exec data/default_map_settings.cfg // So I dont get 50 same textures when im editing cfg and pressing EXEC all the time.
// Lushwater by Lord Kv
// CC-BY

alias base_1 "The Battlements"
//alias base_2 "The Armory"
alias base_3 "Mudwater Dale"
alias base_4 "Birchwood lookout"
//alias base_5 "The dungeon"
alias base_6 "The Arch"
alias base_7 "The Courtyard"
alias base_8 "The Angels"
sunlightpitch 44
sunlightyaw 40
sunlight 255 245 170
skylight 150 135 110
//sunlight 220 140 50
//skylight 100 90 80
skybox skyboxes/remus/sky01
skyboxcolour 255 255 255
// skyboxglare 0
cloudboxcolour 255 255 0
//fogdomecolour $fogr $fogg $fogb
//fogcolour $fogr $fogg $fogb
fog 500
fogdomemax 1

mapsound "ambience/cycadas.ogg" 255 1
mapsound "ambience/frogs.ogg" 255 1
mapsound "ambience/cavedrip.ogg" 255 1
mapsound "ambience/forest3.ogg" 32 1
mapsound "ambience/waterfall.ogg" 64 1

//watercolour 220 165 35
watercolour 128 100 20
waterfog 10
water2fog 10

materialreset

texture water1 "golgotha/water2.jpg"    // water surface
texture 1 "textures/waterfall.jpg"     // waterfall
texture 1 "textures/watern.jpg"        // water normals
texture 1 "textures/waterdudv.jpg"     // water distortion
texture 1 "textures/waterfalln.jpg"    // waterfall normals
texture 1 "textures/waterfalldudv.jpg" // waterfall distortion

texture water2 "golgotha/water2.jpg"    // water surface
texture 1 "textures/waterfall.jpg"     // waterfall
texture 1 "textures/watern.jpg"        // water normals
texture 1 "textures/waterdudv.jpg"     // water distortion
texture 1 "textures/waterfalln.jpg"    // waterfall normals
texture 1 "textures/waterfalldudv.jpg" // waterfall distortion

texture water3 "golgotha/water2.jpg"    // water surface
texture 1 "textures/waterfall.jpg"     // waterfall
texture 1 "textures/watern.jpg"        // water normals
texture 1 "textures/waterdudv.jpg"     // water distortion
texture 1 "textures/waterfalln.jpg"    // waterfall normals
texture 1 "textures/waterfalldudv.jpg" // waterfall distortion

texture water4 "golgotha/water2.jpg"    // water surface
texture 1 "textures/waterfall.jpg"     // waterfall
texture 1 "textures/watern.jpg"        // water normals
texture 1 "textures/waterdudv.jpg"     // water distortion
texture 1 "textures/waterfalln.jpg"    // waterfall normals
texture 1 "textures/waterfalldudv.jpg" // waterfall distortion

texture lava1 "dg/floor_lava2.jpg" 0 0 0 2 // lava surface
texture 1 "dg/floor_lava2.jpg"    0 0 0 2 // falling lava

texture lava2 "dg/floor_lava2.jpg" 0 0 0 2 // lava surface
texture 1 "dg/floor_lava2.jpg"    0 0 0 2 // falling lava

texture lava3 "dg/floor_lava2.jpg" 0 0 0 2 // lava surface
texture 1 "dg/floor_lava2.jpg"    0 0 0 2 // falling lava

texture lava4 "dg/floor_lava2.jpg" 0 0 0 2 // lava surface
texture 1 "dg/floor_lava2.jpg"    0 0 0 2 // falling lava

causticmillis 200
causticscale 50


mapmodelreset
exec data/default_map_models.cfg
exec packages/models/mapmodels/khorne/package.cfg
mmodel mapmodels/khorne/plants/fern4

mmodel "mapmodels/nieb/waterfall/1"
mmodel "mapmodels/nieb/waterfall/2"
mmodel "mapmodels/nieb/waterfall/3"
mmodel "mapmodels/nieb/waterfall/4"
mmodel "mapmodels/nieb/waterfall/4"
mmodel "mapmodels/lordkv/waterfall4small"
//mmodel "mapmodels/lordkv/experiment3"

texture 0 textures/terrain_soc/ter_moss1.jpg
autograss grass\khornegrass.png
grassscale 1.5
grasscolour 255 255 0
grassalpha 1
grassanimmillis 2000



texture 0 gor/WS_GK_001_cc.jpg
texscroll 0.15 0
texture 0 gor/WS_GK_001_cc.jpg
texscroll -0.15 0
texture 0 gor/WS_GK_001_cc.jpg
texscroll 0 0.15
texture 0 gor/WS_GK_001_cc.jpg
texscroll 0 -0.15
texture 0 gor/WS_GK_001_cc.jpg
texscroll 0.15 0.15
texture 0 gor/WS_GK_001_cc.jpg
texscroll -0.15 0.15
texture 0 gor/WS_GK_001_cc.jpg
texscroll 0.15 -0.15
texture 0 gor/WS_GK_001_cc.jpg
texscroll -0.15 -0.15

setshader bumpspecmapparallaxglowworld

setshaderparam "specscale" 1.5 1.5 1.5
setshaderparam "parallaxscale" 0.01 -0.005 
setshaderparam "glowcolor" -.05 .5 1.5
texture 0 "rorschach/5_blood01_hm.jpg"
texture n "rorschach/5_blood01_nm.jpg"
texture z "rorschach/5_blood01_hm.jpg"
texture s "rorschach/5_blood01_sm.jpg"
texture g "rorschach/5_blood01_hm.jpg"
texcolor .5 .5 .5

//clearpostfx

//cgrade_shadows_r = 1;
//cgrade_shadows_g = 1.1;
//cgrade_shadows_b = 1.1;

//cgrade_midtones_r = 1.4;
//cgrade_midtones_g = 1.1;
//cgrade_midtones_b = 1;

//cgrade_highlights_r = 1.3;
//cgrade_highlights_g = 1.1;
//cgrade_highlights_b = 0.8;

//addpostfx colorgrade_shadows 0 0 0 $cgrade_shadows_r $cgrade_shadows_g $cgrade_shadows_b 0;
//addpostfx colorgrade_midtones 0 0 0 $cgrade_midtones_r $cgrade_midtones_g $cgrade_midtones_b 0;
//addpostfx colorgrade_highlights 0 0 0 $cgrade_highlights_r $cgrade_highlights_g $cgrade_highlights_b 0;
