaxscale 0.04 -0.02 0 0
texture 0 lunaran/panel128tri_1_d.jpg
texture n lunaran/panel128tri_1_local.jpg
texture z lunaran/panel128tri_1_h.jpg
texture 0 lunaran/panel128_1_d.jpg
texture n lunaran/panel128_1_local.jpg
texture z lunaran/panel128_1_h.jpg
texture 0 lunaran/panel128_2_d.jpg
texture n lunaran/panel128_2_local.jpg
texture z lunaran/panel128_2_h.jpg
texture 0 lunaran/panel128_3b_d.jpg
texture n lunaran/panel128_3b_local.jpg
texture z lunaran/panel128_3b_h.jpg
texture 0 lunaran/panel128_6a_d.jpg
texture n lunaran/panel128_6a_local.jpg
texture z lunaran/panel128_6a_h.jpg
texture 0 lunaran/panel128_6b_d.jpg
texture n lunaran/panel128_6b_local.jpg
texture z lunaran/panel128_6b_h.jpg
texture 0 lunaran/panel64tri_1_d.jpg
texture n lunaran/panel64tri_1_local.jpg
texture z lunaran/panel64tri_1_h.jpg
texture 0 lunaran/panel64_0_d.jpg
texture n lunaran/panel64_0_local.jpg
texture z lunaran/panel64_0_h.jpg
texture 0 lunaran/panel64_1_d.jpg
texture n lunaran/panel64_1_local.jpg
texture z lunaran/panel64_1_h.jpg
texture 0 lunaran/panel64_2a_d.jpg
texture n lunaran/panel64_2a_local.jpg
texture z lunaran/panel64_2a_h.jpg
texture 0 lunaran/panel64_2b_d.jpg
texture n lunaran/panel64_2b_local.jpg
texture z lunaran/panel64_2b_h.jpg
texture 0 lunaran/panel64_2_d.jpg
texture n lunaran/panel64_2_local.jpg
texture z lunaran/panel64_2_h.jpg
texture 0 lunaran/panel64_3b_d.jpg
texture n lunaran/panel64_3b_local.jpg
texture z lunaran/panel64_3b_h.jpg
texture 0 lunaran/panel64_3_d.jpg
texture n lunaran/panel64_3_local.jpg
texture z lunaran/panel64_3_h.jpg
texture 0 lunaran/panel64_4_d.jpg
texture n lunaran/panel64_4_local.jpg
texture z lunaran/panel64_4_h.jpg
texture 0 lunaran/panel64_5a_d.jpg
texture n lunaran/panel64_5a_local.jpg
texture z lunaran/panel64_5a_h.jpg
texture 0 lunaran/panel64_5b_d.jpg
texture n lunaran/panel64_5b_local.jpg
texture z lunaran/panel64_5b_h.jpg
texture 0 lunaran/panel64_5_d.jpg
texture n lunaran/panel64_5_local.jpg
texture z lunaran/panel64_5_h.jpg
texture 0 lunaran/panel64_6b_d.jpg
texture n lunaran/panel64_6b_local.jpg
texture z lunaran/panel64_6b_h.jpg
texture 0 lunaran/panel64_6_d.jpg
texture n lunaran/panel64_6_local.jpg
texture z lunaran/panel64_6_h.jpg
texture 0 lunaran/panel64_7b_d.jpg
texture n lunaran/panel64_7b_local.jpg
texture z lunaran/panel64_7b_h.jpg
texture 0 lunaran/panel64_7c_d.jpg
texture n lunaran/panel64_7c_local.jpg
texture z lunaran/panel64_7c_h.jpg
texture 0 lunaran/panel64_7d_d.jpg
texture n lunaran/panel64_7d_local.jpg
texture z lunaran/panel64_7d_h.jpg
texture 0 lunaran/panel64_7_d.jpg
texture n lunaran/panel64_7d_local.jpg
texture z lunaran/panel64_7_h.jpg
texture 0 lunaran/pwpip1_d.jpg
texture n lunaran/pwpip1_local.jpg
texture z lunaran/pwpip1_h.jpg
texture 0 lunaran/qcomp1_d.jpg
texture n lunaran/qcomp1_local.jpg
texture z lunaran/qcomp1_h.jpg
texture 0 lunaran/qcomp2_d.jpg
texture n lunaran/qcomp2_local.jpg
texture z lunaran/qcomp2_h.jpg
texture 0 lunaran/qcomp3_d.jpg
texture n lunaran/qcomp3_local.jpg
texture z lunaran/qcomp3_h.jpg
texture 0 lunaran/rock1_d.jpg
texture n lunaran/rock1_local.jpg
texture z lunaran/rock1_h.jpg
texture 0 lunaran/rock1_moss_d.jpg
texture n lunaran/rock1_local.jpg
texture z lunaran/rock1_h.jpg
texture 0 lunaran/support1_d.jpg
texture n lunaran/support1_local.jpg
texture z lunaran/support1_h.jpg
texture 0 lunaran/wires1_d.jpg
texture n lunaran/wires1_local.jpg
texture z lunaran/wires1_h.jpg
texture 0 lunaran/cord1_d.jpg
texture n lunaran/cord1_local.jpg
texture z lunaran/cord1_s.jpg
texture 0 lunaran/sym1a_d.jpg
texture n lunaran/panel128_1_local.jpg
texture z lunaran/panel128_1_h.jpg
texture 0 lunaran/sym2_d.jpg
texture n lunaran/panel128_1_local.jpg
texture z lunaran/panel128_1_h.jpg

setshader bumpspecparallaxglowworld		//Sets the shader-settings so a normal-mapped and a height-mapped shader are getting rendered over the diffuse texture, while a constant specular light gets renderend also and the diffuse texture emits light over itself only by using the glow-mapped texture.
setshaderparam specscale .3 .3 .3
setshaderparam parallaxscale 0.04 -0.02 0 0
setshaderparam glowcolor .9 .8 .7
texture 0 lunaran/light_ceil1_d.jpg
texture n lunaran/light_ceil1_local.jpg
texture z lunaran/light_ceil1_h.jpg
texture g lunaran/light_ceil1_g.jpg

setshader bumpenvparallaxglowworld		//Sets the shader-settings so an environmental-mapped and a height-mapped shader are getting rendered over the diffuse texture and the diffuse texture emits light over itself only by using the glow-mapped texture.
setshaderparam envscale .3 .3 .3
setshaderparam parallaxscale 0.04 -0.02 0 0
texture 0 lunaran/light_fifty1_d.jpg
texture n lunaran/light_fifty1_local.jpg
texture z lunaran/light_fifty1_h.jpg
texture g lunaran/light_fifty1_g.jpg
texture 0 lunaran/light_fifty2_d.jpg
texture n lunaran/light_fifty2_local.jpg
texture z lunaran/light_fifty2_h.jpg
texture g lunaran/light_fifty2_g.jpg

setshader bumpspecparallaxglowworld
setshaderparam specscale .3 .3 .3
setshaderparam glowcolor .3 .9 .3
texture 0 lunaran/light_fifty_d.jpg
texture n lunaran/light_fifty_local.jpg
texture z lunaran/light_fifty_h.jpg
texture g lunaran/light_fifty_g.jpg
setshaderparam glowcolor .9 .8 .7
texture 0 lunaran/light_flouro0a_d.jpg
texture n lunaran/light_flouro0a_local.jpg
texture z lunaran/light_flouro0a_h.jpg
texture g lunaran/light_flouro0a_g.jpg
texture 0 lunaran/light_flouro0_d.jpg
texture n lunaran/light_flouro0_local.jpg
texture z lunaran/light_flouro0_h.jpg
texture g lunaran/light_flouro0_g.jpg
texture 0 lunaran/light_flouro1a_d.jpg
texture n lunaran/light_flouro1a_local.jpg
texture z lunaran/light_flouro1a_h.jpg
texture g lunaran/light_flouro1a_g.jpg
texture 0 lunaran/light_flouro1_d.jpg
texture n lunaran/light_flouro1_local.jpg
texture z lunaran/light_flouro1_h.jpg
texture g lunaran/light_flouro1_g.jpg
texture 0 lunaran/light_jail_d.jpg
texture n lunaran/light_jail_local.jpg
texture z lunaran/light_jail_h.jpg
texture g lunaran/light_jail_g.jpg
texture 0 lunaran/light_r1_d.jpg
texture n lunaran/light_r1_local.jpg
texture z lunaran/light_r1_h.jpg
texture g lunaran/light_r1_g.jpg

setshader bumpspecparallaxpulseglowworld	//Sets the shader-settings so a normal-mapped and a height-mapped shader are getting rendered over the diffuse texture, while a constant specular light gets renderend also and the diffuse texture emits a pulsating light over itself only by using the glow-mapped texture.
setshaderparam specscale .3 .3 .3
setshaderparam parallaxscale 0.04 -0.02 0 0
setshaderparam pulseglowcolor .9 .8 .7
setshaderparam pulseglowspeed .5
setshaderparam glowcolor .7 .6 .5
texture 0 lunaran/mech1_d.jpg
texture n lunaran/mech1_local.jpg
texture z lunaran/mech1_h.jpg
texture g lunaran/mech1_glow.jpg
texture 0 lunaran/panel128_4_d.jpg
texture n lunaran/panel128_4_local.jpg
texture z lunaran/panel128_4_h.jpg
texture g lunaran/panel128_4_g.jpg

