

// Sirius Castle by sCaSd, Vastlite and Yosh64

// Thanks to Kaiser and Fanatic for sounds,
// Dietmar Pier and Tentus for mapmodels,
// Aftasardem, Gregor Koch, Mayhem and Sock for textures
// and most of all the Sauerbraten devs



// Copyright and Permissions:

// This Sauerbraten map is copyright (c) 2008 sCaSd, Vastlite and Yosh.
// See also http://www.gnu.org/licenses/gpl2.html

// Contact: kgloge@gmx.de



mapmsg "3Sirius Castle2 by sCaSd, Vastlite and Yosh64"

// default music to be played for this map:


// the skybox for this map:

loadsky "scasd/skyboxes/sirius"
fogcolour 0 0 0





// mapsounds
mapsound "fanatic/wind" 120 3
mapsound "ambience/wind" 100 3
mapsound "ambience/fire_light" 250 3
mapsound "ambience/cycadas" 100 3
mapsound "ambience/frogs" 100 3
mapsound "ambience/night_crickets" 100 3
mapsound "fanatic/feeding_room_low" 70 3
mapsound "kaiser/fx/hum1" 90 3
mapsound "kaiser/fx/hum5" 90 3
mapsound "kaiser/fx/hum6" 90 3



//
// map model list
//
mapmodelreset                                           // start counting from 0 again

mmodel "tree1"                            // 0

mmodel "dcp/tree2"                        // 1
mmodel "dcp/tree3"                        // 2
mmodel "dcp/palmtree"                     // 3
mmodel "dcp/thorns"                       // 4
mmodel "dcp/plant1"                       // 5
mmodel "dcp/grass"                        // 6
mmodel "dcp/ivy"                          // 7

mmodel "dcp/barrel"                       // 8
mmodel "dcp/streetlamp"                   // 9
mmodel "dcp/bench"                        // 10
mmodel "dcp/pillar"                       // 11
mmodel "dcp/waterbowl"                    // 12
mmodel "dcp/jumppad2"                     // 13

mmodel "dcp/leafs"                        // 14
mmodel "dcp/valve"                        // 15
mmodel "dcp/palette"                      // 16

mmodel "dcp/vent"                         // 17
mmodel "dcp/mushroom"                     // 18
mmodel "dcp/biotank"                      // 19

mmodel "dcp/groundlamp"                   // 20
mmodel "dcp/console"                      // 21
mmodel "dcp/turret"                       // 22

// for use as triggers:

mmodel "carrot"                           // 23
mmodel "switch1"                          // 24
mmodel "switch2"                          // 25

mmodel "doors/door_01"                    // 26
mmodel "doors/door_02"                    // 27
mmodel "doors/door_03"                    // 28

// useful default triggers to use with these:

mmodel "dcp/cask"		                    // 29
mmodel "dcp/cart"		                    // 30
mmodel "dcp/candle"		                    // 31
mmodel "dcp/vase"		                    // 32
mmodel "dcp/sack"		                    // 33
mmodel "dcp/chandelier"	                    // 34
mmodel "dcp/chest"		                    // 35
mmodel "dcp/firebowl"	                    // 36
mmodel "dcp/smplant" 	                    // 37
mmodel "dcp/insect"	 	                    // 38
mmodel "dcp/reed"	 	                    // 39

mmodel "makke/nocamp"		                // 40
mmodel "makke/strahler"	                    // 41

mmodel "tentus/food-drink/goblet"		    // 42
mmodel "tentus/food-drink/apple"			// 43
mmodel "tentus/food-drink/pear"			    // 44
mmodel "tentus/food-drink/appleslice"	    // 45
mmodel "tentus/food-drink/meat"			    // 46
mmodel "tentus/food-drink/bowl"			    // 47
mmodel "tentus/food-drink/pieslice"		    // 48
mmodel "tentus/food-drink/mug"			    // 49
mmodel "tentus/food-drink/winebottle"	    // 50
mmodel "tentus/food-drink/pie"			    // 51

mmodel "tentus/books/flat"				    // 52
mmodel "tentus/books/multi"				    // 53
mmodel "tentus/chains/chain"				// 54
mmodel "tentus/chains/curvechain"		    // 55

mmodel "tentus/barrel"					    // 56
mmodel "tentus/sidebarrel"				    // 57
mmodel "tentus/pot1"						// 58
mmodel "tentus/rope"						// 59
mmodel "tentus/ropelamp"					// 60
mmodel "tentus/ladder"					    // 61

