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An OpenCL-based photon-tracking simulation using a (source-based) ray tracing algorithm modeling scattering and absorption of light in the deep glacial ice at the South Pole or Mediterranean sea water.

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An OpenCL-based photon-tracking simulation using a (source-based) ray tracing algorithm modeling scattering and absorption of light in the deep glacial ice at the South Pole or Mediterranean sea water.

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  • C++ 76.6%
  • Python 17.2%
  • C 5.6%
  • CMake 0.3%
  • Shell 0.2%
  • Makefile 0.1%