setshader bumpenvparallaxpulseglowworld		//Sets the shader-settings so an environmental-mapped and a height-mapped shader are getting rendered over the diffuse texture and the diffuse texture emits light over itself only by using the glow-mapped texture.
setshaderparam envscale .3 .3 .3
setshaderparam parallaxscale 0.04 -0.02 0 0
setshaderparam pulseglowcolor .9 .8 .7
setshaderparam pulseglowspeed .5
setshaderparam glowcolor .7 .6 .5
texture 0 lunaran/panel128_5_d.jpg
texture n lunaran/panel128_5_local.jpg
texture z lunaran/panel128_5_h.jpg
texture g lunaran/panel128_5_glo.jpg

setshader bumpspecparallaxpulseglowworld
setshaderparam specscale .3 .3 .3
setshaderparam parallaxscale 0.04 -0.02 0 0
setshaderparam pulseglowcolor .9 .8 .7
setshaderparam pulseglowspeed .5
setshaderparam glowcolor .7 .6 .5
texture 0 lunaran/qcomp1g_d.jpg
texture n lunaran/qcomp1g_local.jpg
texture z lunaran/qcomp1g_h.jpg
texture g lunaran/qcomp1g_glow.jpg
texture 0 lunaran/qcomp4_d.jpg
texture n lunaran/qcomp4_local.jpg
texture z lunaran/qcomp4_h.jpg
texture g lunaran/qcomp4_glow.jpg
texture 0 lunaran/qcomp5_d.jpg
texture n lunaran/qcomp5_local.jpg
texture z lunaran/qcomp5_h.jpg
texture g lunaran/qcomp5_glow.jpg
texture 0 lunaran/qcomp5_d.jpg
texture n lunaran/qcomp5_local.jpg
texture z lunaran/qcomp5_h.jpg
texture g lunaran/qcomp5_glow2.jpg

setshader stdworld
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"

//9th room of the map. Next to diffuse and glow-mapped textures, also bump-, specular and parallax-mapped textures has been used.

setshader bumpspecmapparallaxworld		//Sets the shader-settings so a normal-mapped and a height-mapped shader are getting rendered over the diffuse texture,  while specular light gets renderend also.
setshaderparam specscale 4 4 4
setshaderparam parallaxscale 0.04 -0.02 0 0
texture 0 lunaran/bigmet1_d.jpg
texture n lunaran/bigmet1_local.jpg
texture s lunaran/bigmet1_s.jpg
texture z lunaran/bigmet1_h.jpg
texture 0 lunaran/bigmet2_d.jpg
texture n lunaran/bigmet2_local.jpg
texture s lunaran/bigmet2_s.jpg
texture z lunaran/bigmet2_h.jpg
texture 0 lunaran/box1a_d.jpg
texture n lunaran/box1a_local.jpg
texture s lunaran/box1a_s.jpg
texture z lunaran/box1a_h.jpg
texture 0 lunaran/box1b_d.jpg
texture n lunaran/box1b_local.jpg
texture s lunaran/box1b_s.jpg
texture z lunaran/box1b_h.jpg
texture 0 lunaran/box2_d.jpg
texture n lunaran/box2_n.jpg
texture s lunaran/box2_s.jpg
texture z lunaran/box2_h.jpg
texture 0 lunaran/glue1_d.jpg
texture n lunaran/glue1_local.jpg
texture s lunaran/glue1_s.jpg
texture z lunaran/glue1_h.jpg
texture 0 lunaran/glue2_d.jpg
texture n lunaran/glue2_local.jpg
texture s lunaran/glue2_s.jpg
texture z lunaran/glue2_h.jpg
texture 0 lunaran/grate1_d.jpg
texture n lunaran/grate1_local.jpg
texture s lunaran/grate1_s.jpg
texture z lunaran/grate1_h.jpg
texture 0 lunaran/green1_d.jpg
texture n lunaran/green1_local.jpg
texture s lunaran/green1_s.jpg
texture z lunaran/green1_h.jpg
texture 0 lunaran/hexflr1_d.jpg
texture n lunaran/hexflr1_local.jpg
texture s lunaran/hexflr1_s.jpg
texture z lunaran/hexflr1_h.jpg
texture 0 lunaran/hexflr2_d.jpg
texture n lunaran/hexflr2_local.jpg
texture s lunaran/hexflr2_s.jpg
texture z lunaran/hexflr2_h.jpg
texture 0 lunaran/panel128tri_1_d.jpg
texture n lunaran/panel128tri_1_local.jpg
texture s lunaran/panel128tri_1_s.jpg
texture z lunaran/panel128tri_1_h.jpg
texture 0 lunaran/panel128_1_d.jpg
texture n lunaran/panel128_1_local.jpg
texture s lunaran/panel128_1_s.jpg
texture z lunaran/panel128_1_h.jpg
texture 0 lunaran/panel128_2_d.jpg
texture n lunaran/panel128_2_local.jpg
texture s lunaran/panel128_2_s.jpg
texture z lunaran/panel128_2_h.jpg
texture 0 lunaran/panel128_3b_d.jpg
texture n lunaran/panel128_3b_local.jpg
texture s lunaran/panel128_3b_s.jpg
texture z lunaran/panel128_3b_h.jpg
texture 0 lunaran/panel128_6a_d.jpg
texture n lunaran/panel128_6a_local.jpg
texture s lunaran/panel128_6a_s.jpg
texture z lunaran/panel128_6a_h.jpg
texture 0 lunaran/panel128_6b_d.jpg
texture n lunaran/panel128_6b_local.jpg
texture s lunaran/panel128_6b_s.jpg
texture z lunaran/panel128_6b_h.jpg
texture 0 lunaran/panel64tri_1_d.jpg
texture n lunaran/panel64tri_1_local.jpg
texture s lunaran/panel64tri_1_s.jpg
texture z lunaran/panel64tri_1_h.jpg
texture 0 lunaran/panel64_0_d.jpg
texture n lunaran/panel64_0_local.jpg
texture s lunaran/panel64_0_s.jpg
texture z lunaran/panel64_0_h.jpg
texture 0 lunaran/panel64_1_d.jpg
texture n lunaran/panel64_1_local.jpg
texture s lunaran/panel64_1_s.jpg
texture z lunaran/panel64_1_h.jpg
texture 0 lunaran/panel64_2a_d.jpg
texture n lunaran/panel64_2a_local.jpg
texture s lunaran/panel64_2a_s.jpg
texture z lunaran/panel64_2a_h.jpg
texture 0 lunaran/panel64_2b_d.jpg
texture n lunaran/panel64_2b_local.jpg
texture s lunaran/panel64_2b_s.jpg
texture z lunaran/panel64_2b_h.jpg
texture 0 lunaran/panel64_2_d.jpg
texture n lunaran/panel64_2_local.jpg
texture s lunaran/panel64_2_s.jpg
texture z lunaran/panel64_2_h.jpg
texture 0 lunaran/panel64_3b_d.jpg
texture n lunaran/panel64_3b_local.jpg
texture s lunaran/panel64_3b_s.jpg
texture z lunaran/panel64_3b_h.jpg
texture 0 lunaran/panel64_3_d.jpg
texture n lunaran/panel64_3_local.jpg
texture s lunaran/panel64_3_s.jpg
texture z lunaran/panel64_3_h.jpg
texture 0 lunaran/panel64_4_d.jpg
texture n lunaran/panel64_4_local.jpg
texture s lunaran/panel64_4_s.jpg
texture z lunaran/panel64_4_h.jpg
texture 0 lunaran/panel64_5a_d.jpg
texture n lunaran/panel64_5a_local.jpg
texture s lunaran/panel64_5a_s.jpg
texture z lunaran/panel64_5a_h.jpg
texture 0 lunaran/panel64_5b_d.jpg
texture n lunaran/panel64_5b_local.jpg
texture s lunaran/panel64_5b_s.jpg
texture z lunaran/panel64_5b_h.jpg
texture 0 lunaran/panel64_5_d.jpg
texture n lunaran/panel64_5_local.jpg
texture s lunaran/panel64_5_s.jpg
texture z lunaran/panel64_5_h.jpg
texture 0 lunaran/panel64_6b_d.jpg
texture n lunaran/panel64_6b_local.jpg
texture s lunaran/panel64_6b_s.jpg
texture z lunaran/panel64_6b_h.jpg
texture 0 lunaran/panel64_6_d.jpg
texture n lunaran/panel64_6_local.jpg
texture s lunaran/panel64_6_s.jpg
texture z lunaran/panel64_6_h.jpg
texture 0 lunaran/panel64_7b_d.jpg
texture n lunaran/panel64_7b_local.jpg
texture s lunaran/panel64_7b_s.jpg
texture z lunaran/panel64_7b_h.jpg
texture 0 lunaran/panel64_7c_d.jpg
texture n lunaran/panel64_7c_local.jpg
texture s lunaran/panel64_7c_s.jpg
texture z lunaran/panel64_7c_h.jpg
texture 0 lunaran/panel64_7d_d.jpg
texture n lunaran/panel64_7d_local.jpg
texture s lunaran/panel64_7d_s.jpg
texture z lunaran/panel64_7d_h.jpg
texture 0 lunaran/panel64_7_d.jpg
texture n lunaran/panel64_7_local.jpg
texture s lunaran/panel64_7_s.jpg
texture z lunaran/panel64_7_h.jpg
texture 0 lunaran/pwpip1_d.jpg
texture n lunaran/pwpip1_local.jpg
texture s lunaran/pwpip1_s.jpg
texture z lunaran/pwpip1_h.jpg
texture 0 lunaran/qcomp1_d.jpg
texture n lunaran/qcomp1_local.jpg
texture s lunaran/qcomp1_s.jpg
texture z lunaran/qcomp1_h.jpg
texture 0 lunaran/qcomp2_d.jpg
texture n lunaran/qcomp2_local.jpg
texture s lunaran/qcomp2_s.jpg
texture z lunaran/qcomp2_h.jpg
texture 0 lunaran/qcomp3_d.jpg
texture n lunaran/qcomp3_local.jpg
texture s lunaran/qcomp3_s.jpg
texture z lunaran/qcomp3_h.jpg
texture 0 lunaran/rock1_d.jpg
texture n lunaran/rock1_local.jpg
texture s lunaran/rock1_s.jpg
texture z lunaran/rock1_h.jpg
texture 0 lunaran/rock1_moss_d.jpg
texture n lunaran/rock1_local.jpg
texture s lunaran/rock1_s.jpg
texture z lunaran/rock1_h.jpg
texture 0 lunaran/support1_d.jpg
texture n lunaran/support1_local.jpg
texture s lunaran/support1_s.jpg
texture z lunaran/support1_h.jpg
texture 0 lunaran/wires1_d.jpg
texture n lunaran/wires1_local.jpg
texture s lunaran/wires1_s.jpg
texture z lunaran/wires1_h.jpg
texture 0 lunaran/cord1_d.jpg
texture n lunaran/cord1_local.jpg
texture s lunaran/cord1_s.jpg
texture z lunaran/cord1_h.jpg
texture 0 lunaran/sym1a_d.jpg
texture n lunaran/panel128_1_local.jpg
texture s lunaran/sym1a_s.jpg
texture z lunaran/panel128_1_h.jpg
texture 0 lunaran/sym2_d.jpg
texture n lunaran/panel128_1_local.jpg
texture s lunaran/sym2_s.jpg
texture z lunaran/panel128_1_h.jpg