mmodel "tentus/fattree"					    // 62
mmodel "tentus/moneybag"					// 63
mmodel "tentus/woodbench"				    // 64
mmodel "tentus/hammer"					    // 65
mmodel "tentus/anvil"					    // 66
mmodel "tentus/spear"					    // 67
mmodel "tentus/key"						    // 68
mmodel "tentus/redshield"				    // 69
mmodel "tentus/greenshield"				    // 70
mmodel "tentus/bombs"					    // 71

mmodel "objects/window01"	                // 72
mmodel "objects/sign01"	                    // 73
mmodel "objects/lamp01"					    // 74
mmodel "objects/chair01"					// 75
mmodel "objects/bed01"					    // 76

//mmodel "vegetation/tree00/noclip"				    // 77
//mmodel "vegetation/tree01/noclip"				    // 78
mmodel "vegetation/tree00"				    // 77
mmodel "vegetation/tree01"				    // 78

mmodel "vegetation/bush01"	                // 79
mmodel "vegetation/tree02"	                // 80
mmodel "vegetation/tree04"	                // 81
mmodel "vegetation/tree05"	                // 82

//mmodel "vegetation/tree06/noclip"	                // 83
mmodel "vegetation/tree06"	                // 83

mmodel "vegetation/tree07"	                // 84
mmodel "vegetation/tree03"	                // 85
mmodel "objects/window02/window02_1"	    // 86
mmodel "objects/window02/window02_2"	    // 87
mmodel "objects/bench01"	                // 88
mmodel "objects/lantern01"	                // 89
mmodel "objects/lantern02"	                // 90
mmodel "objects/woodchop"	                // 91
mmodel "objects/table01"	                // 92
mmodel "objects/torch"		                // 93
mmodel "objects/torch_cold"	                // 94
mmodel "objects/fire"		                // 95
mmodel "objects/sail01"		                // 96
mmodel "objects/well_base"	                // 97
mmodel "objects/well_roof"	                // 98
mmodel "objects/lamp02"	                    // 99
mmodel "objects/med_chand"	                // 100




// texture definitions for the map:

// texture 0 is hardcoded as the sky
// texture 2 is the default wall texture (for new maps)
// texture 3 is the default floor texture
// texture 4 is the default ceiling texture


texturereset    // starts the texture slot/index at 0

setshader stdworld   // use default world shader unless specified otherwise


// ik2k

texture 0 "ik2k/ik_sky_day_back.jpg"     // dummy
texture 0 "golgotha/water2.jpg"

//setshader steepparallaxworld
//texture 0 "textures/steep_fur_d.png"
//texture n "textures/steep_fur_n.png"
//texture z "textures/steep_fur_z.png" 

texture 0 gor/GR_GK_001_cc.jpg
autograss

//texture 0 "kurt/grass01.jpg"
//autograss "textures/grass_kurt2.png"

//setshader decalworld	// test!
texture 0 "ik2k/ik_floor_brick128a.jpg" 
//texture 1 "models/vegetation/skin.png"
//setshader stdworld

texture 0 "ik2k/ik_floor_wood128b.jpg"  
texture 0 "ik2k/ik_ground_cobbles128.jpg" 
texture 0 "ik2k/ik_brick_3216d.jpg"             // ceil
texture 0 "ik2k/ik_brick_6464c.jpg"             // floor

//exec "packages/dg/package.cfg"
texture 0 "dg/floor_grass1.jpg"
texture 0 "dg/floor_grass3&soil.jpg"
texture 0 "dg/floor_pavement_stone4_2.jpg"
texture 0 "dg/floor_pavement_stone4_3.jpg"
texture 0 "dg/floor_pavement_stone4_4moss.jpg"

setshader bumpparallaxworld
texture 0 "dg/floor_pavement_stone5_2.jpg"
texture n "scasd/parallax/floor_pavement_stone5_2_n.jpg"
texture z "scasd/parallax/floor_pavement_stone5_2_h.jpg"
setshader stdworld

texture 0 "dg/floor_pavement_stone_four2.jpg"
texture 0 "dg/floor_pavingStone.jpg"
texture 0 "dg/floor_pavingStone_ceramic.jpg"
texture 0 "dg/floor_paving_littleStones3.jpg"

setshader bumpparallaxworld
texture 0 "dg/floor_paving_littleStones3_2.jpg"
texture n "scasd/parallax/floor_paving_littleStones3_2_n.jpg"
texture z "scasd/parallax/floor_paving_littleStones3_2_h.jpg"
setshader stdworld

