// default settings for maps

// on every map load, this file will be executed, followed by
// "package.cfg" in the package dir of the map, and "<mapname>.cfg",
// which you can use to override the settings in this file.

exec "data/default_map_models.cfg"

include "skyboxes/remus/sky01"

materialreset
texture water "golgotha/water2.jpg"    // water surface
texture 1 "textures/waterfall.jpg"     // waterfall
texture 1 "textures/watern.jpg"        // water normals
texture 1 "textures/waterdudv.jpg"     // water distortion
texture 1 "textures/waterfalln.jpg"    // waterfall normals
texture 1 "textures/waterfalldudv.jpg" // waterfall distortion

texture lava "dg/floor_lava2.jpg" 0 0 0 2 // lava surface
texture 1 "dg/floor_lava2.jpg"    0 0 0 2 // falling lava

// texture definitions for the map:
texturereset    // starts the texture slot/index at 0
    setshader stdworld   // use default world shader unless specified otherwise
        texture 0 "textures/sky.png"     // dummy sky texture
        texture 0 "textures/default.png" // default geometry texture

        texture 0 "aard/aardograss_1.jpg"
            autograss "<agrad:0,0.2>textures/grass_aard.png"
        texture 0 "ik2k/ik_floor_brick128a.jpg"
        texture 0 "ik2k/ik_floor_wood128b.jpg"
        texture 0 "ik2k/ik_ground_cobbles128.jpg"
        texture 0 "ik2k/ik_brick_3216d.jpg"
        texture 0 "ik2k/ik_brick_6464c.jpg"

    exec "packages/dg/package.cfg"
    exec "packages/tech1soc/package.cfg"
    exec "packages/ik2k/package.cfg"
    exec "packages/ikbase/package.cfg"
    exec "packages/payne/package.cfg"
    exec "packages/than_ind/package.cfg"
    exec "packages/jf1/package.cfg"

    // misc textures (mine/schwenz/some tech1soc)
    setshader stdworld
        texture 0 "aard/aardfdry256_1.jpg"
        texture 0 "tech1soc/spring3.jpg"
        texture 0 "tech1soc/sqrlig02wb.jpg"
        texture 0 "tech1soc/sqrlig03bc.jpg"
        texture 0 "tech1soc/zdetlig01bb.jpg"
        texture 0 "tech1soc/zdetlig02bb.jpg"
        texture 0 "aard/aardmbr16_2.jpg"
        texture 0 "tech1soc/zdetlig04bb.jpg"
        texture 0 "tech1soc/zdet_trim2a.jpg"
        texture 0 "aard/aardmmet32_1.jpg"
        texture 0 "tech1soc/zdet_trim5b.jpg"
        texture 0 "schwenz/dt_tile_check.01.jpg"

    exec "packages/egyptsoc/package.cfg"
    exec "packages/rorschach/package2.cfg"
    exec "packages/subverse/package.cfg"
    exec "packages/g_pack/package.cfg"

    // missing jf & tech1soc textures
    setshader stdworld
        texture 0 "jf1/jfsquare.jpg"
        texture 0 "jf1/jfyellow.jpg"
        texture 0 "tech1soc/jp11a.jpg"
        texture 0 "tech1soc/flr_tmtl_drk.jpg"

    exec "packages/lunaran/package.cfg"
    exec "packages/gibbie/package.cfg"
    exec "packages/philipk/package.cfg"
    exec "packages/gor/package.cfg"
    exec "packages/aftas/package.cfg"
    exec "packages/mitaman/package.cfg"
    exec "packages/noctua/package.cfg"
    exec "packages/loopix/package.cfg"
    exec "packages/g_pack/package2.cfg"

    // Misc textures
    setshader stdworld
        texture 0 "textures/nieb/rock01.jpg"
    setshader bumpspecmapworld
    setshaderparam "specscale" 0.25 0.25 0.25
        texture 0 "ikbase/specialbrick.jpg"
        texture n "ikbase/specialbrick_normal.jpg"

    exec "packages/painkillah/package.cfg"
    exec "packages/tomek/package.cfg"
    exec "packages/textures/nieb/package.cfg"
    exec "packages/trak5/package.cfg"
    exec "packages/textures/nieb/garden/package.cfg"
    exec "packages/textures/medieval_soc/package.cfg"
    exec "packages/textures/terrain_soc/package.cfg"
    exec "packages/textures/nieb/autumn/package.cfg"
    exec "packages/textures/nieb/clone/package.cfg"
    exec "packages/textures/nieb/suite/package.cfg"

    // Blikje bier
    exec "packages/blikjebier/akaritori/package2.cfg"
    exec "packages/blikjebier/concrete/package.cfg"
    exec "packages/blikjebier/metal/package.cfg"

    setshader stdworld
        texture 0 "blikjebier/ground/ground1.jpg"
        texture 0 "blikjebier/ground/ground2.jpg"
        texture 0 "blikjebier/ground/ground3.jpg"
        texture 0 "blikjebier/ground/ground4.jpg"
        texture 0 "blikjebier/ground/ground5.jpg"
        texture 0 "blikjebier/ground/g1mm.jpg"

        texture 0 "blikjebier/snow/clear_snow.jpg"
        texture 0 "blikjebier/snow/dirty_snow.jpg"

    exec "packages/egyptsoc/package2.cfg"
    exec "packages/textures/fatum/package.cfg"
    exec "packages/textures/philipk/pk02/package.cfg"
    exec "packages/textures/yves_allaire/ex/package.cfg"
    exec "packages/dg/package2.cfg"

    setshader stdworld
        texture 0 "makke/dirt01.jpg"
        texture 0 "makke/dirt02.jpg"
        texture 0 "makke/platten.jpg"
        texture 0 "makke/platten_var1.jpg"
        texture 0 "textures/nieb/bonepile.jpg"

    exec "packages/textures/swatllama/package.cfg"

    // for cfgs that don't set shaders...
    setshader stdworld