setshader bumpspecmapparallaxglowworld		//Sets the shader-settings so a normal-mapped and a height-mapped shader are getting rendered over the diffuse texture, while a specular light gets renderend also and the diffuse texture emits light over itself only by using the glow-mapped texture.
setshaderparam specscale 4 4 4
setshaderparam parallaxscale 0.04 -0.02 0 0
setshaderparam glowcolor .9 .8 .7
texture 0 lunaran/light_ceil1_d.jpg
texture n lunaran/light_ceil1_local.jpg
texture s lunaran/light_ceil1_s.jpg
texture g lunaran/light_ceil1_g.jpg
texture z lunaran/light_ceil1_h.jpg
texture 0 lunaran/light_fifty1_d.jpg
texture n lunaran/light_fifty1_local.jpg
texture s lunaran/light_fifty1_s.jpg
texture g lunaran/light_fifty1_g.jpg
texture z lunaran/light_fifty1_h.jpg
texture 0 lunaran/light_fifty2_d.jpg
texture n lunaran/light_fifty2_local.jpg
texture s lunaran/light_fifty2_s.jpg
texture g lunaran/light_fifty2_g.jpg
texture z lunaran/light_fifty2_h.jpg
setshaderparam glowcolor .3 .9 .3
texture 0 lunaran/light_fifty_d.jpg
texture n lunaran/light_fifty_local.jpg
texture s lunaran/light_fifty_s.jpg
texture g lunaran/light_fifty_g.jpg
texture z lunaran/light_fifty_h.jpg
setshaderparam glowcolor .9 .8 .7
texture 0 lunaran/light_flouro0a_d.jpg
texture n lunaran/light_flouro0a_local.jpg
texture s lunaran/light_flouro0a_s.jpg
texture g lunaran/light_flouro0a_g.jpg
texture z lunaran/light_flouro0a_h.jpg
texture 0 lunaran/light_flouro0_d.jpg
texture n lunaran/light_flouro0_local.jpg
texture s lunaran/light_flouro0_s.jpg
texture g lunaran/light_flouro0_g.jpg
texture z lunaran/light_flouro0_h.jpg
texture 0 lunaran/light_flouro1a_d.jpg
texture n lunaran/light_flouro1a_local.jpg
texture s lunaran/light_flouro1a_s.jpg
texture g lunaran/light_flouro1a_g.jpg
texture z lunaran/light_flouro1a_h.jpg
texture 0 lunaran/light_flouro1_d.jpg
texture n lunaran/light_flouro1_local.jpg
texture s lunaran/light_flouro1_s.jpg
texture g lunaran/light_flouro1_g.jpg
texture z lunaran/light_flouro1_h.jpg
texture 0 lunaran/light_jail_d.jpg
texture n lunaran/light_jail_local.jpg
texture s lunaran/light_jail_s.jpg
texture g lunaran/light_jail_g.jpg
texture z lunaran/light_jail_h.jpg
texture 0 lunaran/light_r1_d.jpg
texture n lunaran/light_r1_local.jpg
texture s lunaran/light_r1_s.jpg
texture g lunaran/light_r1_g.jpg
texture z lunaran/light_r1_h.jpg

setshader bumpspecmapparallaxpulseglowworld	//Sets the shader-settings so a normal-mapped and a height-mapped shader are getting rendered over the diffuse texture, while a specular light gets renderend also and the diffuse texture emits a pulsating light over itself only by using the glow-mapped texture.
setshaderparam specscale 4 4 4
setshaderparam parallaxscale 0.04 -0.02 0 0
setshaderparam pulseglowcolor .9 .8 .7
setshaderparam pulseglowspeed .5
setshaderparam glowcolor .7 .6 .5
texture 0 lunaran/mech1_d.jpg
texture n lunaran/mech1_local.jpg
texture s lunaran/mech1_s.jpg
texture g lunaran/mech1_glow.jpg
texture z lunaran/mech1_h.jpg
texture 0 lunaran/panel128_4_d.jpg
texture n lunaran/panel128_4_local.jpg
texture s lunaran/panel128_4_s.jpg
texture g lunaran/panel128_4_g.jpg
texture z lunaran/panel128_4_h.jpg
texture 0 lunaran/panel128_5_d.jpg
texture n lunaran/panel128_5_local.jpg
texture s lunaran/panel128_5_s.jpg
texture g lunaran/panel128_5_glo.jpg
texture z lunaran/panel128_5_h.jpg
texture 0 lunaran/qcomp1g_d.jpg
texture n lunaran/qcomp1g_local.jpg
texture s lunaran/qcomp1g_s.jpg
texture g lunaran/qcomp1g_glow.jpg
texture z lunaran/qcomp1g_h.jpg
texture 0 lunaran/qcomp4_d.jpg
texture n lunaran/qcomp4_local.jpg
texture s lunaran/qcomp4_s.jpg
texture g lunaran/qcomp4_glow.jpg
texture z lunaran/qcomp4_h.jpg
texture 0 lunaran/qcomp5_d.jpg
texture n lunaran/qcomp5_local.jpg
texture s lunaran/qcomp5_s.jpg
texture g lunaran/qcomp5_glow.jpg
texture z lunaran/qcomp5_h.jpg
texture 0 lunaran/qcomp5_d.jpg
texture n lunaran/qcomp5_local.jpg
texture s lunaran/qcomp5_s.jpg
texture g lunaran/qcomp5_glow2.jpg
texture z lunaran/qcomp5_h.jpg

setshader bumpspecmapparallaxworld
setshaderparam specscale 4 4 4
setshaderparam parallaxscale 0.04 -0.02 0 0
texture 0 lunaran/panel128_3_d.jpg
texture n lunaran/panel128_3_local.jpg
texture s lunaran/panel128_3_s.jpg
texture z lunaran/panel128_3_h.jpg

setshader stdworld
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"

//10th room of the map, uses next to diffuse and glow-mapped textures also bump-, height- and environmental-mapped textures with a constant specularity.