texture 0 "dg/floor_paving_littleStones3.jpg"
texture 0 "dg/floor_soil&grave3.jpg"
texture 0 "dg/floor_tile_ceramicBlue.jpg"
texture 0 "dg/mur049.jpg"
texture 0 "dg/mad065.jpg"
texture 0 "dg/mad065.jpg"
texture 0 "dg/mad063.jpg"
texture 0 "dg/mur060.jpg"
texture 0 "dg/mur073.jpg"
texture 0 "dg/mur078.jpg"
texture 0 "dg/mur067.jpg"
texture 0 "dg/mur142.jpg"
texture 0 "dg/muv158.jpg"
texture 0 "dg/muv185.jpg"
texture 0 "dg/muv204.jpg"
texture 0 "dg/sue011.jpg"
texture 0 "dg/sup075.jpg"
texture 0 "dg/sup079.jpg"



exec "packages/tech1soc/package.cfg"

exec "packages/ik2k/package.cfg"
exec "packages/ikbase/package.cfg"

exec "packages/payne/package.cfg"
exec "packages/than_ind/package.cfg"
exec "packages/jf1/package.cfg"

// misc textures (mine/schwenz/some tech1soc)

texture 0 "aard/aardfdry256_1.jpg"   
texture 0 "tech1soc/spring3.jpg"
texture 0 "tech1soc/sqrlig02wb.jpg"
texture 0 "tech1soc/sqrlig03bc.jpg"
texture 0 "tech1soc/zdetlig01bb.jpg"
texture 0 "tech1soc/zdetlig02bb.jpg"
texture 0 "aard/aardmbr16_2.jpg"
texture 0 "tech1soc/zdetlig04bb.jpg"
texture 0 "tech1soc/zdet_trim2a.jpg"
texture 0 "aard/aardmmet32_1.jpg"
texture 0 "tech1soc/zdet_trim5b.jpg"
texture 0 "schwenz/dt_tile_check.01.jpg"

exec "packages/egyptsoc/package.cfg"
exec "packages/rorschach/package.cfg"
exec "packages/subverse/package.cfg"
exec "packages/g_pack/package.cfg"

// 2 missing jf textures
texture 0 "jf1/jfsquare.jpg"
texture 0 "jf1/jfyellow.jpg"
// 2 missing tech1soc

texture 0 "tech1soc/jp11a.jpg"
texture 0 "tech1soc/flr_tmtl_drk.jpg"

exec packages/lunaran/package.cfg
exec packages/gibbie/package.cfg
exec packages/philipk/package.cfg

//exec packages/gor/package.cfg
// gor config pasted in
setshader bumpspecmapworld

    setpixelparam 1 4 4 4
    setpixelparam 2 0.02 -0.01

    texture 0 gor/WS_GK_001_cc.jpg
    texture n gor/WS_GK_001_nm.jpg
    //texture s gor/WS_GK_001_sc.jpg
    texture z gor/WS_GK_001_hm.jpg


    setpixelparam 1 4 4 4

    texture 0 gor/DW_GK_001_cc.jpg
    texture n gor/DW_GK_001_nm.jpg
    texture s gor/DW_GK_001_sc.jpg

setshader bumpspecmapparallaxworld

    setpixelparam 1 4 4 4
    setpixelparam 2 0.02 -0.01

    texture 0 gor/WT_GK_004_cc.jpg
    texture n gor/WT_GK_004_nm.jpg
    texture s gor/WT_GK_004_sc.jpg
    texture z gor/WT_GK_004_hm.jpg

    texture 0 gor/GR_GK_003_cc.jpg
    texture n gor/GR_GK_003_nm.jpg
    texture s gor/GR_GK_003_sc.jpg
    texture z gor/GR_GK_003_hm.jpg

    texture 0 gor/GR_GK_004_cc.jpg
    texture n gor/GR_GK_004_nm.jpg
    texture s gor/GR_GK_004_sc.jpg
    texture z gor/GR_GK_004_hm.jpg

    texture 0 gor/GR_GK_005_cc.jpg
    texture n gor/GR_GK_005_nm.jpg
    texture s gor/GR_GK_005_sc.jpg
    texture z gor/GR_GK_005_hm.jpg

    texture 0 gor/GR_GK_006_cc.jpg
    texture n gor/GR_GK_006_nm.jpg
    texture s gor/GR_GK_006_sc.jpg
    texture z gor/GR_GK_006_hm.jpg

