// default settings for maps

// on every map load, this file will be executed, followed by
// "package.cfg" in the package dir of the map, and "<mapname>.cfg",
// which you can use to override the settings in this file.

// default music to be played for this map:

playasong

exec "data/default_map_models.cfg"

// the skybox for this map:

skybox "ik2k/env/iklake"
materialreset

texture water "golgotha/water2.jpg"    // water surface
texture 1 "textures/waterfall.jpg"     // waterfall
texture 1 "textures/watern.jpg"        // water normals
texture 1 "textures/waterdudv.jpg"     // water distortion
texture 1 "textures/waterfalln.jpg"    // waterfall normals
texture 1 "textures/waterfalldudv.jpg" // waterfall distortion

texture lava "dg/floor_lava2.jpg" 0 0 0 2 // lava surface
texture 1 "dg/floor_lava2.jpg"    0 0 0 2 // falling lava

// texture definitions for the map:

// texture 0 is hardcoded as the sky


texturereset    // starts the texture slot/index at 0

setshader stdworld   // use default world shader unless specified otherwise


// ik2k

texture 0 "ik2k/ik_sky_day_back.jpg"     // dummy
texture 0 "golgotha/water2.jpg"

texture 0 "aard/aardograss_1.jpg"
autograss "textures/grass_aard.png"

texture 0 "ik2k/ik_floor_brick128a.jpg" 

texture 0 "ik2k/ik_floor_wood128b.jpg"  
texture 0 "ik2k/ik_ground_cobbles128.jpg" 
texture 0 "ik2k/ik_brick_3216d.jpg"
texture 0 "ik2k/ik_brick_6464c.jpg"

exec "packages/dg/package.cfg"

exec "packages/tech1soc/package.cfg"

exec "packages/ik2k/package.cfg"
exec "packages/ikbase/package.cfg"

exec "packages/payne/package.cfg"
exec "packages/than_ind/package.cfg"
exec "packages/jf1/package.cfg"

// misc textures (mine/schwenz/some tech1soc)

texture 0 "aard/aardfdry256_1.jpg"   
texture 0 "tech1soc/spring3.jpg"
texture 0 "tech1soc/sqrlig02wb.jpg"
texture 0 "tech1soc/sqrlig03bc.jpg"
texture 0 "tech1soc/zdetlig01bb.jpg"
texture 0 "tech1soc/zdetlig02bb.jpg"
texture 0 "aard/aardmbr16_2.jpg"
texture 0 "tech1soc/zdetlig04bb.jpg"
texture 0 "tech1soc/zdet_trim2a.jpg"
texture 0 "aard/aardmmet32_1.jpg"
texture 0 "tech1soc/zdet_trim5b.jpg"
texture 0 "schwenz/dt_tile_check.01.jpg"

exec "packages/egyptsoc/package.cfg"
exec "packages/rorschach/package2.cfg"
exec "packages/subverse/package.cfg"
exec "packages/g_pack/package.cfg"

// 2 missing jf textures
texture 0 "jf1/jfsquare.jpg"
texture 0 "jf1/jfyellow.jpg"
// 2 missing tech1soc

texture 0 "tech1soc/jp11a.jpg"
texture 0 "tech1soc/flr_tmtl_drk.jpg"

exec packages/lunaran/package.cfg
exec packages/gibbie/package.cfg
exec packages/philipk/package.cfg
exec packages/gor/package.cfg
exec packages/aftas/package.cfg
exec packages/mitaman/package.cfg
exec packages/noctua/package.cfg
exec packages/loopix/package.cfg
exec packages/g_pack/package2.cfg
exec packages/textures/package.cfg
exec packages/painkillah/package.cfg
exec packages/tomek/package.cfg
exec packages/textures/nieb/package.cfg

// for cfgs that don't set shaders...
setshader stdworld


setshader bumpspecmapparallaxworld;
texture 0 "mitaman/mm-brickold88a.jpg" 0 0 0 0
texture n "mitaman/mm-brickold88a_normal.jpg" 0 0 0 0
texture s "viruz/mm-brickold88a_highspec.jpg" 0 0 0 0
texture z "viruz/mm-brickold88a_z.jpg" 0 0 0 0


alias base_1 "the hill"
alias base_2 "the balcony"
alias base_3 "the cave port"
alias base_4 "the hill's foot"
alias base_5 "the restaurant"
alias base_6 "the avenue"
alias base_7 "the bridge"
alias base_8 "the catwalk"
alias base_9 "the shop's 1st floor"
alias base_10 "the viewport"
alias base_11 "the cave"
alias base_12 "the roofs"
alias base_13 "the mountains"