setshader bumpenvspecparallaxworld		//Sets the shader-settings so an environmental-mapped and a height-mapped shader are getting rendered over the diffuse texture, while a constant specular light gets renderend also.
setshaderparam envscale .05 .03 .03
setshaderparam specscale .225 .225 .225
setshaderparam parallaxscale 0.04 -0.02 0 0
texture 0 lunaran/bigmet1_d.jpg
texture n lunaran/bigmet1_local.jpg
texture z lunaran/bigmet1_h.jpg
texture 0 lunaran/bigmet2_d.jpg
texture n lunaran/bigmet2_local.jpg
texture z lunaran/bigmet2_h.jpg
texture 0 lunaran/box1a_d.jpg
texture n lunaran/box1a_local.jpg
texture z lunaran/box1a_h.jpg
texture 0 lunaran/box1b_d.jpg
texture n lunaran/box1b_local.jpg
texture z lunaran/box1b_h.jpg
texture 0 lunaran/box2_d.jpg
texture n lunaran/box2_n.jpg
texture z lunaran/box2_h.jpg
texture 0 lunaran/glue1_d.jpg
texture n lunaran/glue1_local.jpg
texture z lunaran/glue1_h.jpg
texture 0 lunaran/glue2_d.jpg
texture n lunaran/glue2_local.jpg
texture z lunaran/glue2_h.jpg
texture 0 lunaran/grate1_d.jpg
texture n lunaran/grate1_local.jpg
texture z lunaran/grate1_h.jpg
texture 0 lunaran/green1_d.jpg
texture n lunaran/green1_local.jpg
texture z lunaran/green1_h.jpg
texture 0 lunaran/hexflr1_d.jpg
texture n lunaran/hexflr1_local.jpg
texture z lunaran/hexflr1_h.jpg
texture 0 lunaran/hexflr2_d.jpg
texture n lunaran/hexflr2_local.jpg
texture z lunaran/hexflr2_h.jpg
texture 0 lunaran/panel128tri_1_d.jpg
texture n lunaran/panel128tri_1_local.jpg
texture z lunaran/panel128tri_1_h.jpg
texture 0 lunaran/panel128_1_d.jpg
texture n lunaran/panel128_1_local.jpg
texture z lunaran/panel128_1_h.jpg
texture 0 lunaran/panel128_2_d.jpg
texture n lunaran/panel128_2_local.jpg
texture z lunaran/panel128_2_h.jpg
texture 0 lunaran/panel128_3b_d.jpg
texture n lunaran/panel128_3b_local.jpg
texture z lunaran/panel128_3b_h.jpg
texture 0 lunaran/panel128_6a_d.jpg
texture n lunaran/panel128_6a_local.jpg
texture z lunaran/panel128_6a_h.jpg
texture 0 lunaran/panel128_6b_d.jpg
texture n lunaran/panel128_6b_local.jpg
texture z lunaran/panel128_6b_h.jpg
texture 0 lunaran/panel64tri_1_d.jpg
texture n lunaran/panel64tri_1_local.jpg
texture z lunaran/panel64tri_1_h.jpg
texture 0 lunaran/panel64_0_d.jpg
texture n lunaran/panel64_0_local.jpg
texture z lunaran/panel64_0_h.jpg
texture 0 lunaran/panel64_1_d.jpg
texture n lunaran/panel64_1_local.jpg
texture z lunaran/panel64_1_h.jpg
texture 0 lunaran/panel64_2a_d.jpg
texture n lunaran/panel64_2a_local.jpg
texture z lunaran/panel64_2a_h.jpg
texture 0 lunaran/panel64_2b_d.jpg
texture n lunaran/panel64_2b_local.jpg
texture z lunaran/panel64_2b_h.jpg
texture 0 lunaran/panel64_2_d.jpg
texture n lunaran/panel64_2_local.jpg
texture z lunaran/panel64_2_h.jpg
texture 0 lunaran/panel64_3b_d.jpg
texture n lunaran/panel64_3b_local.jpg
texture z lunaran/panel64_3b_h.jpg
texture 0 lunaran/panel64_3_d.jpg
texture n lunaran/panel64_3_local.jpg
texture z lunaran/panel64_3_h.jpg
texture 0 lunaran/panel64_4_d.jpg
texture n lunaran/panel64_4_local.jpg
texture z lunaran/panel64_4_h.jpg
texture 0 lunaran/panel64_5a_d.jpg
texture n lunaran/panel64_5a_local.jpg
texture z lunaran/panel64_5a_h.jpg
texture 0 lunaran/panel64_5b_d.jpg
texture n lunaran/panel64_5b_local.jpg
texture z lunaran/panel64_5b_h.jpg
texture 0 lunaran/panel64_5_d.jpg
texture n lunaran/panel64_5_local.jpg
texture z lunaran/panel64_5_h.jpg
texture 0 lunaran/panel64_6b_d.jpg
texture n lunaran/panel64_6b_local.jpg
texture z lunaran/panel64_6b_h.jpg
texture 0 lunaran/panel64_6_d.jpg
texture n lunaran/panel64_6_local.jpg
texture z lunaran/panel64_6_h.jpg
texture 0 lunaran/panel64_7b_d.jpg
texture n lunaran/panel64_7b_local.jpg
texture z lunaran/panel64_7b_h.jpg
texture 0 lunaran/panel64_7c_d.jpg
texture n lunaran/panel64_7c_local.jpg
texture z lunaran/panel64_7c_h.jpg
texture 0 lunaran/panel64_7d_d.jpg
texture n lunaran/panel64_7d_local.jpg
texture z lunaran/panel64_7d_h.jpg
texture 0 lunaran/panel64_7_d.jpg
texture n lunaran/panel64_7d_local.jpg
texture z lunaran/panel64_7_h.jpg
texture 0 lunaran/pwpip1_d.jpg
texture n lunaran/pwpip1_local.jpg
texture z lunaran/pwpip1_h.jpg
texture 0 lunaran/qcomp1_d.jpg
texture n lunaran/qcomp1_local.jpg
texture z lunaran/qcomp1_h.jpg
texture 0 lunaran/qcomp2_d.jpg
texture n lunaran/qcomp2_local.jpg
texture z lunaran/qcomp2_h.jpg
texture 0 lunaran/qcomp3_d.jpg
texture n lunaran/qcomp3_local.jpg
texture z lunaran/qcomp3_h.jpg
texture 0 lunaran/rock1_d.jpg
texture n lunaran/rock1_local.jpg
texture z lunaran/rock1_h.jpg
texture 0 lunaran/rock1_moss_d.jpg
texture n lunaran/rock1_local.jpg
texture z lunaran/rock1_h.jpg
texture 0 lunaran/support1_d.jpg
texture n lunaran/support1_local.jpg
texture z lunaran/support1_h.jpg
texture 0 lunaran/wires1_d.jpg
texture n lunaran/wires1_local.jpg
texture z lunaran/wires1_h.jpg
texture 0 lunaran/cord1_d.jpg
texture n lunaran/cord1_local.jpg
texture z lunaran/cord1_h.jpg
texture 0 lunaran/sym1a_d.jpg
texture n lunaran/panel128_1_local.jpg
texture z lunaran/panel128_1_h.jpg
texture 0 lunaran/sym2_d.jpg
texture n lunaran/panel128_1_local.jpg
texture z lunaran/panel128_1_h.jpg

setshader bumpenvspecparallaxglowworld		//Sets the shader-settings so an environmental-mapped and a height-mapped shader are getting rendered over the diffuse texture, while a constant specular light gets renderend also and the diffuse texture emits light over itself only by using the glow-mapped texture.
setshaderparam envscale .05 .03 .03
setshaderparam specscale .225 .225 .225
setshaderparam parallaxscale 0.04 -0.02 0 0
setshaderparam glowcolor .9 .8 .7
texture 0 lunaran/light_ceil1_d.jpg
texture n lunaran/light_ceil1_local.jpg
texture z lunaran/light_ceil1_h.jpg
texture g lunaran/light_ceil1_g.jpg
texture 0 lunaran/light_fifty1_d.jpg
texture n lunaran/light_fifty1_local.jpg
texture z lunaran/light_fifty1_h.jpg
texture g lunaran/light_fifty1_g.jpg
texture 0 lunaran/light_fifty2_d.jpg
texture n lunaran/light_fifty2_local.jpg
texture z lunaran/light_fifty2_h.jpg
texture g lunaran/light_fifty2_g.jpg
setshaderparam glowcolor .3 .9 .3
texture 0 lunaran/light_fifty_d.jpg
texture n lunaran/light_fifty_local.jpg
texture z lunaran/light_fifty_h.jpg
texture g lunaran/light_fifty_g.jpg
setshaderparam glowcolor .9 .8 .7
texture 0 lunaran/light_flouro0a_d.jpg
texture n lunaran/light_flouro0a_local.jpg
texture z lunaran/light_flouro0a_h.jpg
texture g lunaran/light_flouro0a_g.jpg
texture 0 lunaran/light_flouro0_d.jpg
texture n lunaran/light_flouro0_local.jpg
texture z lunaran/light_flouro0_h.jpg
texture g lunaran/light_flouro0_g.jpg
texture 0 lunaran/light_flouro1a_d.jpg
texture n lunaran/light_flouro1a_local.jpg
texture z lunaran/light_flouro1a_h.jpg
texture g lunaran/light_flouro1a_g.jpg
texture 0 lunaran/light_flouro1_d.jpg
texture n lunaran/light_flouro1_local.jpg
texture z lunaran/light_flouro1_h.jpg
texture g lunaran/light_flouro1_g.jpg
texture 0 lunaran/light_jail_d.jpg
texture n lunaran/light_jail_local.jpg
texture z lunaran/light_jail_h.jpg
texture g lunaran/light_jail_g.jpg
texture 0 lunaran/light_r1_d.jpg
texture n lunaran/light_r1_local.jpg
texture z lunaran/light_r1_h.jpg
texture g lunaran/light_r1_g.jpg