    texture 0 gor/GR_GK_007_cc.jpg
    texture n gor/GR_GK_007_nm.jpg
    texture s gor/GR_GK_007_sc.jpg
    texture z gor/GR_GK_007_hm.jpg

    texture 0 gor/GR_GK_008_cc.jpg
    texture n gor/GR_GK_008_nm.jpg
    texture s gor/GR_GK_008_sc.jpg
    texture z gor/GR_GK_008_hm.jpg

    texture 0 gor/GR_GK_009_cc.jpg
    texture n gor/GR_GK_009_nm.jpg
    texture s gor/GR_GK_009_sc.jpg
    texture z gor/GR_GK_009_hm.jpg

    texture 0 gor/GR_GK_010_cc.jpg
    texture n gor/GR_GK_010_nm.jpg
    texture s gor/GR_GK_010_sc.jpg
    texture z gor/GR_GK_010_hm.jpg

    texture 0 gor/GR_GK_011_cc.jpg
    texture n gor/GR_GK_011_nm.jpg
    texture s gor/GR_GK_011_sc.jpg
    texture z gor/GR_GK_011_hm.jpg

    texture 0 gor/ST_GK_001_cc.jpg
    texture n gor/ST_GK_001_nm.jpg
    texture s gor/ST_GK_001_sc.jpg
    texture z gor/ST_GK_001_hm.jpg

    texture 0 gor/ST_GK_002_cc.jpg
    texture n gor/ST_GK_002_nm.jpg
    texture s gor/ST_GK_002_sc.jpg
    texture z gor/ST_GK_002_hm.jpg

    texture 0 gor/ST_GK_003_cc.jpg
    texture n gor/ST_GK_003_nm.jpg
    texture s gor/ST_GK_003_sc.jpg
    texture z gor/ST_GK_003_hm.jpg

    texture 0 gor/ST_GK_004_cc.jpg
    texture n gor/ST_GK_004_nm.jpg
    texture s gor/ST_GK_004_sc.jpg
    texture z gor/ST_GK_004_hm.jpg

setshader bumpspecmapworld
    
    setpixelparam 1 4 4 4

    texture 0 gor/ST_GK_005_cc.jpg
    texture n gor/ST_GK_005_nm.jpg
    texture s gor/ST_GK_005_sc.jpg

setshader bumpparallaxworld
    texture 0 gor/ST_GK_005_zu_001_cc.jpg
    texture n gor/ST_GK_005_zu_001_nm.jpg
    //texture s gor/ST_GK_005_zu_001_sc.jpg
    texture z gor/WT_GK_001_hm.jpg

setshader bumpspecmapparallaxworld

    setpixelparam 1 4 4 4
    setpixelparam 2 0.02 -0.01

    texture 0 gor/ST_GK_006_cc.jpg
    texture n gor/ST_GK_006_nm.jpg
    texture s gor/ST_GK_006_sc.jpg
    texture z gor/ST_GK_006_hm.jpg

    texture 0 gor/ST_GK_007_cc.jpg
    texture n gor/ST_GK_007_nm.jpg
    texture s gor/ST_GK_007_sc.jpg
    texture z gor/ST_GK_007_hm.jpg

setshader bumpspecmapworld

    setpixelparam 1 4 4 4

    texture 0 gor/WD_GK_001_cc.jpg
    texture n gor/WD_GK_001_nm.jpg
    texture s gor/WD_GK_001_sc.jpg

setshader bumpspecmapparallaxworld

    setpixelparam 1 4 4 4
    setpixelparam 2 0.02 -0.01

    texture 0 gor/WD_GK_002_cc.jpg
    texture n gor/WD_GK_002_nm.jpg
    texture z gor/WD_GK_002_hm.jpg
    texture s gor/WD_GK_002_sc.jpg

setshader bumpspecmapworld

    setpixelparam 1 4 4 4

    texture 0 gor/WO_GK_001_cc.jpg
    texture n gor/WO_GK_001_nm.jpg
    texture s gor/WO_GK_001_sc.jpg

setshader bumpspecmapparallaxworld

    setpixelparam 1 4 4 4
    setpixelparam 2 0.02 -0.01

    texture 0 gor/WO_GK_002_cc.jpg
    texture n gor/WO_GK_002_nm.jpg
    texture s gor/WO_GK_002_sc.jpg
    texture z gor/WO_GK_002_hm.jpg

