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I'd like to add some more hardware and the goal is to keep one synth (and possibly the drum machine) from this project, but remove the second synth and any other non-essential parts of the project for the purpose of making a more CPU efficient edition. Anybody very familiar with the codebase recommend easiest way to strip out one of the synths (and possibly the drum machine and external MIDI input) to make a much more CPU-efficient edition with mainly one internally sequenced synth and some effects? Thanks in advance! |
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Replies: 3 comments 3 replies
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There's no just one switch to turn it off. You'll have to comment out everything related to synth2, i.e. Synth2, its buffers, audio_task2, mixer section, AcidBanger section etc. |
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Esp modules are quite die-hard, so, probably you haven't killed them yet. Re-check the wiring. BTW, most hot-air stations in the market are Chinese, so pointing particular models would be more useful. |
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I tried to trudge through and chop through every compiler error along the way to deal with that Arduino IDE compiler mess, but it was such a disaster when it couldn't find general.ino or general.c or config.h and then general.c couldn't find AcidBox.ino and so on. ALL of them open automatically when AcidBox.ino is opened, so the IDE does know they are supposed to be linked together, but maybe that IDE is maybe trying to synthesize its own VERY WRONG .h files or similar. Hasn't seemed so easy to majorly restructure a relatively large codebase I am not so familiar with. |
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There's no just one switch to turn it off. You'll have to comment out everything related to synth2, i.e. Synth2, its buffers, audio_task2, mixer section, AcidBanger section etc.