setshader bumpenvspecparallaxpulseglowworld	//Sets the shader-settings so an environmental-mapped and a height-mapped shader are getting rendered over the diffuse texture, while a constant specular light gets renderend also and the diffuse texture emits a pulsating light over itself only by using the glow-mapped texture.
setshaderparam envscale .05 .03 .03
setshaderparam specscale .225 .225 .225
setshaderparam parallaxscale 0.04 -0.02 0 0
setshaderparam pulseglowcolor .9 .8 .7
setshaderparam pulseglowspeed .5
setshaderparam glowcolor .7 .6 .5
texture 0 lunaran/mech1_d.jpg
texture n lunaran/mech1_local.jpg
texture z lunaran/mech1_h.jpg
texture g lunaran/mech1_glow.jpg
texture 0 lunaran/panel128_4_d.jpg
texture n lunaran/panel128_4_local.jpg
texture z lunaran/panel128_4_h.jpg
texture g lunaran/panel128_4_g.jpg
texture 0 lunaran/panel128_5_d.jpg
texture n lunaran/panel128_5_local.jpg
texture z lunaran/panel128_5_h.jpg
texture g lunaran/panel128_5_glo.jpg
texture 0 lunaran/qcomp1g_d.jpg
texture n lunaran/qcomp1g_local.jpg
texture z lunaran/qcomp1g_h.jpg
texture g lunaran/qcomp1g_glow.jpg
texture 0 lunaran/qcomp4_d.jpg
texture n lunaran/qcomp4_local.jpg
texture z lunaran/qcomp4_h.jpg
texture g lunaran/qcomp4_glow.jpg
texture 0 lunaran/qcomp5_d.jpg
texture n lunaran/qcomp5_local.jpg
texture z lunaran/qcomp5_h.jpg
texture g lunaran/qcomp5_glow.jpg
texture 0 lunaran/qcomp5_d.jpg
texture n lunaran/qcomp5_local.jpg
texture z lunaran/qcomp5_h.jpg
texture g lunaran/qcomp5_glow2.jpg

setshader bumpenvspecparallaxworld
setshaderparam envscale .05 .03 .03
setshaderparam specscale .225 .225 .225
setshaderparam parallaxscale 0.04 -0.02 0 0
texture 0 lunaran/panel128_3_d.jpg
texture n lunaran/panel128_3_local.jpg
texture z lunaran/panel128_3_h.jpg

setshader stdworld
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"

//11th room of the map, uses next to diffuse and glow-mapped textures also bump-, specular- height- and environmental-mapped textures.

setshader bumpenvspecmapparallaxworld		//Sets the shader-settings so an environmental-mapped and a height-mapped shader are getting rendered over the diffuse texture, while specular light gets renderend also and the diffuse texture emits light over itself only by using the glow-mapped texture.
setshaderparam envscale .8 .5 .5
setshaderparam specscale 1.7 1.7 1.7
setshaderparam parallaxscale 0.04 -0.02 0 0
texture 0 lunaran/bigmet1_d.jpg
texture n lunaran/bigmet1_local.jpg
texture s lunaran/bigmet1_s.jpg
texture z lunaran/bigmet1_h.jpg
texture e darc/forge
texture 0 lunaran/bigmet2_d.jpg
texture n lunaran/bigmet2_local.jpg
texture s lunaran/bigmet2_s.jpg
texture z lunaran/bigmet2_h.jpg
texture e darc/forge
texture 0 lunaran/box1a_d.jpg
texture n lunaran/box1a_local.jpg
texture s lunaran/box1a_s.jpg
texture z lunaran/box1a_h.jpg
texture e darc/forge
texture 0 lunaran/box1b_d.jpg
texture n lunaran/box1b_local.jpg
texture s lunaran/box1b_s.jpg
texture z lunaran/box1b_h.jpg
texture e darc/forge
texture 0 lunaran/box2_d.jpg
texture n lunaran/box2_n.jpg
texture s lunaran/box2_s.jpg
texture z lunaran/box2_h.jpg
texture e darc/forge
texture 0 lunaran/glue1_d.jpg
texture n lunaran/glue1_local.jpg
texture s lunaran/glue1_s.jpg
texture z lunaran/glue1_h.jpg
texture e darc/forge
texture 0 lunaran/glue2_d.jpg
texture n lunaran/glue2_local.jpg
texture s lunaran/glue2_s.jpg
texture z lunaran/glue2_h.jpg
texture e darc/forge
texture 0 lunaran/grate1_d.jpg
texture n lunaran/grate1_local.jpg
texture s lunaran/grate1_s.jpg
texture z lunaran/grate1_h.jpg
texture e darc/forge
texture 0 lunaran/green1_d.jpg
texture n lunaran/green1_local.jpg
texture s lunaran/green1_s.jpg
texture z lunaran/green1_h.jpg
texture e darc/forge
texture 0 lunaran/hexflr1_d.jpg
texture n lunaran/hexflr1_local.jpg
texture s lunaran/hexflr1_s.jpg
texture z lunaran/hexflr1_h.jpg
texture e darc/forge
texture 0 lunaran/hexflr2_d.jpg
texture n lunaran/hexflr2_local.jpg
texture s lunaran/hexflr2_s.jpg
texture z lunaran/hexflr2_h.jpg
texture e darc/forge
texture 0 lunaran/panel128tri_1_d.jpg
texture n lunaran/panel128tri_1_local.jpg
texture s lunaran/panel128tri_1_s.jpg
texture z lunaran/panel128tri_1_h.jpg
texture e darc/forge
texture 0 lunaran/panel128_1_d.jpg
texture n lunaran/panel128_1_local.jpg
texture s lunaran/panel128_1_s.jpg
texture z lunaran/panel128_1_h.jpg
texture e darc/forge
texture 0 lunaran/panel128_2_d.jpg
texture n lunaran/panel128_2_local.jpg
texture s lunaran/panel128_2_s.jpg
texture z lunaran/panel128_2_h.jpg
texture e darc/forge
texture 0 lunaran/panel128_3b_d.jpg
texture n lunaran/panel128_3b_local.jpg
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texture z lunaran/panel128_3b_h.jpg
texture e darc/forge
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texture n lunaran/panel128_6a_local.jpg
texture s lunaran/panel128_6a_s.jpg
texture z lunaran/panel128_6a_h.jpg
texture e darc/forge
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texture n lunaran/panel128_6b_local.jpg
texture s lunaran/panel64tri_1_s.jpg
texture z lunaran/panel128_6b_h.jpg
texture e darc/forge
texture 0 lunaran/panel64tri_1_d.jpg
texture n lunaran/panel64tri_1_local.jpg
texture s lunaran/panel64tri_1_s.jpg
texture z lunaran/panel64tri_1_h.jpg
texture e darc/forge
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texture n lunaran/panel64_0_local.jpg
texture s lunaran/panel64_0_s.jpg
texture z lunaran/panel64_0_h.jpg
texture e darc/forge
texture 0 lunaran/panel64_1_d.jpg
texture n lunaran/panel64_1_local.jpg
texture s lunaran/panel64_1_s.jpg
texture z lunaran/panel64_1_h.jpg
texture e darc/forge
texture 0 lunaran/panel64_2a_d.jpg
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texture s lunaran/panel64_2a_s.jpg
texture z lunaran/panel64_2a_h.jpg
texture e darc/forge
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texture n lunaran/panel64_2b_local.jpg
texture s lunaran/panel64_2b_s.jpg
texture z lunaran/panel64_2b_h.jpg
texture e darc/forge
texture 0 lunaran/panel64_2_d.jpg
texture n lunaran/panel64_2_local.jpg
texture s lunaran/panel64_2_s.jpg
texture z lunaran/panel64_2_h.jpg
texture e darc/forge
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texture e darc/forge
texture 0 lunaran/panel64_3_d.jpg
texture n lunaran/panel64_3_local.jpg
texture s lunaran/panel64_4_s.jpg
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texture e darc/forge
texture 0 lunaran/panel64_4_d.jpg
texture n lunaran/panel64_4_local.jpg
texture s lunaran/panel64_4_s.jpg
texture z lunaran/panel64_4_h.jpg
texture e darc/forge
texture 0 lunaran/panel64_5a_d.jpg
texture n lunaran/panel64_5a_local.jpg
texture s lunaran/panel64_5a_s.jpg
texture z lunaran/panel64_5a_h.jpg
texture e darc/forge
texture 0 lunaran/panel64_5b_d.jpg
texture n lunaran/panel64_5b_local.jpg
texture s lunaran/panel64_5b_s.jpg
texture z lunaran/panel64_5b_h.jpg
texture e darc/forge
texture 0 lunaran/panel64_5_d.jpg
texture n lunaran/panel64_5_local.jpg
texture s lunaran/panel64_5_s.jpg
texture z lunaran/panel64_5_h.jpg
texture e darc/forge
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texture n lunaran/panel64_6b_local.jpg
texture s lunaran/panel64_6b_s.jpg
texture z lunaran/panel64_6b_h.jpg
texture e darc/forge
texture 0 lunaran/panel64_6_d.jpg
texture n lunaran/panel64_6_local.jpg
texture s lunaran/panel64_6_s.jpg
texture z lunaran/panel64_6_h.jpg
texture e darc/forge
texture 0 lunaran/panel64_7b_d.jpg
texture n lunaran/panel64_7b_local.jpg
texture s lunaran/panel64_7b_s.jpg
texture z lunaran/panel64_7b_h.jpg
texture e darc/forge
texture 0 lunaran/panel64_7c_d.jpg
texture n lunaran/panel64_7c_local.jpg
texture s lunaran/panel64_7c_s.jpg
texture z lunaran/panel64_7c_h.jpg
texture e darc/forge
texture 0 lunaran/panel64_7d_d.jpg
texture n lunaran/panel64_7d_local.jpg
texture s lunaran/panel64_7d_s.jpg
texture z lunaran/panel64_7d_h.jpg
texture e darc/forge
texture 0 lunaran/panel64_7_d.jpg
texture n lunaran/panel64_7d_local.jpg
texture s lunaran/pwpip1_s.jpg
texture z lunaran/panel64_7_h.jpg
texture e darc/forge
texture 0 lunaran/pwpip1_d.jpg
texture n lunaran/pwpip1_local.jpg
texture s lunaran/pwpip1_s.jpg
texture z lunaran/pwpip1_h.jpg
texture e darc/forge
texture 0 lunaran/qcomp1_d.jpg
texture n lunaran/qcomp1_local.jpg
texture s lunaran/qcomp1_s.jpg
texture z lunaran/qcomp1_h.jpg
texture e darc/forge
texture 0 lunaran/qcomp2_d.jpg
texture n lunaran/qcomp2_local.jpg
texture s lunaran/qcomp2_s.jpg
texture z lunaran/qcomp2_h.jpg
texture e darc/forge
texture 0 lunaran/qcomp3_d.jpg
texture n lunaran/qcomp3_local.jpg
texture s lunaran/qcomp3_s.jpg
texture z lunaran/qcomp3_h.jpg
texture e darc/forge
texture 0 lunaran/rock1_d.jpg
texture n lunaran/rock1_local.jpg
texture s lunaran/rock1_s.jpg
texture z lunaran/rock1_h.jpg
texture e darc/forge
texture 0 lunaran/rock1_moss_d.jpg
texture n lunaran/rock1_local.jpg
texture s lunaran/rock1_s.jpg
texture z lunaran/rock1_h.jpg
texture e darc/forge
texrotate 1
texture 0 lunaran/support1_d.jpg
texture n lunaran/support1_local.jpg
texture s lunaran/support1_s.jpg
texture z lunaran/support1_h.jpg
texture e darc/forge
texture 0 lunaran/wires1_d.jpg
texture n lunaran/wires1_local.jpg
texture s lunaran/wires1_s.jpg
texture z lunaran/wires1_h.jpg
texture e darc/forge
texture 0 lunaran/cord1_d.jpg
texture n lunaran/cord1_local.jpg
texture s lunaran/cord1_s.jpg
texture z lunaran/cord1_h.jpg
texture e darc/forge
texture 0 lunaran/sym1a_d.jpg
texture n lunaran/panel128_1_local.jpg
texture s lunaran/sym1a_s.jpg
texture z lunaran/panel128_1_h.jpg
texture e darc/forge
texture 0 lunaran/sym2_d.jpg
texture n lunaran/panel128_1_local.jpg
texture s lunaran/sym2_s.jpg
texture z lunaran/panel128_1_h.jpg
texture e darc/forge