setshader bumpparallaxworld
    texture 0 gor/WT_GK_001_cc.jpg
    texture n gor/WT_GK_001_nm.jpg
    //texture s gor/WT_GK_001_sc.jpg
    texture z gor/WT_GK_001_hm.jpg
setshader bumpspecmapparallaxworld

    texture 0 gor/WT_GK_002_cc.jpg
    texture n gor/WT_GK_002_nm.jpg
    texture s gor/WT_GK_002_sc.jpg
    texture z gor/WT_GK_002_hm.jpg

    texture 0 gor/WT_GK_003_cc.jpg
    texture n gor/WT_GK_003_nm.jpg
    texture s gor/WT_GK_003_sc.jpg
    texture z gor/WT_GK_003_hm.jpg

setshader bumpspecmapworld

    setpixelparam 1 4 4 4

    texture 0 gor/WTA_GK_001_cc.jpg
    texture n gor/WTA_GK_001_nm.jpg
    texture s gor/WTA_GK_001_sc.jpg

    texture 0 gor/WTA_GK_002_cc.jpg
    texture n gor/WTA_GK_002_nm.jpg
    texture s gor/WTA_GK_002_sc.jpg

    texture 0 gor/WTA_GK_003_cc.jpg
    texture n gor/WTA_GK_003_nm.jpg
    texture s gor/WTA_GK_003_sc.jpg

    texture 0 gor/WTA_GK_004_cc.jpg
    texture n gor/WTA_GK_004_nm.jpg
    texture s gor/WTA_GK_004_sc.jpg

setshader bumpspecmapparallaxworld

    setpixelparam 1 4 4 4
    setpixelparam 2 0.02 -0.01

    texture 0 gor/WT_GK_006_cc.jpg
    texture n gor/WT_GK_006_nm.jpg
    texture s gor/WT_GK_006_sc.jpg
    texture z gor/WT_GK_006_hm.jpg

    texture 0 gor/WT_GK_005_cc.jpg
    texture n gor/WT_GK_005_nm.jpg
    texture s gor/WT_GK_005_sc.jpg
    texture z gor/WT_GK_005_hm.jpg

    texture 0 gor/ST_GK_008_cc.jpg
    texture n gor/ST_GK_008_nm.jpg
    texture s gor/ST_GK_008_sc.jpg
    texture z gor/ST_GK_008_hm.jpg

    texture 0 gor/WT_GK_007_cc.jpg
    texture n gor/WT_GK_007_nm.jpg
    texture s gor/WT_GK_007_sc.jpg
    texture z gor/WT_GK_007_hm.jpg

    texture 0 gor/WT_GK_008_cc.jpg
    texture n gor/WT_GK_008_nm.jpg
    texture s gor/WT_GK_008_sc.jpg
    texture z gor/WT_GK_008_hm.jpg

    texture 0 gor/WTA_GK_005_cc.jpg
    texture n gor/WTA_GK_005_nm.jpg
    texture s gor/WTA_GK_005_sc.jpg
    texture z gor/WTA_GK_005_hm.jpg

//    texture 0 gor/WTA_GK_006_cc.jpg
//    texture n gor/WTA_GK_006_nm.jpg
//    texture s gor/WTA_GK_006_sc.jpg
//    texture z gor/WTA_GK_006_hm.jpg

setshader bumpworld
//setshader bumpparallaxworld
texture 0 egyptsoc/stone03bb.jpg
texture n scasd/parallax/egyptsoc_stone03bb_n.jpg
//texture z scasd/parallax/egyptsoc_stone03bb_h.jpg
setshader bumpspecmapparallaxworld


    texture 0 gor/ST_GK_009_cc.jpg
    texture n gor/ST_GK_009_nm.jpg
    texture s gor/ST_GK_009_sc.jpg
    texture z gor/ST_GK_009_hm.jpg

    texture 0 gor/WT_GK_009_cc.jpg
    texture n gor/WT_GK_009_nm.jpg
    texture s gor/WT_GK_009_sc.jpg
    texture z gor/WT_GK_009_hm.jpg

    texture 0 gor/ST_GK_011_cc.jpg
    texture n gor/ST_GK_011_nm.jpg
    texture s gor/ST_GK_011_sc.jpg
    texture z gor/ST_GK_011_hm.jpg

    texture 0 gor/ST_GK_010_cc.jpg
    texture n gor/ST_GK_010_nm.jpg
    texture s gor/ST_GK_010_sc.jpg
    texture z gor/ST_GK_010_hm.jpg

