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An OpenCL-based photon-tracking simulation using a (source-based) ray tracing algorithm modeling scattering and absorption of light in the deep glacial ice at the South Pole or Mediterranean sea water.
fiedl/clsim
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An OpenCL-based photon-tracking simulation using a (source-based) ray tracing algorithm modeling scattering and absorption of light in the deep glacial ice at the South Pole or Mediterranean sea water.
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- C++ 76.6%
- Python 17.2%
- C 5.6%
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