setshader bumpenvspecmapparallaxglowworld	//Sets the shader-settings so an environmental-mapped and a height-mapped shader are getting rendered over the diffuse texture, while specular light gets renderend also and the diffuse texture emits light over itself only by using the glow-mapped texture.
setshaderparam envscale .8 .5 .5
setshaderparam specscale 1.7 1.7 1.7
setshaderparam parallaxscale 0.04 -0.02 0 0
setshaderparam glowcolor .9 .8 .7
texture 0 lunaran/light_ceil1_d.jpg
texture n lunaran/light_ceil1_local.jpg
texture s lunaran/light_ceil1_s.jpg
texture z lunaran/light_ceil1_h.jpg
texture g lunaran/light_ceil1_g.jpg
texture e darc/forge
texture 0 lunaran/light_fifty1_d.jpg
texture n lunaran/light_fifty1_local.jpg
texture s lunaran/light_fifty1_s.jpg
texture z lunaran/light_fifty1_h.jpg
texture g lunaran/light_fifty1_g.jpg
texture e darc/forge
texture 0 lunaran/light_fifty2_d.jpg
texture n lunaran/light_fifty2_local.jpg
texture s lunaran/light_fifty2_s.jpg
texture z lunaran/light_fifty2_h.jpg
texture g lunaran/light_fifty2_g.jpg
texture e darc/forge
setshaderparam glowcolor .2 .7 .8
texture 0 lunaran/light_fifty_d.jpg
texture n lunaran/light_fifty_local.jpg
texture z lunaran/light_fifty_h.jpg
texture s lunaran/light_fifty_s.jpg
texture g lunaran/light_fifty_g.jpg
texture e darc/forge
setshaderparam glowcolor .9 .8 .7
texture 0 lunaran/light_flouro0a_d.jpg
texture n lunaran/light_flouro0a_local.jpg
texture s lunaran/light_flouro0a_s.jpg
texture z lunaran/light_flouro0a_h.jpg
texture g lunaran/light_flouro0a_g.jpg
texture e darc/forge
texture 0 lunaran/light_flouro0_d.jpg
texture n lunaran/light_flouro0_local.jpg
texture s lunaran/light_flouro0_s.jpg
texture z lunaran/light_flouro0_h.jpg
texture g lunaran/light_flouro0_g.jpg
texture e darc/forge
texture 0 lunaran/light_flouro1a_d.jpg
texture n lunaran/light_flouro1a_local.jpg
texture s lunaran/light_flouro1a_s.jpg
texture z lunaran/light_flouro1a_h.jpg
texture g lunaran/light_flouro1a_g.jpg
texture e darc/forge
texture 0 lunaran/light_flouro1_d.jpg
texture n lunaran/light_flouro1_local.jpg
texture s lunaran/light_flouro1_s.jpg
texture z lunaran/light_flouro1_h.jpg
texture g lunaran/light_flouro1_g.jpg
texture e darc/forge
texture 0 lunaran/light_jail_d.jpg
texture n lunaran/light_jail_local.jpg
texture s lunaran/light_jail_s.jpg
texture z lunaran/light_jail_h.jpg
texture g lunaran/light_jail_g.jpg
texture e darc/forge
texture 0 lunaran/light_r1_d.jpg
texture n lunaran/light_r1_local.jpg
texture s lunaran/light_r1_s.jpg
texture z lunaran/light_r1_h.jpg
texture g lunaran/light_r1_g.jpg
texture e darc/forge

setshader bumpenvspecmapparallaxpulseglowworld	//Sets the shader-settings so an environmental-mapped and a height-mapped shader are getting rendered over the diffuse texture, while specular light gets renderend also and the diffuse texture emits a pulsating light over itself only by using the glow-mapped texture.
setshaderparam envscale .8 .5 .5
setshaderparam specscale 1.7 1.7 1.7
setshaderparam parallaxscale 0.04 -0.02 0 0
setshaderparam pulsecolor .9 .8 .7
setshaderparam pulseglowspeed .5
setshaderparam glowcolor .7 .6 .5
texture 0 lunaran/mech1_d.jpg
texture n lunaran/mech1_local.jpg
texture s lunaran/mech1_s.jpg
texture z lunaran/mech1_h.jpg
texture g lunaran/mech1_glow.jpg
texture e darc/forge
texture 0 lunaran/panel128_4_d.jpg
texture n lunaran/panel128_4_local.jpg
texture s lunaran/panel128_4_s.jpg
texture z lunaran/panel128_4_h.jpg
texture g lunaran/panel128_4_g.jpg
texture e darc/forge
texture 0 lunaran/panel128_5_d.jpg
texture n lunaran/panel128_5_local.jpg
texture s lunaran/panel128_5_s.jpg
texture z lunaran/panel128_5_h.jpg
texture g lunaran/panel128_5_glo.jpg
texture e darc/forge
texture 0 lunaran/qcomp1g_d.jpg
texture n lunaran/qcomp1g_local.jpg
texture s lunaran/qcomp1g_s.jpg
texture z lunaran/qcomp1g_h.jpg
texture g lunaran/qcomp1g_glow.jpg
texture e darc/forge
texture 0 lunaran/qcomp4_d.jpg
texture n lunaran/qcomp4_local.jpg
texture s lunaran/qcomp4_s.jpg
texture z lunaran/qcomp4_h.jpg
texture g lunaran/qcomp4_glow.jpg
texture e darc/forge
texture 0 lunaran/qcomp5_d.jpg
texture n lunaran/qcomp5_local.jpg
texture s lunaran/qcomp5_s.jpg
texture z lunaran/qcomp5_h.jpg
texture g lunaran/qcomp5_glow.jpg
texture e darc/forge
texture 0 lunaran/qcomp5_d.jpg
texture n lunaran/qcomp5_local.jpg
texture s lunaran/qcomp5_s.jpg
texture z lunaran/qcomp5_h.jpg
texture g lunaran/qcomp5_glow2.jpg
texture e darc/forge

setshader bumpenvspecmapparallaxworld
setshaderparam envscale .8 .5 .5
setshaderparam specscale 1.7 1.7 1.7
setshaderparam parallaxscale 0.04 -0.02 0 0
texture 0 lunaran/panel128_3_d.jpg
texture n lunaran/panel128_3_local.jpg
texture s lunaran/panel128_3_s.jpg
texture z lunaran/panel128_3_h.jpg
texture e darc/forge

setshader stdworld
texture 0 "textures/default.png"
texture 0 "textures/default.png"
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texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"

//12th room of the map, uses next to diffuse and glow-mapped textures also bump-, specular- height-, environmental-mapped textures and custom shaders.