    texture 0 gor/WT_GK_010_cc.jpg
    texture n gor/WT_GK_010_nm.jpg
    texture s gor/WT_GK_010_sc.jpg
    texture z gor/WT_GK_010_hm.jpg

    texture 0 gor/WT_GK_011_cc.jpg
    texture n gor/WT_GK_011_nm.jpg
    texture s gor/WT_GK_011_sc.jpg
    texture z gor/WT_GK_011_hm.jpg

    texture 0 gor/WT_GK_012_cc.jpg
    texture n gor/WT_GK_012_nm.jpg
    texture s gor/WT_GK_012_sc.jpg
    texture z gor/WT_GK_012_hm.jpg

    texture 0 gor/WT_GK_013_cc.jpg
    texture n gor/WT_GK_013_nm.jpg
    texture s gor/WT_GK_013_sc.jpg
    texture z gor/WT_GK_013_hm.jpg

    texture 0 gor/WT_GK_014_cc.jpg
    texture n gor/WT_GK_014_nm.jpg
    texture s gor/WT_GK_014_sc.jpg
    texture z gor/WT_GK_014_hm.jpg

    texture 0 gor/WT_GK_015_cc.jpg
    texture n gor/WT_GK_015_nm.jpg
    texture s gor/WT_GK_015_sc.jpg
    texture z gor/WT_GK_015_hm.jpg

    texture 0 gor/WT_GK_016_cc.jpg
    texture n gor/WT_GK_016_nm.jpg
    texture s gor/WT_GK_016_sc.jpg
    texture z gor/WT_GK_016_hm.jpg

    texture 0 gor/WT_GK_017_cc.jpg
    texture n gor/WT_GK_017_nm.jpg
    texture s gor/WT_GK_017_sc.jpg
    texture z gor/WT_GK_017_hm.jpg

    texture 0 gor/ME_GK_011_cc.jpg
    texture n gor/ME_GK_011_nm.jpg
    texture s gor/ME_GK_011_sc.jpg
    texture z gor/ME_GK_011_hm.jpg

    texture 0 gor/ME_GK_012_cc.jpg
    texture n gor/ME_GK_012_nm.jpg
    texture s gor/ME_GK_012_sc.jpg
    texture z gor/ME_GK_012_hm.jpg

    texture 0 gor/ME_GK_010_cc.jpg
    texture n gor/ME_GK_010_nm.jpg
    texture s gor/ME_GK_010_sc.jpg
    texture z gor/ME_GK_010_hm.jpg


// end gor config


exec packages/aftas/package.cfg




// rotated textures
setshader bumpspecmapworld
setpixelparam 1 4 4 4

texture 0 "philipk/pk01_pan_wall02b1_d.jpg" 0 96 0
texture n "philipk/pk01_pan_wall02b_local.jpg" 0 96 0
texture s "philipk/pk01_pan_wall02b_s.jpg" 0 96 0

texture 0 "philipk/pk01_pan_wall02b1_d.jpg" 0 32 0
texture n "philipk/pk01_pan_wall02b_local.jpg" 0 32 0
texture s "philipk/pk01_pan_wall02b_s.jpg" 0 32 0

setshader bumpworld

// grey stones shifted
texture 0 egyptsoc/stone03bb.jpg 0 64
texture n scasd/parallax/egyptsoc_stone03bb_n.jpg 0 64

// grey stones rotated
texture 0 egyptsoc/stone03bb.jpg 1
texture n scasd/parallax/egyptsoc_stone03bb_n.jpg 1

texture 0 egyptsoc/stone03bb.jpg 1 64
texture n scasd/parallax/egyptsoc_stone03bb_n.jpg 1 64

setshader stdworld

// wood rotated
texture 0 ik2k/ik_woodv256a.jpg 1
texture 0 ik2k/ik_wood_trimh64d.jpg 0 128
texture 0 ik2k/ik_wood_trimh64d.jpg 1
texture 0 ik2k/ik_wood_trimh64d.jpg 1 32

texture 0 ik2k/ik_wood_trimh64d.jpg 1 32 128
texture 0 ik2k/ik_wood_trimh64d.jpg 0 128

texture 0 gor/GR_GK_001_cc.jpg




alias base_1 "the store room"
alias base_2 "the blacksmiths"
alias base_3 "the living room"
alias base_4 "the castle steeple"
alias base_5 "the crystal tower"

