// config file for
// berlin_wall by shmutzwurst - schmutzwurst@the-conquerors.net
// with special thanks to Nieb, }TC{apflstrudl and fweep for their help!


fog 3000
fogcolour 0 0 0
shadowmapambient 64

loadsky "shmutzwurst/london"
// skybox by:
// Marc Schroeder aka Term
// audion@spaceman.de / spaceman@muenster.de
// http://www.spaceman.de/audion

// In-game names for the bases:

texturereset
setshader stdworld

materialreset

texture water "golgotha/water2.jpg"    // water surface
texture 1 "textures/waterfall.jpg"     // waterfall
texture 1 "textures/watern.jpg"        // water normals
texture 1 "textures/waterdudv.jpg"     // water distortion
texture 1 "textures/waterfalln.jpg"    // waterfall normals
texture 1 "textures/waterfalldudv.jpg" // waterfall distortion

texture lava "dg/floor_lava2.jpg" 0 0 0 2 // lava surface
texture 1 "dg/floor_lava2.jpg"    0 0 0 2 // falling lava

// texture definitions for the map:

// texture 0 is hardcoded as the sky
// texture 3 is the default floor texture
// texture 4 is the default ceiling texture


texturereset    // starts the texture slot/index at 0

setshader stdworld   // use default world shader unless specified otherwise


// ik2k

texture 0 "ik2k/ik_sky_day_back.jpg"     // dummy
texture 0 "golgotha/water2.jpg"

//setshader steepparallaxworld
//texture 0 "textures/steep_fur_d.png"
//texture n "textures/steep_fur_n.png"
//texture z "textures/steep_fur_z.png" 

texture 0 "aard/aardograss_1.jpg"
autograss "textures/grass_aard.png"

//setshader decalworld	// test!
texture 0 "ik2k/ik_floor_brick128a.jpg" 
//texture 1 "models/vegetation/skin.png"
//setshader stdworld

texture 0 "ik2k/ik_floor_wood128b.jpg"  
texture 0 "ik2k/ik_ground_cobbles128.jpg" 
texture 0 "ik2k/ik_brick_3216d.jpg"             // ceil
texture 0 "ik2k/ik_brick_6464c.jpg"             // floor

exec "packages/dg/package.cfg"

exec "packages/tech1soc/package.cfg"

exec "packages/ik2k/package.cfg"
exec "packages/ikbase/package.cfg"

exec "packages/payne/package.cfg"
exec "packages/than_ind/package.cfg"
exec "packages/jf1/package.cfg"


texture 0 "aard/aardfdry256_1.jpg"   
texture 0 "tech1soc/spring3.jpg"
texture 0 "tech1soc/sqrlig02wb.jpg"
texture 0 "tech1soc/sqrlig03bc.jpg"
texture 0 "tech1soc/zdetlig01bb.jpg"
texture 0 "tech1soc/zdetlig02bb.jpg"
texture 0 "aard/aardmbr16_2.jpg"
texture 0 "tech1soc/zdetlig04bb.jpg"
texture 0 "tech1soc/zdet_trim2a.jpg"
texture 0 "aard/aardmmet32_1.jpg"
texture 0 "tech1soc/zdet_trim5b.jpg"
texture 0 "schwenz/dt_tile_check.01.jpg"

exec "packages/egyptsoc/package.cfg"
exec "packages/rorschach/package.cfg"
exec "packages/subverse/package.cfg"
exec "packages/g_pack/package.cfg"

// 2 missing jf textures
texture 0 "jf1/jfsquare.jpg"
texture 0 "jf1/jfyellow.jpg"
// 2 missing tech1soc

texture 0 "tech1soc/jp11a.jpg"
texture 0 "tech1soc/flr_tmtl_drk.jpg"

exec packages/lunaran/package.cfg
exec packages/gibbie/package.cfg
exec packages/philipk/package.cfg
exec packages/gor/package.cfg
exec packages/aftas/package.cfg
exec packages/shmutzwurst/package.cfg

// for cfgs that don't set shaders...
setshader stdworld
