Thanks to visit codestin.com
Credit goes to github.com

Skip to content

CLIMATE: Cyclic Layered Interactive Meteorological Atmospheric Transformative Engine #81

@erematorg

Description

@erematorg

Problem Description

LP aims to simulate a realistic and evolving open-world environment, where atmospheric and climate dynamics play a critical role.

The current game system lacks a comprehensive climate simulation that captures the complexity of natural cycles, interactive atmospheric behaviors, and diverse meteorological events such as temperature fluctuations, wind, rainfall, and heat transfer.
This deficiency impacts the authenticity and systemic interactivity of LP's environment.

Proposed Solution

Develop CLIMATE system (Cyclic Layered Interactive Meteorological Atmospheric Transformative Engine) that serves as an adaptable climate model, including:

  • Cyclic Temperature and Weather Patterns: Include diurnal and seasonal temperature cycles, accounting for natural changes in the environment.
  • Layered Climate Simulation: Represent different atmospheric layers and factors affecting them, such as pressure, temperature, and moisture.
  • Interactive Systems: Allow the climate to dynamically interact with other in-game systems (e.g., vegetation, terrain, entities).
  • Meteorological Events: Simulate wind, rainfall, humidity, and other weather phenomena to affect and be affected by the game environment.
  • Adaptability: Ensure that the system is modular and can be extended or adapted as more factors, such as geological activity or biological influences, are introduced.

Alternatives Considered

  • Node-based Weather System: Creating a fixed, node-based system for weather that only focuses on pre-defined zones and events. This approach lacks adaptability and wouldn't support a complex, interconnected simulation.
  • Simple Heat and Cold Zones: Implementing only static "heat/cold zones" could provide limited interactivity but lacks the realism and dynamism of a true climate system.

Additional Context

  • The CLIMATE system aims to be a foundational component for LP, where it can evolve in tandem with other systems like vegetation, terrain deformation, and ecosystem interactions. Just like anything in a systemic or even cosmocentric media.
  • We envision a system inspired by realistic climate principles while maintaining flexibility to expand as more elements are added to LP.

Metadata

Metadata

Assignees

Projects

Status

No status

Relationships

None yet

Development

No branches or pull requests

Issue actions