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Description
Greetings!
First off, thank you so much for the resolution to issue #77! The software now tiles perfectly through the majority of my z-stacked images on Windows. However, I was wondering whether there was a limit to the tiling functionality on Windows, since I noticed that while this tiling deconvolution works perfectly on my images that are below my GPU memory threshold, I continue to get distorted final images when tiling images that are initially outside my GPU threshold (should the tiling option have not been used). Does this mean that the --tilesize option only reduces memory usage up until my GPU memory threshold? Or is there somewhere else I should look? I have also only noticed this issue on my Windows build, as I can usually tile deconvolve these same images with the same "--tilesize" amount on my MacOS without issue.
Cheers,
Wisdom