setshader bumpenvspecmapparallaxworld
setshaderparam envscale .8 .5 .5
setshaderparam specscale 1.7 1.7 1.7
setshaderparam parallaxscale 0.04 -0.02 0 0
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texture n lunaran/bigmet1_local.jpg
texture s lunaran/bigmet1_s.jpg
texture z lunaran/bigmet1_h.jpg
texture e darc/forge
texture 0 lunaran/bigmet2_d.jpg
texture n lunaran/bigmet2_local.jpg
texture s lunaran/bigmet2_s.jpg
texture z lunaran/bigmet2_h.jpg
texture e darc/forge
texture 0 lunaran/box1a_d.jpg
texture n lunaran/box1a_local.jpg
texture s lunaran/box1a_s.jpg
texture z lunaran/box1a_h.jpg
texture e darc/forge
texture 0 lunaran/box1b_d.jpg
texture n lunaran/box1b_local.jpg
texture s lunaran/box1b_s.jpg
texture z lunaran/box1b_h.jpg
texture e darc/forge
texture 0 lunaran/box2_d.jpg
texture n lunaran/box2_n.jpg
texture s lunaran/box2_s.jpg
texture z lunaran/box2_h.jpg
texture e darc/forge
texture 0 lunaran/glue1_d.jpg
texture n lunaran/glue1_local.jpg
texture s lunaran/glue1_s.jpg
texture z lunaran/glue1_h.jpg
texture e darc/forge
texture 0 lunaran/glue2_d.jpg
texture n lunaran/glue2_local.jpg
texture s lunaran/glue2_s.jpg
texture z lunaran/glue2_h.jpg
texture e darc/forge
texture 0 lunaran/grate1_d.jpg
texture n lunaran/grate1_local.jpg
texture s lunaran/grate1_s.jpg
texture z lunaran/grate1_h.jpg
texture e darc/forge
texture 0 lunaran/green1_d.jpg
texture n lunaran/green1_local.jpg
texture s lunaran/green1_s.jpg
texture z lunaran/green1_h.jpg
texture e darc/forge
texture 0 lunaran/hexflr1_d.jpg
texture n lunaran/hexflr1_local.jpg
texture s lunaran/hexflr1_s.jpg
texture z lunaran/hexflr1_h.jpg
texture e darc/forge
texture 0 lunaran/hexflr2_d.jpg
texture n lunaran/hexflr2_local.jpg
texture s lunaran/hexflr2_s.jpg
texture z lunaran/hexflr2_h.jpg
texture e darc/forge
texture 0 lunaran/panel128tri_1_d.jpg
texture n lunaran/panel128tri_1_local.jpg
texture s lunaran/panel128tri_1_s.jpg
texture z lunaran/panel128tri_1_h.jpg
texture e darc/forge
texture 0 lunaran/panel128_1_d.jpg
texture n lunaran/panel128_1_local.jpg
texture s lunaran/panel128_1_s.jpg
texture z lunaran/panel128_1_h.jpg
texture e darc/forge
texture 0 lunaran/panel128_2_d.jpg
texture n lunaran/panel128_2_local.jpg
texture s lunaran/panel128_2_s.jpg
texture z lunaran/panel128_2_h.jpg
texture e darc/forge
texture 0 lunaran/panel128_3b_d.jpg
texture n lunaran/panel128_3b_local.jpg
texture s lunaran/panel128_3b_s.jpg
texture z lunaran/panel128_3b_h.jpg
texture e darc/forge
texture 0 lunaran/panel128_6a_d.jpg
texture n lunaran/panel128_6a_local.jpg
texture s lunaran/panel128_6a_s.jpg
texture z lunaran/panel128_6a_h.jpg
texture e darc/forge
texture 0 lunaran/panel128_6b_d.jpg
texture n lunaran/panel128_6b_local.jpg
texture s lunaran/panel64tri_1_s.jpg
texture z lunaran/panel128_6b_h.jpg
texture e darc/forge
texture 0 lunaran/panel64tri_1_d.jpg
texture n lunaran/panel64tri_1_local.jpg
texture s lunaran/panel64tri_1_s.jpg
texture z lunaran/panel64tri_1_h.jpg
texture e darc/forge
texture 0 lunaran/panel64_0_d.jpg
texture n lunaran/panel64_0_local.jpg
texture s lunaran/panel64_0_s.jpg
texture z lunaran/panel64_0_h.jpg
texture e darc/forge
texture 0 lunaran/panel64_1_d.jpg
texture n lunaran/panel64_1_local.jpg
texture s lunaran/panel64_1_s.jpg
texture z lunaran/panel64_1_h.jpg
texture e darc/forge
texture 0 lunaran/panel64_2a_d.jpg
texture n lunaran/panel64_2a_local.jpg
texture s lunaran/panel64_2a_s.jpg
texture z lunaran/panel64_2a_h.jpg
texture e darc/forge
texture 0 lunaran/panel64_2b_d.jpg
texture n lunaran/panel64_2b_local.jpg
texture s lunaran/panel64_2b_s.jpg
texture z lunaran/panel64_2b_h.jpg
texture e darc/forge
texture 0 lunaran/panel64_2_d.jpg
texture n lunaran/panel64_2_local.jpg
texture s lunaran/panel64_2_s.jpg
texture z lunaran/panel64_2_h.jpg
texture e darc/forge
texture 0 lunaran/panel64_3b_d.jpg
texture n lunaran/panel64_3b_local.jpg
texture s lunaran/panel64_3b_s.jpg
texture z lunaran/panel64_3b_h.jpg
texture e darc/forge
texture 0 lunaran/panel64_3_d.jpg
texture n lunaran/panel64_3_local.jpg
texture s lunaran/panel64_4_s.jpg
texture z lunaran/panel64_3_h.jpg
texture e darc/forge
texture 0 lunaran/panel64_4_d.jpg
texture n lunaran/panel64_4_local.jpg
texture s lunaran/panel64_4_s.jpg
texture z lunaran/panel64_4_h.jpg
texture e darc/forge
texture 0 lunaran/panel64_5a_d.jpg
texture n lunaran/panel64_5a_local.jpg
texture s lunaran/panel64_5a_s.jpg
texture z lunaran/panel64_5a_h.jpg
texture e darc/forge
texture 0 lunaran/panel64_5b_d.jpg
texture n lunaran/panel64_5b_local.jpg
texture s lunaran/panel64_5b_s.jpg
texture z lunaran/panel64_5b_h.jpg
texture e darc/forge
texture 0 lunaran/panel64_5_d.jpg
texture n lunaran/panel64_5_local.jpg
texture s lunaran/panel64_5_s.jpg
texture z lunaran/panel64_5_h.jpg
texture e darc/forge
texture 0 lunaran/panel64_6b_d.jpg
texture n lunaran/panel64_6b_local.jpg
texture s lunaran/panel64_6b_s.jpg
texture z lunaran/panel64_6b_h.jpg
texture e darc/forge
texture 0 lunaran/panel64_6_d.jpg
texture n lunaran/panel64_6_local.jpg
texture s lunaran/panel64_6_s.jpg
texture z lunaran/panel64_6_h.jpg
texture e darc/forge
texture 0 lunaran/panel64_7b_d.jpg
texture n lunaran/panel64_7b_local.jpg
texture s lunaran/panel64_7b_s.jpg
texture z lunaran/panel64_7b_h.jpg
texture e darc/forge
texture 0 lunaran/panel64_7c_d.jpg
texture n lunaran/panel64_7c_local.jpg
texture s lunaran/panel64_7c_s.jpg
texture z lunaran/panel64_7c_h.jpg
texture e darc/forge
texture 0 lunaran/panel64_7d_d.jpg
texture n lunaran/panel64_7d_local.jpg
texture s lunaran/panel64_7d_s.jpg
texture z lunaran/panel64_7d_h.jpg
texture e darc/forge
texture 0 lunaran/panel64_7_d.jpg
texture n lunaran/panel64_7d_local.jpg
texture s lunaran/pwpip1_s.jpg
texture z lunaran/panel64_7_h.jpg
texture e darc/forge
texture 0 lunaran/pwpip1_d.jpg
texture n lunaran/pwpip1_local.jpg
texture s lunaran/pwpip1_s.jpg
texture z lunaran/pwpip1_h.jpg
texture e darc/forge
texture 0 lunaran/qcomp1_d.jpg
texture n lunaran/qcomp1_local.jpg
texture s lunaran/qcomp1_s.jpg
texture z lunaran/qcomp1_h.jpg
texture e darc/forge
texture 0 lunaran/qcomp2_d.jpg
texture n lunaran/qcomp2_local.jpg
texture s lunaran/qcomp2_s.jpg
texture z lunaran/qcomp2_h.jpg
texture e darc/forge
texture 0 lunaran/qcomp3_d.jpg
texture n lunaran/qcomp3_local.jpg
texture s lunaran/qcomp3_s.jpg
texture z lunaran/qcomp3_h.jpg
texture e darc/forge
texture 0 lunaran/rock1_d.jpg
texture n lunaran/rock1_local.jpg
texture s lunaran/rock1_s.jpg
texture z lunaran/rock1_h.jpg
texture e darc/forge
texture 0 lunaran/rock1_moss_d.jpg
texture n lunaran/rock1_local.jpg
texture s lunaran/rock1_s.jpg
texture z lunaran/rock1_h.jpg
texture e darc/forge
texture 0 lunaran/support1_d.jpg
texture n lunaran/support1_local.jpg
texture s lunaran/support1_s.jpg
texture z lunaran/support1_h.jpg
texture e darc/forge
texture 0 lunaran/wires1_d.jpg
texture n lunaran/wires1_local.jpg
texture s lunaran/wires1_s.jpg
texture z lunaran/wires1_h.jpg
texture e darc/forge
texture 0 lunaran/cord1_d.jpg
texture n lunaran/cord1_local.jpg
texture s lunaran/cord1_s.jpg
texture z lunaran/cord1_h.jpg
texture e darc/forge
texture 0 lunaran/sym1a_d.jpg
texture n lunaran/panel128_1_local.jpg
texture s lunaran/sym1a_s.jpg
texture z lunaran/panel128_1_h.jpg
texture e darc/forge
texture 0 lunaran/sym2_d.jpg
texture n lunaran/panel128_1_local.jpg
texture s lunaran/sym2_s.jpg
texture z lunaran/panel128_1_h.jpg
texture e darc/forge

