Houdini Digital Assets Collection
A shader similar to Unity's Fake Window. Outputs a simple color from the perspective camera.
| Vop in MatNetwork | Pre-set: UV and Normal |
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Auto Align: Aligns the face to the X/Z plane before cutting. (Useful when using grid_cutter in a For-Each Primitive loop.)
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Force Cut Long Side: Cuts the longer side at each iteration.
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Half Ratio: How close each cut is to the halfway point.
Half Ratio: 0.5 Half Ratio: 1 -
Min Size: Limits the size of the smallest piece.
Fractures based on polyline projection (X/Z plane).
Input 1: polyline.
Input 2: Ground plane (does not need to be flat)
Output: Fractured polygons with attributes.
| Close Line | Open Line |
- Iterations: Increase to better match the input line. (May not be a perfect match.)
- Iteration Threshold: Avoids extremely small pieces.
Export Maya nParticle cache directly from Houdini.
REQUIREMENT:
- Unique id attribute.
- Source code: nCache.py
Attribute Mapping:
v@v -> velocity
f@age -> age
f@life -> lifespanPP
f@pscale -> radiusPP
v@Cd -> rgbPP
f@Alpha -> opacityPP
v@rotation -> rotationPP
- Start Frame
- End Frame
- Evaluation Rate
- XML: xml file path to be written.
- Particle Name: Name of the particle shape in Maya.
- Python Module Path: File path to nCache.py.
Export Maya geometry point cache directly from Houdini. (Multiple objects are supported.)
REQUIREMENT:
- Primitive attribute: path
- Source code: nCache.py
The path attribute defines the target in Maya. The recommended workflow is to use an Alembic file exported from Maya, preserving the path attribute for exporting back.
- XML: Path to the XML file to be written.
- Start Frame
- End Frame
- Python Module Path: File path to nCache.py.
Entagma - VEX in Houdini: Mandelbrot and Mandelbulb
Zeus VFX - 3D Fractal in Houdini Tutorial
Reuse the volume texture exported from Labs Volume Texture Export in Houdini.
- Volume Texture: Texture filepath.
- BB_pos: Bounding box position.
- U_Tile
- V_Tile
- outClr: RGB color from the volume texture.
Create collections based on the material binding name of the source agent mesh.
- Collection: collection prim path
- From Path
- Replace Path