setshader bumpenvspecmapparallaxglowworld
setshaderparam envscale .8 .5 .5
setshaderparam specscale 1.7 1.7 1.7
setshaderparam parallaxscale 0.04 -0.02 0 0
setshaderparam glowcolor .9 .8 .7
texture 0 lunaran/light_ceil1_d.jpg
texture n lunaran/light_ceil1_local.jpg
texture s lunaran/light_ceil1_s.jpg
texture z lunaran/light_ceil1_h.jpg
texture g lunaran/light_ceil1_g.jpg
texture e darc/forge
texture 0 lunaran/light_fifty1_d.jpg
texture n lunaran/light_fifty1_local.jpg
texture s lunaran/light_fifty1_s.jpg
texture z lunaran/light_fifty1_h.jpg
texture g lunaran/light_fifty1_g.jpg
texture e darc/forge
texture 0 lunaran/light_fifty2_d.jpg
texture n lunaran/light_fifty2_local.jpg
texture s lunaran/light_fifty2_s.jpg
texture z lunaran/light_fifty2_h.jpg
texture g lunaran/light_fifty2_g.jpg
texture e darc/forge
setshaderparam glowcolor .2 .7 .8
texture 0 lunaran/light_fifty_d.jpg
texture n lunaran/light_fifty_local.jpg
texture z lunaran/light_fifty_h.jpg
texture s lunaran/light_fifty_s.jpg
texture g lunaran/light_fifty_g.jpg
texture e darc/forge
setshaderparam glowcolor .9 .8 .7
texture 0 lunaran/light_flouro0a_d.jpg
texture n lunaran/light_flouro0a_local.jpg
texture s lunaran/light_flouro0a_s.jpg
texture z lunaran/light_flouro0a_h.jpg
texture g lunaran/light_flouro0a_g.jpg
texture e darc/forge
texture 0 lunaran/light_flouro0_d.jpg
texture n lunaran/light_flouro0_local.jpg
texture s lunaran/light_flouro0_s.jpg
texture z lunaran/light_flouro0_h.jpg
texture g lunaran/light_flouro0_g.jpg
texture e darc/forge
texture 0 lunaran/light_flouro1a_d.jpg
texture n lunaran/light_flouro1a_local.jpg
texture s lunaran/light_flouro1a_s.jpg
texture z lunaran/light_flouro1a_h.jpg
texture g lunaran/light_flouro1a_g.jpg
texture e darc/forge
texture 0 lunaran/light_flouro1_d.jpg
texture n lunaran/light_flouro1_local.jpg
texture s lunaran/light_flouro1_s.jpg
texture z lunaran/light_flouro1_h.jpg
texture g lunaran/light_flouro1_g.jpg
texture e darc/forge
texture 0 lunaran/light_jail_d.jpg
texture n lunaran/light_jail_local.jpg
texture s lunaran/light_jail_s.jpg
texture z lunaran/light_jail_h.jpg
texture g lunaran/light_jail_g.jpg
texture e darc/forge
texture 0 lunaran/light_r1_d.jpg
texture n lunaran/light_r1_local.jpg
texture s lunaran/light_r1_s.jpg
texture z lunaran/light_r1_h.jpg
texture g lunaran/light_r1_g.jpg
texture e darc/forge

setshader bumpenvspecmapparallaxpulseglowworld
setshaderparam envscale .8 .5 .5
setshaderparam specscale 1.7 1.7 1.7
setshaderparam parallaxscale 0.04 -0.02 0 0
setshaderparam pulsecolor .9 .8 .7
setshaderparam pulseglowspeed .5
setshaderparam glowcolor .7 .6 .5
texture 0 lunaran/mech1_d.jpg
texture n lunaran/mech1_local.jpg
texture s lunaran/mech1_s.jpg
texture z lunaran/mech1_h.jpg
texture g lunaran/mech1_glow.jpg
texture e darc/forge
texture 0 lunaran/panel128_4_d.jpg
texture n lunaran/panel128_4_local.jpg
texture s lunaran/panel128_4_s.jpg
texture z lunaran/panel128_4_h.jpg
texture g lunaran/panel128_4_g.jpg
texture e darc/forge
texture 0 lunaran/panel128_5_d.jpg
texture n lunaran/panel128_5_local.jpg
texture s lunaran/panel128_5_s.jpg
texture z lunaran/panel128_5_h.jpg
texture g lunaran/panel128_5_glo.jpg
texture e darc/forge
texture 0 lunaran/qcomp1g_d.jpg
texture n lunaran/qcomp1g_local.jpg
texture s lunaran/qcomp1g_s.jpg
texture z lunaran/qcomp1g_h.jpg
texture g lunaran/qcomp1g_glow.jpg
texture e darc/forge
texture 0 lunaran/qcomp4_d.jpg
texture n lunaran/qcomp4_local.jpg
texture s lunaran/qcomp4_s.jpg
texture z lunaran/qcomp4_h.jpg
texture g lunaran/qcomp4_glow.jpg
texture e darc/forge
texture 0 lunaran/qcomp5_d.jpg
texture n lunaran/qcomp5_local.jpg
texture s lunaran/qcomp5_s.jpg
texture z lunaran/qcomp5_h.jpg
texture g lunaran/qcomp5_glow.jpg
texture e darc/forge
texture 0 lunaran/qcomp5_d.jpg
texture n lunaran/qcomp5_local.jpg
texture s lunaran/qcomp5_s.jpg
texture z lunaran/qcomp5_h.jpg
texture g lunaran/qcomp5_glow2.jpg
texture e darc/forge

setshader bumpenvspecmapparallaxworld
setshaderparam envscale .8 .5 .5
setshaderparam specscale 1.7 1.7 1.7
setshaderparam parallaxscale 0.04 -0.02 0 0
texture 0 lunaran/panel128_3_d.jpg
texture n lunaran/panel128_3_local.jpg
texture s lunaran/panel128_3_s.jpg
texture z lunaran/panel128_3_h.jpg
texture e darc/forge

setshaderparam envscale .2 .4 .8
texture 0 lunaran/box1a_d.jpg
texture n lunaran/box1a_local.jpg
texture s particles/steam.png
texture z lunaran/box1a_h.jpg
texture e darc/forge
texture 0 lunaran/panel64_0_d.jpg
texture n lunaran/panel64_0_local.jpg
texture s particles/steam.png
texture z lunaran/panel64_0_h.jpg
texture e darc/forge

setshader causticsworld
texture 0 "<mix:1,1,1><color:.2/.7/.8,0/0/0>caustics/caust00.png"	

setshader causticsworld_rotated
texture 0 "<mix:1,1,1><color:.2/.7/.8,0/0/0>caustics/caust00.png"

setshader stdworld
texture 0 "<offset:366,141>fonts/default0.png"	//a

texture 0 "fonts/default0.png"	//b
texoffset 386 446

texture 0 "fonts/default0.png"	//u
texoffset 149 144

texture 0 "fonts/default0.png"	//m
texoffset 294 142

texture 0 "fonts/default0.png"	//p
texoffset 17 388
//contains 135 x 64 pixels ingame

texture 0 "fonts/default0.png"	//e
texoffset 42 141

texture 0 "fonts/default0.png"	//n
texoffset 244 141

texture 0 "fonts/default0.png"	//v
texoffset 94 88
//contains 94 x 64 pixels ingame

texture 0 "fonts/default0.png"	//s
texoffset 42 141

texture 0 "fonts/default0.png"	//p
texoffset 170 388

texture 0 "fonts/default0.png"	//e
texoffset 194 141

texture 0 "fonts/default0.png"	//c
texoffset 87 141
//contains 118 x 64 pixels ingame

texture 0 "fonts/default0.png"	//m
texoffset 74 142

texture 0 "fonts/default0.png"	//a
texoffset 255 141

texture 0 "fonts/default0.png"	//p
texoffset 294 388
//contains 114 x 64 pixels ingame

texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"

texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"

texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"

texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"

texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"

texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"
texture 0 "textures/default.png"

setshader causticsworldnew
texture 0 "caustics/caust00.png"
texlayer 1

setshader glsltest
setshaderparam bumpscale .1 -0.05
texture 0 "lunaran/light_flouro1_d.jpg"
texture n "lunaran/light_flouro1_local.jpg"
texture s "lunaran/light_flouro1_s.jpg"
texture z "lunaran/light_flouro1_h.jpg"	

//Commands about mapmodels

mapmodelreset					//Controls if the models which already have been loaded by default should be cleared from the engine's memory (default 0).	

mmodel mapmodels/suicizer/monitor		//Registers the mapmodel from the directory-path called "models".



